 |
|
d=me
|
|
I'm I supposed to get a free colony pod at the start?
|
|
|  |
 |
|
smacfan
|
|
Yes, but only if you pick the setting "look first", which means you can move the colony pod to a better location if you wish.
HTH
|
|
|  |
 |
|
mart7x5
|
|
Transcend difficulty level gives 2 colony pods
|
|
|  |
 |
|
mart7x5
|
|
I also almost always wish to establish the first base in the first turn. However, when being lucky to start on a river, one can relocate up to 2 tiles away
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:24
|
|
quote: Originally posted by mart7x5
I also almost always wish to establish the first base in the first turn. However, when being lucky to start on a river, one can relocate up to 2 tiles away |
I will frequently NOT establish my first base on the first turn. If for example waiting a turn will mean that I can get on a river or If I am playing a One-City challenge and I can see an ocean (I prefer to have a port if I can)--
Even if I am on a rainy rolling tile and can move to that flat arid one . . . To me, amy of these are worth the loss of a single turn's production.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:24
|
|
Oh and d=me . . . . you really need to put more thought into your thread titles
|
|
|  |
 |
|
mart7x5
|
|
I completely agree with you Flubber:
- Base has standard nutrient and mineral production, thus flat and arid receives the most bonus here. rainy is just a waste then, unless there are rainy only around - almost never happens...
- River still adds that 1 EC to the base
- port city in multiplayer though - danger of being infiltrated by other human before guarding probe team is in place
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:24
|
|
quote: Originally posted by mart7x5
I completely agree with you Flubber:
- Base has standard nutrient and mineral production, thus flat and arid receives the most bonus here. rainy is just a waste then, unless there are rainy only around - almost never happens...
- River still adds that 1 EC to the base
|
yes-- those are the reasons for my choice
quote: Originally posted by mart7x5
- port city in multiplayer though - danger of being infiltrated by other human before guarding probe team is in place |
Very small danger that a person will get flex and probes before I put a defensive probe in place-- and I said I would move for ocean in a one city challenge-- its because trawlers are so effective for an energy park
|
|
|  |
 |
|
d=me
|
|
Why do the Ai always get 2 colony pods at the start? Sometimes I also get 2 in librarian difficulty.
|
|
|  |
 |
|
d=me
|
|
How come all of the other factions ganged up on me when I'm strong? I hate that. The game becomes impossible to play. Gaians attacked for nothing.
|
|
|  |
 |
|
d=me
|
|
I'm playing the university and I think my troops are the most eliete. But 5 other factions declared war on me!
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|