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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Square maps only?
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:32
  Old Post 12-02-2005 02:15
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#1 Report this post to a moderator
Square maps only? Increase Your PM Length

Is it possible to play CTP2 on something else than square maps?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 12-02-2005 02:41 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

No, you can use any mapsize you want. I once played on a 5x500 map once Fun for once, but not really worth repeating...

For random maps or if you're planning to design your own scenario, you can simply change the values in const.txt (but if you make really major changes the random maps will look messy, you'll have to adjust the values in map.txt as well to compensate).

For existing premade maps/scenarios, just check the Directory. Or the scenarios the game shipped with: the Alexander scenario uses something like a 90x150 map IIRC.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 12-02-2005 04:52 Visit The Big Mc's homepage!
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Locutus here’s an idea . the map has to be square the playing area (the tiles you can build on move on etc ) don't have to be you can create a new terrain type which will blank this tile off. so a city could still grow over this null tile the city would not profit form the tile, in this way you could designee a map which is based on a different shape like triangle.(but this would not work on a random map).this would work excellently for a map surrendered in deep water but with other maps you may have a hard time getting the idea to function correctly.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:32
  Old Post 12-02-2005 05:44 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yes, that is exactly what I did in CtP1 to make it possible to play the game on a flat map (on random maps as well, it's not too hard to preplace terrain in SLIC). It would be quite easy to copy that principle in CtP2 if you wanted to (but use a more sophisticated implementation as SLIC2 is much more powerful), although it would only be useful in very specific situations.

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