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debeest
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Spies are the most powerful units in the game -- just ask La Fayette.
Nowadays I mostly manage enemy spies by keeping AI civs from surviving to espionage.
But if you're playing spaceship games, or giving the AI advantages in order to keep them strong into the late game, I think one of the best defenses is to make their transit difficult. In my experience, they don't come by boat very often, so all you have to do is make sure that the path to your cities is blocked by units, and the off-path is unroaded rough terrain. They come in and have to stop, and then you get to stick bamboo under their fingernails and play Abu Ghraib with them.
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by debeest
Spies are the most powerful units in the game -- just ask La Fayette.
Nowadays I mostly manage enemy spies by keeping AI civs from surviving to espionage.
But if you're playing spaceship games, or giving the AI advantages in order to keep them strong into the late game, I think one of the best defenses is to make their transit difficult. In my experience, they don't come by boat very often, so all you have to do is make sure that the path to your cities is blocked by units, and the off-path is unroaded rough terrain. They come in and have to stop, and then you get to stick bamboo under their fingernails and play Abu Ghraib with them. |
I've done that. Used to be, I never built forts around my cities ... but that changed when I figured out it was the only way to keep diplomats and spies from getting too close to one's cities (and I put at least two units in each fort, to prevent the AI from "converting" them to its side).
That, I agree, is the best way to keep them at arm's length. Only problem is, then they sit there, and the AI gets pissed off and attacks eventually. I suppose I could build the forts right next to my cities, that way I can boot the AI diplomats/spies out of my territory w/o instigating a war. But I'm a man of aesthetics! Forts hugging cities look ugly! 
Gatekeeper
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by -Jrabbit
I'm with debeest. Best method of preventing the AI from getting spies is to ignore the tech yourself. Generally, avoiding Communism is a good technique. Always know what the AI is researching so you'll be prepared.
In general, I find that if I don't develop spies, the AI doesn't either.
In a space race, the AI will get very aggressive late, with treaties, tech trades, and yes, tech theft. But if you've done your homework, you should be able to out-produce/out-spend them to win the race to AC. |
That's the problem — I'm typically outproducing and outresearching most, if not all, of the AIs by the time of the space race. Hence their need to try and steal from me. And you're not kidding about aggressiveness ... the AI will not talk to you once the race has started, even if you're gradually kicking its butt in if you're at war with it (I just finished fighting a war of attrition with Russia, rather than my usual blitzkrieg style. End result was the same, though. ).
Hmm. Even if I don't go after communism or espionage, though, one or more of the AI powers does. I've never had a game where they didn't. I suppose one could "downgrade" a tech's attractiveness by messing with the RULES.TXT file, but some things should be kept sacred. Besides, I've customized it enough in an effort to keep the AI competitive into the latter stages of a game (for starters, I got it now so the AI will use cruise missiles against armored divisions, not just ships, and it will attack port cities with missiles as well).
Ah, well. All in all, it's still a good game. Just aggravating at times!
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:25
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I dont think the AI uses spies at all very well. Any AI civ can be overtaken if you just build enough of them. attack the water supply (i've found about %50 survive this act to attack again). easiest way to wipe out any AI civ. those that survive become vet - destroy the city walls when the pop reaches 1... destroys the city itself.
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Heresson
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of frogs
Jun 2000 time: 06:25
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Well, I'm usually behind in technology, spending all my efforts to expand, expand, expand (I'm always playing on 100x100 maps, and there are just too many grassland fields to expand to for me to resist),
so it's usually me who's stealing techs and becoming a space exploration overnight, much to the AI's dismay.
For me, the problem does not exist
You have to be a good player to experience it.

And if I'm playing Mongol Horde-styled game, well, the problem does not exist either.
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by atomant
I prefer to stop the spies from getting near my cities. I prefer to use a spare bomber or two and kill/expel, before getting close. (interestingly I usually discover advanced flight before esp.) |
Nowadays, I typically fortify my borders with other nations and/or build forts in the cardinal directions of my cities. That's usually effective in keeping spies out, as I changed it so they had to obey ZOC. The only "bad" side effect to that is if they're just outside your territory, stuck at your fort, you can' expel them w/o starting a war. And when you don't expel them, they sit there, and the AI gradually gets ticked off to the point where it typically attacks. Sometimes that's OK, particularly if one has a few dozen (or more) howies, bombers, fighters and armored divisions built up. You can kill the AI's spies and take its cities. Heh. Kill two birds with one stone.
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by Old n Slow
What problem with spies? Aren't you defending with trucks? If you're 20 techs ahead, so what if they get one or two? |
Because, more often than not, it's your most advanced techs the AI conveniently steals. I resent it when an AI civ that's just discovered industrialization can come in and steal robotics, and be spitting out howies the same turn. But the biggest issue of all is pride — I *earned* my techs and great, sprawling civ and, as such, seeing the AI get away with murder is annoying beyond all belief. Yes, yes, it's just a simplistic, mid-1990s program. But STILL ... pride, man, pride. 
quote: If, on the other hand, you're playing a "slow" game to allow the ai to get modern techs and make the challenge interesting, again so what? Isn't it interesting to have an ai just that bit more advanced? Not to mention the opportunity for some justification for a visit....in force. |
Again, pride. And, yes, I've crushed an entire AI civilization in one fell swoop on occasion when it was dumb enough to steal a tech and was linked to my civilization via rail lines. (Or roads ... in which case I simply have a reservoir of engineers waiting to convert key roads to rails.)
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by Heresson
Well, I'm usually behind in technology, spending all my efforts to expand, expand, expand (I'm always playing on 100x100 maps, and there are just too many grassland fields to expand to for me to resist),
so it's usually me who's stealing techs and becoming a space exploration overnight, much to the AI's dismay.
For me, the problem does not exist
You have to be a good player to experience it.

And if I'm playing Mongol Horde-styled game, well, the problem does not exist either. |
Heh. The best of both worlds, eh? I generally am the opposite of you — I like being the most advanced on the block, and I "farm" the AI civs so they can present a challenge into the modern era (mainly because ancient warfare is so time-consuming, unless one nips them in the bud right away around 4000 BC ... nothing like waltzing into an AI capital in 3000 BC and, voila!, that's that for that particular AI civ ... hmm .... I should do it more often, especially when playing in Europe).
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Gatekeeper
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United States of America
Feb 2000 time: 23:25
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quote: Originally posted by Six Thousand Year Old Man
I find Spies useful and they probably are overpowered, when you consider all the functions they have. However, I don't find myself using them all that often. That's probably due to being fairly far ahead, techwise... and not needing to poison/nuke AI cities. Certainly the bribe function is useful, but it gets expensive. |
It's about the same here — I station spies in my cities mainly to ward off AI espionage attempts (but it doesn't work all the time, even with vets). I usually avoid nuking AI assets, as I apply real-world sensibilities to my games (sometimes to my own detriment), although the occasional well-poisoning isn't out of the question. 
Regarding bribes, I've had some AI cities demand 20,000 gold to flip to my side. Unless you want an international incident, that pretty much makes them unbribeable. Unless you poison them down to size, then bribe 'em!
quote: AI Spies would be a lot nastier if the AI wasn't so predictable. |
I've seen AI spies poison cities, steal technology, destroy improvements and flip cities, but *never* plant nukes.
Gatekeeper
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