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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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I'd like to give some time for other people to comment, too, but meanwhile, heres my proposal :
Settle on spot, as jshelr suggested
Move settler 2, that way we can move it again 2 next turn and reveal some riverside tiles.
If no other food bonus is found, maybe settle our 2nd city 1-1-2 or 1-2-2, to share the cow, as it leaves extra food now and then (+3 fpt dont go even with 10 or 20 fpt needed for growth)
/edit: 1-1-1 is also a good site for 2nd city, as it too shares the cow.
As what to do with 3rd settler and worker, i have no solid suggestions - maybe move both 7. there might be good city site at 7-7-7 or 7-7-7-7/8. Atleast there would be enough wood to chop for quick barracks for a possible unit factory ?
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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quote: Originally posted by Krill
Gah, I really hate the fact that we have very little food...we are going to need a granary in eacah of the cities that we are about to settle, it seems... |
Atleast 2 ones, not sure about 3, we might want unit factory running quickly.
quote: Originally posted by Krill
Build on the Spot, and build a warrior. |
Next actions could be settling on spot, starting on warrior, research Pottery on max possible we can afford.
quote: Originally posted by Krill
I think that the next cities should be 111 and 777 of the capital, asa both can use the river Bonus Grasslands as soon as they are settled... |
I agree. Not necessary 111 777 to the stone, but around there, anyway, depending on what we see.
quote: Originally posted by Krill
that reminds me, we need some names... |
Yes, hmm, what kind of names we use ? Do we vote on names, have some kind of theme for them or do we let each member decide a name for a city That could be cool.
quote: Originally posted by Krill
move the other worker 7 onto the last river BG, and I'll start to sim out the capital position if you lot want me to |
You mean that you'd make a scenario out of what we currently see ?
If so, thats an excellent idea I used to do so in CFC Gotms 
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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yeah, move 3rd settler first 2, we can decide next turn where he goes from there. Youre right about the warrior. And it might be best if E warrior moved 6-9, on top of mount.
Naming: does it sound crazy if everyone names a city, we did that in some CGN demogame, and people seemed to like it.
If people dont want that, or want some specific name for our capital, it can always be renamed ?
If i just give some name to it, so that we'll get the game forwards, and people can decide later, if they wish to change it, if it sounds stupid or something like that 
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ormuzd
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I'm so sorry I could not attend to this so important first chat session. As I have read the thread it seems you have used the forum. Isn't it better to use something like IRC or any other kind of live chat?
I know it needs to be secured to prevent spying from other people but I don't have the required mnowledge to that (yet). I have used once he yahoo messenger for live chat with multiple people. It may be of use too but you need 1) account on yahoo 2) yahoo messenger 3)windows (I have tried on linux but it had some errors and I wasn't able to use it)
quote: Originally posted by Krill
... and it is early saturday morning in Bulgaria, so ormuzd is prpbably out partying, or with his girlfrend (Valentines). |
Actually I'm in the same time zone as Conqueror and it was Friday Night. If you add the word Magic and look at my avatar maybe you'll guess where I was.
For everyone who has never heard about this, I'm playing Magic the Gathering and we have a sort of tournament every Friday, called Friday Night Magic.
Additionally my brother has work to do in Friday and Saturday evenings (sometimes even nights) and my access to the PC is severly limited.
I'm going to start turn thread for each of our turns, similar to the C3C ISDG game because I like the idea. It will allow us to keep track of the game and discuss matters before the save comes back to us.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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