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Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 07-02-2005 23:48
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Ministry of the Interior Support Apolyton or Terrorists Win

E_T's workforce diagram

Here is a picture of E_T's WorkForce Diagram. The way that it's used, starts at the top and moves clockwise in a spiral outwards. So, and example would be: set WF to 1-3-20, the cities workers would be on the 1, 3 and 20 tiles.

Attachment: workforce1.jpg
This has been downloaded 8 time(s).

Last edited by Rhothaerill on 07-02-2005 at 23:55

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 07-02-2005 23:49
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Work Force Diagram continued Increase the size of your Attachments

Using the above Picture, Here are some examples of their use (see attached picture):

The Workforce in Apolyton would be working squares: 2-6-9-13-15. I (in other DG's) have issued an order like:
Change work square 2 to 3
or
Make worker in Square 15 a taxman.
or
Rush WC, work 1-2-3-4-5.
or
City grows, insure squares 2-6-9-13-15-20 are worked.


This system is simple and relatively easy to issue any turn's orders for and with keeping track of what city is supposed to be doing what.

Attachment: workforce2.jpg
This has been downloaded 8 time(s).

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 07-02-2005 23:51
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How A Turn Works Support Apolyton, pre-order Civilization IV

It's Food first, Shields second and Trade third.

Now, for those who don't know, this is what happens (and it's not a bug, because something must go first, second and third):

1) food is added or subtracted - If this results in a size change, then the new pop is set to work the tile that it most likely would work (depending sometimes on Govemor settings). Civil disorder would also happen at this time.

2) the shields are added to a build - If the build is complete, then it gets the effects of that new build (i.e. anything that helps the trade/happieness takes effect). If the build is a settler/worker, then the pop is decreased. The new WF is set to default

3) trade is then figured.

So, if your at size 5, building a settler with, say, 5 SPT and you need 6 to complete and you would grow the next turn, It would add the new pop (grows to size 6) and set him to work the most logical tile. If that new shield output is enough to get the settler built, then the pop now drops to size 4 and the trade is figured for that turn.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 08-02-2005 00:01
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Formula To Calculate Tech Beaker Costs Enter the AD-FREE zone

[WorldSizeFactor * [10 * EditorCost * (1 - M/[1.75N])] / (10 * LevelFactor)]


WorldSizeFactor = (from tiny to huge): 160, 200, 240, 320, 400

LevelFactor = (from chieftain to deity): 10, 10, 10, 9, 8, 6

EditorCost: the tech-specific number that can be found in the Editor.

M is the number of civs that you have contact with that have the tech.

N is the total number of civs left in the game.

Square brackets mean a rounddown (truncation) of the result.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 08-02-2005 00:04
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Tech Point Costs Support Apolyton, buy Civilization: The Boardgame

This is from PTW and needs to be redone for the later techs, but the early ones are still okay (I believe)


Pottery 2
Ceremonial Burial 2
Bronze Working 3
Warior Code 3
Masonry 4
Wheel 4
Mysticism 4
Alphabet 5
Horseback Riding 5
Iron Working 6
Philosophy 6
Writing 8
Mathematics 8
Code of Laws 10
Literature 10
Polytheism 12
Map Making 12
Currency 16
Construction 20
Monarchy 24
Republic 28
Monotheism 36
Feudalism 32
Engineering 36
Theology 40
Chivalry 32
Invention 44
Printing Press 36
Music Theory 40
Education 44
Gunpowder 48
Banking 52
Astronomy 56
Chemistry 60
Democracy 68
Economics 56
Physics 64
Metallurgy 64
Free Artistry 52
Theory of Gravity 68
Magnetism 68
Military Tradition 64
Nationalism 120
Ironclad 100
Steam Power 120
Medicine 100
Communism 120
Fascism 130
Industrialization 120
Electricity 140
Scientific Method 100
Sanitation 90
Espionage 90
The Corporation 100
Refining 160
Steel 140
Atomic Theory 200
Combustion 160
Replaceable Parts 140
Flight 180
Amphibious War 120
Mass Production 140
Electronics 180
Motorized Transport 140
Advanced Flight 180
Radio 200
Rocketry 240
Fission 280
Computers 260
Recycling 240
Space Flight 300
Nuclear Power 280
Superconductor 300
Miniaturization 320
Ecology 260
Synthetic Fibers 280
Satellites 260
The Laser 280
Genetics 320
Stealth 300
Smart Weapons 280
Robotics 320
Integrated Defense 360

Edit by Snoopy369: Ironclads, fascism added; bronzeworking corrected. Radio cut out. No other changes needed.

Last edited by snoopy369 on 08-02-2005 at 07:34

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:31
  Old Post 08-02-2005 06:44
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Re: Ministry of the Interior Remove this text

quote:
Originally posted by Rhothaerill
E_T's workforce diagram

Here is a picture of E_T's WorkForce Diagram. The way that it's used, starts at the top and moves clockwise in a spiral outwards. So, and example would be: set WF to 1-3-20, the cities workers would be on the 1, 3 and 20 tiles.


Very logical ... but I fear it is more confusing than 3-6-9 notation, ie directional notation. At least for me ... I would have to memorize the locations of each square, and/or work it out each time; and would inevitably screw something up. Also confusing for new players... Directional notation, as I used in the initial turn orders, are pretty clear from the start, as long as you know what they're describing ...

Okay, i misread that horribly. I thought you meant workers, not workforce. I suppose that's as logical a system as you can do for workforce.

I'm working on the tech numbers now. Several do change (like bronze working!) ... doing a spreadsheet.

Last edited by snoopy369 on 08-02-2005 at 07:00

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:31
  Old Post 08-02-2005 10:53
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#7 Report this post to a moderator
Get a bigger avatar today!

http://apolyton.net/forums/showthre...threadid=129261

My C3CDG Tool ... please take a look and comment in the thread

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