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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:26
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I don't see this discussed anywhere in our forum yet and this seems most pressing to me:
Under what conditions would moving our starting settler over be desirable?
I would propose that it generally be founded in place unless either of the below applies:
1. If it's on a food bonus or shield bonus it be moved off it.
2. If wouldn't have direct access to fresh water in place but would one tile away it be moved to fresh water.
Free Aquaducts are very powerful for boosting taxes, science, and increased support for Republic.
(I'll have something to say on the extra starting settler once we get a screen shot)
Last edited by joncnunn on 07-02-2005 at 22:40
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:26
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In SP mode, it's really easy to score a cultural win.
In MP mode though, forget it. One glance at F8 would encourage a human to attack someone with too much culture.
Well, a city 2 tiles away from the capital would either make the capital or that other city a camp to be disbanded at some point and in each case, would probably be disbanded either when the other reaches size 7 or else when it becomes apprent that cities on the edges are suffering from city rank corruption. (Whichever is first) I'm not saying I'm against the idea, just that we should keep it in mind on our city builds.
A city 3 tiles away is more likely to be permenent, athough there are cases when that is also a camp. (If surrounded by 3 tile away cities)
In any case, we probably should not publically name Camps something so obvious that it would be easily identifiable to our oppoents as a temp city. I propose that on our private that we keep (Fort or Camp) In () before the public name of the city. That way we know for sure which cities are temp and our oppoents don't.
I'm really hoping that one of the cites we build with our starting settlers can function easily as a settler factory.
quote: Originally posted by BigFurryMonster
We get half-priced temples, right? That's not a bad idea, then.
Also, we might want to consider becoming the culture #1 civ...
How hard is it to score a cultural win? (probably near impossible with all those aggressive players around...)
Maybe we should found the second city only 2 or 3 tiles from the capital (depending on the terrain). |
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skrobism
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BFM,
I'm all in favor of trying for the Cultural win. Then again we might just get slaughtered that way. I was hoping that we'd try something other than a military victory.
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skrobism
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please explain: "I am not a fan of camps"
If you mean having our borders broken to allow for future growth. I agree. I usually keep my first cities closer 3 to 4 spaces. It is not until the empire is growing quicker that I space out the cities more. Or if I need to grab a key resource or choke point on the map.
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skrobism
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Thanks. Now, "Ralphing"?
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