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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:25
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It will be superificially simple but in reality complex. Orders will be simple- there are going to be 2 parts, budgeting, which is done by percentage, and builds, which override budget and include things such as nukes, special projects etc.
A sample display would be:
Economy: 53
Education: 66
Social Development: 62
Military: 15 (4 projectable)
2 nukes
Industries: Steel (Lvl 2), Computers (1)
A sample order would be:
Budget: 50% social 30% economic 20% military
Industry to develop: Steel
And then there'd be all sorts of complicated formulas, etc. These would determine, for instance, how well your steel and computers sell based on how crowded the market is and how good your product is. But a spreadsheet would do all the math, so the GM wouldn't have much to do either.
The option to win by conquest will still exist. Attackers will be able to go after anyone, but will need "projectable" military, which would cost more.
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