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How many turns should we be lax about?
This poll is closed.
0 turns (12 hour strictly from the start!) 2 8.00%
1 turn (1 easy turn, after that strict!) 5 20.00%
2 turns 2 8.00%
3 turns 4 16.00%
5 turns 9 36.00%
10 turns 3 12.00%
Total: 25 voters 100%
  [Edit Poll (moderators only)]

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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 07-02-2005 01:39
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First Turns Fast! poll Support Apolyton, pre-order Civilization IV

Okay, please vote here for which turn we should require 12 hours to be followed strictly. Before the decided upon time, we will be more lax with time limits, giving warnings and additional time automatically (24 hours?)

The winning turn will be the lowest turn amount at which 50% of the vote has been reached.

Current voting:

code:
0 turns 2 9.09% 1 turn 5 22.73% 2 turns 2 9.09% 3 turns 4 18.18% 5 turns 6 27.27% 10 turns 3 13.64%


22 votes total. 11 votes = half, is reached at 3 turns; so unless voting changes (significantly) in the next day or however long I set the poll for, it's going to be 3 turns of "leniency", with the third turn expected to be pretty close to 12 hours.

Last edited by snoopy369 on 08-02-2005 at 11:15

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 07-02-2005 01:54
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i chose 3 turns

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:26
  Old Post 07-02-2005 02:09
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5, but 3 won't make me terribly upset either

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:26
  Old Post 07-02-2005 02:12
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nor will 5
its just that well..we set rules and yeah circumstances come up but like games just drag on when they really dont need to

thats all I want it the game to move

Peace

Gramps

1889 is offline 1889

King
Limbo
May 2004
time: 22:26
  Old Post 07-02-2005 02:17
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What! I'm the only hard ass to vote for zero slack? Your all worthless and weak.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:26
  Old Post 07-02-2005 02:21
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quote:
Originally posted by 1889
What! I'm the only hard ass to vote for zero slack? Your all worthless and weak.


u r right..im a weakling felt valid points were made to review start positions

Attachment: whack.gif
This has been downloaded 88 time(s).

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:26
  Old Post 07-02-2005 03:35 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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edit: sorry, a load of BS i just wrote. with multiple settlers we do need some more time.

my vote went for 5 turns. otherwise we'll be starting to play some time in july...

Last edited by sabrewolf on 07-02-2005 at 03:45

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:26
  Old Post 07-02-2005 03:56
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Damn i understood the poll wrongly and voted for 12 hours I only realised when reading it trough 2nd time that you were giving us more time, not less...

If possible, make my vote count for 5 turns, and disregard my first voting.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 07-02-2005 03:59
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Conqueror, I voted 5 turns on your behalf, having witheld my vote for this reason. I'll still cast the tiebreaking vote seperately.

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:26
  Old Post 07-02-2005 04:49 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Voted for 10 turns.

There is so much to decide in the early game if you grant a starter pack....

Anybody who thinks they can co-ordinate terrain scouting, city placement and worker jobs in 12 hours, when some team members will be in different time zones, is going to perform badly in this DG

1889 is offline 1889

King
Limbo
May 2004
time: 22:26
  Old Post 07-02-2005 05:34
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So how much extra time are we talkin' here, 12 more hours? So about 1 turn per week.

I don't see why such a pace would need to continue after the first turn is played. By turn two your units are on the way someplace and you've decided what to research. I'm just stuned that a games concieved with the idea of finishing before CivIV would consider taking 2.5 months to play the first 10 turns. Starts are rough times for a game. The initial excitment wears off fast, this pace compounds those problems. Please keep these factors in mind when you cast your vote.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:26
  Old Post 07-02-2005 06:43
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Well spoke indeed sir

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 07-02-2005 08:02
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1889: I'd expect that most of the turns would still be done on time. (And I'm a 2, myself, so I'm not going to defend 10.) This isn't a poll on how long we should expect for each turn, but for how ... nice we should be about people needing time to organize.

But you definitely have a good point. (12/05 is the expected month for CivIV, as a reference for those of you who don't know.)

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:26
  Old Post 07-02-2005 16:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#14 Report this post to a moderator
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5 is a comfortable number to get going

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:26
  Old Post 07-02-2005 22:28 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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numbers look quite clear now.
currently there are
8 votes for 5 or more turns and
8 votes for 3 and less!

the median therefore should be at 4 imho

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 07-02-2005 22:28 Visit joncnunn's homepage!
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I'm failing to see the point for anything other than deciding if the first turn should be strict or not.

On turn 2, a non expansion civ has all of one order to give to one unit. (Generally the worker, but could be the settler if settler started on bonus tile, in which case the worker is busy improving the starting tile and settler will just found now.)

On turn 3, a non expansion civ has nothing to do other than hit enter. (Worker could not have finished improving the tile it started on in either case.)

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:26
  Old Post 07-02-2005 22:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by joncnunn
I'm failing to see the point for anything other than the first turn.

On turn 2, a non expanonistic civ has all of one order to give to one unit.

On turn 3, a non expaninoistic civ has nothing to do other than hit enter.


i thought so too at first, but don't we have more than 1 settler and worker?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 07-02-2005 22:38 Visit joncnunn's homepage!
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Looks like exactly 2 settlers and 2 workers. Doesn't change my vote any.

quote:
Originally posted by sabrewolf

i thought so too at first, but don't we have more than 1 settler and worker?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 08-02-2005 01:50
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3 Settlers, 3 Workers, 2 Warriors.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:26
  Old Post 08-02-2005 04:44
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quote:
Originally posted by Dominae
3 Settlers, 3 Workers, 2 Warriors.


correct

so 3 turns 1 for each settler/warrior and worker

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:26
  Old Post 08-02-2005 04:50
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The first turn is the one that needs the time. Once we have that screenshot, we can easily prepare several turns in advance, allowing us to move things fairly rapidly after turn 1.

So let's go easy on turn 1 only. After that, 12 hours is plenty of time.

--Togas

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:26
  Old Post 08-02-2005 08:02 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#22 Report this post to a moderator
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I voted for 3. But 'whatever' is good too.

Small teams. Talk fast. Make a decision. Press Enter.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 08-02-2005 11:13
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Part of the point here I have to say is to allow teams to get organized. Some of the teams here are well organized, experienced players; some are inexperienced with DGs and will undoubtedly take more time to gel... I don't think we should penalize them.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
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  Old Post 09-02-2005 19:28
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quote:
Originally posted by snoopy369
and will undoubtedly take more time to gel... I don't think we should penalize them.



nor should we be penalized

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:26
  Old Post 15-02-2005 23:53 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by joncnunn
I'm failing to see the point for anything other than deciding if the first turn should be strict or not.

On turn 2, a non expansion civ has all of one order to give to one unit. (Generally the worker, but could be the settler if settler started on bonus tile, in which case the worker is busy improving the starting tile and settler will just found now.)

On turn 3, a non expansion civ has nothing to do other than hit enter. (Worker could not have finished improving the tile it started on in either case.)


I understand your points Jon, I would just add that the initial turns allow the teams to get some organization etc. Afterall there are a number of new players within the teams, and most teams have members scattered all over the planet.. is all

thanks

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