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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > what determines number of turns
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bergs is offline bergs
Settler

Feb 2005
time: 05:26
  Old Post 07-02-2005 07:17
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hello,

I was wondering if anyone could help me out with this: what determines the difference in turns between cities for the same event? ex. it takes 15 turns to build a cannon in city 1, but only 10 turns to build it in another city. Does anyone know why?

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:26
  Old Post 08-02-2005 04:55
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I think it is the terrain type you build the city on, and the terrain types of the surrounding tiles. the higher the "production" value of the tile, the shorter the build time. Cities built on grassland tiles will grow population quickly (high "food" value), but build things slowly (low "production" value).

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:26
  Old Post 08-02-2005 19:19 Visit J Bytheway's homepage!
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The time taken to build something depends on the amount of production the city is putting into the construction. This depends on many factors, including population, terrain, tile improvements, distribution of specialists, global workday setting, crime, military support, etc.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:26
  Old Post 10-02-2005 03:51 Visit realpolitic's homepage!
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J is right, but some factors are more important than others; crime never goes above about 30%, and takes alot of work to lower; and garrisoning troops only affects the crime rate minally as long as your happiness stays at or above 73(no riots). You can double the production by going from a minimal to maximual workday. Doubling the population almost doubles production. For building Wonders, you pobably want to mine the hills and mountains in the city.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:26
  Old Post 10-02-2005 18:54 Visit J Bytheway's homepage!
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I forgot city improvements and wonders in the city, or elsewhere in your civ, which can of course be very significant too...

Mirimunchkin is offline Mirimunchkin

Chieftain

Jan 2005
time: 05:26
  Old Post 10-02-2005 21:41
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Nice points, guys.

But AFAIK all these factors are worked into the Production value shown in CITY MANAGER. So, theoretically, a city with Production 100 should produce units in half the time as a city with Production 50 (which I think is where bergs was coming from in the first place - bergs: correct me if I'm wrong).

There could be a possible one turn skewing of the arithmetic as I believe that excess Production in the completion of a unit is carried forward and deducted from the next unit's build cost.

Question - anyone know where the unit production costs are stored, I assume that they're fixed values.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:26
  Old Post 10-02-2005 22:31 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Mirimunchkin
Question - anyone know where the unit production costs are stored, I assume that they're fixed values.


[main CtP2 folder]\ctp2_data\default\gamedata\units.txt

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