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Aeson
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orangesoda
Nov 2001 time: 22:26
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I just recheck the save. I was wrong about Borcem's production. They have 3 3 shield tiles, 9 4 shield tiles, and 9 1 shield tile. That gives 54 base production, 108 with Factory and Power Plant. If you add the 42 extra shields from mobilization they'd have 150. So they are losing 24 spt to corruption? Guess it wouldn't be the FP then.
They can't have a Nuclear plant because it's only been 2 turns since they got Fission. So I think that ND must be benefiting from the Mobilization bug on their UN build to get to 126spt. Without it they should only have 108 spt.
Last edited by Aeson on 09-02-2005 at 13:50
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Aeson
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orangesoda
Nov 2001 time: 22:26
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Tempest is at 344 shields. I can get it up to 136 spt after next turn, but max of 126 next turn. We have enough food to cover the starvation, and aren't using WLTKD there so won't lose it.
344 + 126 = 470
1000 - 470 = 530
530 / 135 = 3.9
So we can finish the UN in 5 turns, beating ND. But I think we are also being affected by the Mobilization bug. At max production we have 10 * 4 tiles, 5 * 3 tiles, and 1 * 2 tiles, for a total of 57 base production. Double that with Factory and Power Plant, so 114 production before corruption. We lose 4 shields to corruption at 114, so our base production should be 110 without the Mobilization bug.
Last edited by Aeson on 09-02-2005 at 14:33
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Aeson
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orangesoda
Nov 2001 time: 22:26
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Killdaria has 9 * 4, 2 * 2, 6 * 1, and 1 * 3 for 49 base, 98 spt with Factory and Power Plant.
Turn 0: 5412 - 120 = 5292 / 20 = 264
Turn 1: 7212 - 120 = 7092 / 20 = 354, + 90
Turn 2: 9012 - 120 = 8892 / 20 = 444, + 90
So it looks like GoW is probably not benefiting from the Mobilization bug. They still will need 7 turns to finish.
Last edited by Aeson on 09-02-2005 at 14:33
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:26
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quote: So we can finish the UN in 5 turns, beating ND. But I think we are also being affected by the Mobilization bug. At max production we have 10 * 4 tiles, 5 * 3 tiles, and 1 * 2 tiles, for a total of 57 base production. Double that with Factory and Power Plant, so 114 production before corruption. We lose 4 shields to corruption at 114, so our base production should be 110 without the Mobilization bug. |
I thought that you multiply the base by 1.75, as the power plant increases the amount of shields the factory produces by 50%. So the amount of shields that Tempest should be making is 57*1.75=99.75, which is rounded to 100, right?
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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quote: Originally posted by Aeson
Tempest is at 344 shields. I can get it up to 136 spt after next turn, but max of 126 next turn. We have enough food to cover the starvation, and aren't using WLTKD there so won't lose it.
344 + 126 = 470
1000 - 470 = 530
530 / 135 = 3.9
So we can finish the UN in 5 turns, beating ND. But I think we are also being affected by the Mobilization bug. At max production we have 10 * 4 tiles, 5 * 3 tiles, and 1 * 2 tiles, for a total of 57 base production. Double that with Factory and Power Plant, so 114 production before corruption. We lose 4 shields to corruption at 114, so our base production should be 110 without the Mobilization bug. |
57+16 (from mob) = 73.
73*2 = 146 spt before corruption. If ND is using the mob bonus, we could use it as well, and gain more than the 126 of next turn (we aren't losing 20 to corruption, are we? I thought Tempest was relatively corruption free)
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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damn... nuclear plants come with nuclear power, and not with fission... a big mistake of mine. As usual, I am not used to get this late in a game, or at that point even care what is going on. There were only a few occassions where I ever built a nuke plant.
About diplo win: I don't want to win by diplo, but don't we want to prevent others from winning like that? ND is close: they've got a good shot at destroying the RP cities on Stormia, while the RP cities on Legoland are open opportunities... If Vox is theirs, they can win. Even if it would be revenge victory from others, I still would prefer to win, instead of giving a cheesy victory to others.
That said, I still would prefer if the UN build would be used for the internet, we get out of mob for a couple of turns and build unis and banks everywhere, and get into mob for our defense, and SS build.
Or, maybe we should consider a 'pre-emptive' attack on ND. When we think we can counter attack successfully, we are also military strong enough to attack. All we need is support from GoW. And in that setting, the longer we wait, the more troops ND can build.
DeepO
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