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Snoddasmannen
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quote: Originally posted by Modo44
All valid points. But why bother now? We can do the same right after the raid, and gain some security by delaying the upgrade. Namely, if Morgan succeeds in some actions against our force, they would not get the Missile technology. Also, we will know better then, than we know now, if an upgrade is needed at all. Remember the distinct possibility of this being a kamikaze raid. |
I agree with you reasoning, but the problem is that we won't have the option of only upgrading part of the force next turn, we'd have to upgrade them all since they will have used up their MPs.
Also, how bad is it if they get Missile tech? They already have Gatling, though admittedly not prototyped.
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It'll cost 70 ec's to upgrade an Impact Rover to a Missile Rover.
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I do suggest upgrading one of them, though this is only assuming that an extended version of the raid is possible.
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We have a Hoplite at Minas Tirith. If we don't upgrade to synthmetal, how about disbanding it to help rush the Missile Infantryman being trained there?
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Yes, that sounds like a good idea to me 
Our defenders there are damaged, we need fresh troops.
Also, I still think we should upgrade the GeneralTacticus to missile or impact, unless somebody can confirm to me that it won't help us if we're attacked long range. In my tests long range is always weapon vs weapon, and the missiled GT seriously kicks morgan foil ass every time regardless of who attacks.
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Modo44
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in western Poland
Jul 2004 time: 06:26
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quote: Originally posted by Snoddasmannen
I agree with you reasoning, but the problem is that we won't have the option of only upgrading part of the force next turn, we'd have to upgrade them all since they will have used up their MPs. |
But upgrading does not take away movement, or does it? I mean, why not upgrade at the beginning of a turn? 
quote: Originally posted by Snoddasmannen
Also, how bad is it if they get Missile tech? They already have Gatling, though admittedly not prototyped. |
One reason is better weapons. The other one is a tech they could try and trade with the others. Besides, any advantge to them is a disadvantage to us. I see no need to risk it.
quote: Originally posted by Snoddasmannen
Also, I still think we should upgrade the GeneralTacticus to missile or impact, unless somebody can confirm to me that it won't help us if we're attacked long range. In my tests long range is always weapon vs weapon, and the missiled GT seriously kicks morgan foil ass every time regardless of who attacks. |
And we need to be sure to kick them, if they happen to fire into the Fungus. This upgrade is important. 
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Snoddasmannen
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quote: Originally posted by Modo44
But upgrading does not take away movement, or does it? I mean, why not upgrade at the beginning of a turn? 
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Upgrading a unit does use up its entire turn. If we upgrade it at the beginning of a turn it wouldn't be able to move later on At least this is how it is in my version of SMAC.
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One reason is better weapons. The other one is a tech they could try and trade with the others. Besides, any advantge to them is a disadvantage to us. I see no need to risk it.
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Yes they do get better weapons, I admit. But it's only an upgrade from 5 to 6. 20% more effecient attacks. Not that terrible. And it will be very difficult for them to capture a missile rover when it has buddies around. We can always set it to be the defender and so have it always destroyed first in case they attack a rover stack.
It doesn't net them the technology attached to the weapon however. They wouldn't get synthetic fossil fuels just because they have missile weapons. However, and I hadn't thought of this, they can trade missile units to other factions and so give them missile weapons. But it seems like a long-shot, and anway they could do that with gatling units as well.
Now, assuming we have a chance to maul the HGP as well, we should really consider every weapon at our disposal. If that upgrade gives one of our rovers and extra MP due to less damage, then it could be a very good investment.
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sentry33
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Warsaw, Poland
Jun 2004 time: 06:26
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quote: One reason is better weapons. The other one is a tech they could try and trade with the others. Besides, any advantge to them is a disadvantage to us. I see no need to risk it. |
When they steal unit, they get unit plans but not tech.. If they had acquired tech however, we expect troubles soon.. as Doctrine: Flexibility + Synthetic Fossil Fuels leads to Doctrine: Airpower
Last edited by sentry33 on 12-02-2005 at 16:16
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Maniac
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Gent, Belgium
Jul 1999 time: 06:26
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quote: Originally posted by Googlie
Moving the 'Peg towards Gaian lands with a Commando Impact Speeder might be considered a tad hostile if found - No? |
You think so? 
If we're careful they shouldn't be able to notice us: the rover can in the same turn hop off and on the transport. And the transport can with its last movement point always move away from the coast. Though of course, while the Gaians owe us IntInt it might indeed not be such a good idea to scavenge their coast. 
Still how about keeping the trannie in the neighbourhood (explore a bit south or something) just in case they betray us, so we can react quickly?
(What would be the other option for the Pegasus btw? Head straight back to base?)
quote: Should Arcadia's easternmost probe continue to shadow the Zak colony pod (to the northwest tip of Arcadia, where it's headed) or move to garrison Mendelev College |
There's a Crypteia in Tegea Harbour heading for Mendelev College. Though of course we could always give the units other duties if you want.
quote: MT's Coastguard should presumably shell the Hive stack on the coast, to inflict whatever damage it can |
How about first moving into Minas Tirith and bombarding from there? Then we could repair the unit next turn if we want.
quote: So I suggest we spend the 100 ec's we got from Zak (plus 10) to upgrade |
Now that we got another 100 credits, it seems my earlier concern of a lack of money is no longer valid. 
Edit:
Minas Tirith worker suggestion: how about moving the 2-1-0 worker to the 0-3-0 mine? It boosts production, and MT has accumulated a decent nutrient reserve, so it can run with a nut deficit for a couple of years. It also reduced the hurry cost of a missile infantry there.
Also, what will we do with the new FB crawler? Let it harvest somewhere, or eg hurry a missile marine in SC4 with it?
Support question: do we want to leave the missile infantry homed to OA, or for example rehome it to SC2 to keep OA free of support?
May I suggest Fort Soup builds another crawler, as it still has a nutrient shortage?
Last edited by Maniac on 13-02-2005 at 07:42
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