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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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Aqua and Moonbars - you have clearly raised the point in question.
Do we allow the game to slow down every time a team feels it needs to make a democratic decision? (and given the early point we are in this game - you can be guaranteed there will be many more)
OR
Do we set a time limit and teams need to find a way to function within that time limit?
To me this requires about 1 nanosecond of thought.
Each team clearly needs to find some way of empowering its leadership/player to make that decision, or discuss potential scenarios in advance, or establish a guiding set of principles, or as has been suggested, establish a time limit on voting, and whoever signs in and makes the vote within the time period, go with that, or whatever.
If you wait for a majority of players to show up, you will be wasting everyone's time. Unless your team is very unique, I suspect you will find a core of keeners, and folks who fade in and out of the game, and some who lurk. Babylon has already based a number of early decisions on the votes of only 3 players.
Again - not trying to be difficult here, or pick on your team. Just trying to paint the bigger picture - which is the health of the entire game.
Last edited by Beta on 07-03-2005 at 19:46
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Moonbars

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Glasgow
Aug 2002 time: 05:26
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quote: Originally posted by McMeadows
Not that way...
You wake up, open the save, note your point of discussion, post in private forum and wait untill the end of the day. You can complain about democracy, but you wanna slow down to the commitment of the 50% least committed people in your team. We agreed upon relatively fast play. Maybe sometimes you have to make a decission on your own, or with little input, chief... And then you'll have to explain to the team what kinda mistake you made... |
No, that is not true.
You wake up, the first thing you do before going to work, having a shower, etc - you load the save, you note that it's already been 8 hours since the save arrived in your inbox, just after u went to bed.
Now you have 4 hours to post your plan for the next move. But.. you have to play the save right then and their or miss work. Shock-horror - the rest of your team is in a different timezone and is asleep or at work - 12 hours doesn't work.
Nothing to do with commitment, it's just impossible. Unless we are all unemployed or can play at work, or don't sleep.
The Discussion is the FUN part. I can just go and play a normal PBEM if I want a fast game with lots of turns.
We have 6 members. 2 Europeans and at least 2 possibly 3 in the Far East / Pacific timezone. I assume trip is American. It is very possible most of our team will miss a chance to contribute.
I will admit things have been better since beta managed to get my E-Mail address right 
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mart7x5
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still waiting. I wrote Aqualung71, waiting for the answer
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mart7x5
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What would you think about the following new rule. Actually I do not know, if that rule was once valid in civ demo games, but saves might be in addition to sending via regular email, posted for download in "turn tracking thread". They might be later removed, let us say three turns later, just to save server space.
This possibly would solve problems of lost emails, detached attachments by automatic virus removal tools, lost in bulk email folders, etc...
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:26
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MCM, you mail is:
Last edited by Krill on 14-03-2005 at 02:33
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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