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Geronimo
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st cloud USA
Jan 1970 time: 05:26
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quote: Originally posted by Tattila the Hun
Don't slaves also worsen the attitude of the civ I've taken them from? If so, does this apply to bought workers, also? |
could be. Several civs went from polite to annoyed shortly after I started these trades.
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Modo44
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in western Poland
Jul 2004 time: 06:26
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What I meant was, I find it less fun to use all the knowledge and do "perfect" calculations. While I could still learn a great deal about the game (and pay more attention, while playing ), I do not want to. Many technical details are not included in the manual. You will not find the flip-risk percentages written down, as you will not find the chance for a resource to disappear. Those are small details, not very important, and not fun to keep detailed track of (too tedious, no?). And, most definately, not needed to win the game on all but the hardest difficulty levels.
Perhaps that is not clear, because those are game mechanics closely under player's control. But what about the AI? It is governed by rules, that are not described in the manual with full detail. To win on Demigod, I must know how to trade well, and how to push them to actions favourable for me. That is no different, than the game mechanics of resources, or flips, or whatever other things were left out of the manual. Still, the manual is very short on that subject.
So, should it all be put in the book? I think not, for it would certainly take much fun out of the game. The very fun of discovering it all by myself. I really prefer to be given the information I need to play the game, and not all the details. Then, I can go and explore.
Having said all thet, I do agree, that the manual is messed up. It had many errors, with more included with the expansions, and that is not acceptable. 
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Geronimo
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st cloud USA
Jan 1970 time: 05:26
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quote: Originally posted by Modo44
What I meant was, I find it less fun to use all the knowledge and do "perfect" calculations. While I could still learn a great deal about the game (and pay more attention, while playing ), I do not want to. Many technical details are not included in the manual. You will not find the flip-risk percentages written down, as you will not find the chance for a resource to disappear. Those are small details, not very important, and not fun to keep detailed track of (too tedious, no?). And, most definately, not needed to win the game on all but the hardest difficulty levels.
Perhaps that is not clear, because those are game mechanics closely under player's control. But what about the AI? It is governed by rules, that are not described in the manual with full detail. To win on Demigod, I must know how to trade well, and how to push them to actions favourable for me. That is no different, than the game mechanics of resources, or flips, or whatever other things were left out of the manual. Still, the manual is very short on that subject.
So, should it all be put in the book? I think not, for it would certainly take much fun out of the game. The very fun of discovering it all by myself. I really prefer to be given the information I need to play the game, and not all the details. Then, I can go and explore.
Having said all thet, I do agree, that the manual is messed up. It had many errors, with more included with the expansions, and that is not acceptable. |
remember the rule that I was thinking belonged in the book waqsn't any of the obscure minutia you are worried about. It was a way of entirely preventing a resource from vanishing. Given what a profound difference losing your last resource of a given tgype can have in the game it certainly seems to merit a mention.
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