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Have you seen the mysterious Aztec Jaquar Warrior (Time out:0 days after 10-02-2005, 00:32)
Yes, I've seen a Jaquar Warrior!
No, What's a Jaquar Warrior?
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joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:27
  Old Post 10-02-2005 00:30 Visit joncnunn's homepage!
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#1 Report this post to a moderator
AU Mod 1.07: Have you see any Aztec Jaquar Warriors Inflate your Upload Space

This is with AU Mod 1.07 only. No mods to that responses please.
The AI validation is complex, so what seems like a slight mod to it make affect AI choices in unpredictable ways.

Also those who have not had the Aztec as a close enough neighbor to tell if they built one or not are asked to refrain.

Poll options are :

Yes! I saw at least Aztec Jaquar Warrior
No! What's a Jaquar Warrior?

Optional: If selecting yes, please describe the circumstances as much as possible without spoilers.

If selecting no, and the situation really called out for it, please describe as much as possible without spoilers.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:27
  Old Post 10-02-2005 00:34 Visit joncnunn's homepage!
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#2 Report this post to a moderator
Got spare money?

I didn't see a single one, started very close to the Aztecs and wiped them out in two wars [one ancient, the other in middle ages with ancient units] without seeing a single Jaquar Warrior. Mostly archers and spearmen, with 1 normal warrior spotted.
Aztecs had no connected resources at any time.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 25-02-2005 05:19
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#3 Report this post to a moderator
Remove this text

AU Mod 1.07, standard map, random AI civs. Me playing Rome (to test some slowmover warfare ideas).

Got the Central American triumvirate... is there any way to fix that, btw?

No JWs in sight, across three oscillations onto the Aztecs. Warriors, Spears, Swords, Pikes, Longbows, Crusaders, and on...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 25-02-2005 06:54 Visit Trip's homepage!
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#4 Report this post to a moderator
Increase the size of your Attachments

AI Civs only build the most "efficient" unit of each type (attack, defense, etc.), so if it deems a unit to be better than the JW you won't see them ever built.

Very frustrating for scenario creation (since the AI only uses a handful of units).

Pfeffersack is offline Pfeffersack
Settler

Jan 2005
time: 06:27
  Old Post 25-02-2005 18:21
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Increase the size of your Attachments

quote:
Originally posted by Trip
AI Civs only build the most "efficient" unit of each type (attack, defense, etc.), so if it deems a unit to be better than the JW you won't see them ever built.

Very frustrating for scenario creation (since the AI only uses a handful of units).


Yes, most of time it is this way, however there are exceptions.Sometimes they prefer units which are cheaper and some special abilities seem to have also an impact (best example is hidden nationality...AI is crazy about it in case of land units).

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 26-02-2005 03:09
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quote:
Originally posted by Theseus

Got the Central American triumvirate... is there any way to fix that, btw?


My understanding is that that problem shows up only when the culturally linked starting locations option is enabled. Disable it and the problem should go away. (I've been playing with culturally linked starting locations normally turned off for a long time - I get more variety that way - and the bug never even captured my notice until I read about it.)

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