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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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(edit: added tech costs & other info)
Hmmm ... our starting techs should be Ceremonial Burial & Bronze Working...
That leaves us with:
- Iron Working (cost: 6)
Swordsman, Iron becomes visible
- Masonry (4)
Palace, City Walls, Pyramids, Outpost
- Alphabet (5)
Curragh
- Pottery (2)
Granary
- The Wheel (4)
Chariot, Horses become visible
- Warrior Code (3)
Bowman
- Mysticism (4)
Oracle
Interesting stuff in bold. Did I miss anything?
Pottery is good, but do not underestimate the power of Alphabet & Writing!
Warrior code allows us to build our special unit, the Bowman. This can be an advantage (they are nice units!) or a disadvantage (we can't build spearmen anymore and opponents may trigger our Golden Age by attacking our special unit).
Also, we should check out our potential neighbours' starting techs, and not research those, so we can trade.
Neighbours:
- Euphorica - China - Rider (4/3/3) - Warrior Code & Masonry - Militaristic & Industrious
- Bloody Oath Horde - Mongols - Keshik (4/2/2) - Warrior Code & Pottery - Militaristic & Expansionist
- Desolation Row - Persians - Immortals (4/2/1) - Bronze Working & Masonry - Scientific & Industrious
- Lost Boys - Carthage - Numidian Mercenary (2/3/1) - Alphabet & Masonry - Seafaring & Industrious
- Conquest - Egypt - War Chariot (2/1/2) - Masonry & Ceremonial Burial - Industrious & Religious
From this, The Wheel (0 other civs) and Alphabet and Pottery (1 other civ) seem like good choices.
Source:
http://www.civfanatics.com/civ3tech_tree1.shtml and
http://mywebpages.comcast.net/pmm1/...tree_rev120.pdf
Last edited by BigFurryMonster on 09-02-2005 at 13:28
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pvzh
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Canada
Aug 2002 time: 01:26
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What are rules on rushing in this game? I do not want to be caught up building grannaries but having regular spears/warriors for protection. Remember it is SMALL map! Millitaristic Civs might go for Rush (and might not trade us WC early)
Unless there is 30-40 turn no attack rule we must go for WC! And even if it is building granaries first without adequate defences (~2 units per city not counting "explorers") might be not good idea. Getting this millitary might eat up all this 30 turns.
We could set pottery and do not invest anything untill hut is popped and if it WC then research pottery.
Bowman are great units: if we have them we can control barbarians from huts and otherwise, and other civs will be less inclined to attack us since they are better than spears when stacked and will give us GA to fight-back. If somebody attack us in despotism we MUST kill these bastards with our GA.
Call me paranoid but I would go for WC.
Edit 1: and get at least one if not two of 3 starting cities working on barrack ASAP to build a few of vet-Bowmen as soon as we get WC.
Edit 2: in general our research should be towards Monarchy to be more flexible with GA timing and to get rid of tile penalty ASAP it is our main advantage as religious. I am not sure about bonus tech mechanics in PBEM, but I suspect that you get whatever advisor think is best to research next as bonus, since we are not there at the research turn. Thus phylosophy bee-line is not all that great, and having no Alphabet we can safely forget about it, IMHO
Last edited by pvzh on 10-02-2005 at 06:43
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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Good point about the hut popping. Here is a plan:
Turn 2:
Found Babylon
Set research to Pottery, 0%
Pay upkeep with gold from the city
Move settlers in place
Turn 3:
Found NW city
Found E city, popping the hut - 0% barbs, positive chance of new settler since we have 0 left, we're researching Pottery, so we have a chance at Warrior Code
Set research to 90%
Decide what to research
Also, good point on the map size. REXing is nice, but how close are our neighbours?
And another good point on the Monarchy advantages. With our nice core of good tiles, the bonuses of Monarchy will work well for us.
By the way, Pottery gives us some flexibility in deciding what to research next, since it only has a tech cost of 2.
We should secure a trade partner and work out a really good long-term deal in that department!
Last edited by BigFurryMonster on 10-02-2005 at 13:22
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