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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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I agree. HoI 1.06 + Core is much more enjoyable than HoI2 1.1
Personally I loathe the TC system. Whats the point in having 4000 in manpower as the soviets if you can't actually use more than a couple hundred divisions? Not even moving them, just holding stationary positions. Baah.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:24
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I like the way the air combat is handled, although being able to make specific one-time bombardments to help in a breakthrough wouldn't hurt, either.
I like the TC system, too.
Asleepathewheel, you can keep building divisions when you've used up your TC limit, but as was historically the case of the soviets, you will end up with a large undersupplied army, and the majority of the manpower will go to replacing all the troops you throw away as cannon fodder.
If you want a more proffesional and organized soviet army, spend your resources mostly on improving the infrastructure and industry and keep your army within the capability of your transport capacity. That's the typical trade off - few and strong, or many and weak. Why would you want a "many and strong" army as the USSR, anyways? It's already the easiest country in the game to play - You practically have to try to lose.
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Sava
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GO GO GO!
Mar 2001 time: 23:24
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quote: Originally posted by asleepathewheel
I'm anal and like to have 12 unit armies on every front province 
Maybe next time I'll cut down to 3 and build more tanka and air units or something | ROFL 12??!
3 is quite sufficient. 
In my current game (HoI1+1.06 and CORE), it's late March 1936 and playing as the Soviet Union, I have already conquered Poland, the Baltic States, Romania, Germany, most of Czeckoslovakia, and I'm working on Austria + Hungary with a few province to go.
Although I did some "creative editing" in some of the event files (command type = add_division) giving myself lots of things, like a 12 unit tank groups ("1st Corps") which absolutely dominated Germany's Panzers... well what was left of them after my tactical bombers whooped their asses.
The point being, I'm having much more fun on HoI1.
If they would only fix that air unit combat thing... I'd be all set with HoI2. But air power is such a huge part of the game, it's virtually unplayable the new way.
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GePap
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of the Big Apple
Nov 2001 time: 23:24
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I have only began playing HoI2, and never played 1, so I have no idea.
I have to say playing the USSR is easy- a cmplete nob like me is winning the game handily with them...and If I am doing it, you know it must be easy.
What bugs me is that its all about the IC's- with enough IC all your units are fully upgraded, all your armies get reinforced quickly, you expand the infrastructure and industriual base without problem, end all unhappiness, and make lots of units.
I started in 1936 as the Soviets, and played around, building up little by little, mainly increasing my infrastructure and industry.
Played the game historically (signed the pact with the Germans, got the baltics, half of poland, went to war with Finland and got a couple of provinces), then by May 1941 the Axis attacked me- by Jan 1942 I had liberated Poland and Czechoslovakia, made Romania and HUngary puppets, annexed Austria (which had remained independent, but a German ally), and secured berlin and eastern Germany, with my troops driving west, and south into Italy.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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just more annoying with the naval aspect.
And it takes a while for the US industry to be worth anything, unlike the soviets.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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The last 3 games have been much more enjoyable all on normal/furious.
UK: managed to prevent Belgium from being overrun completely. Germany took one province from France the entire game. A series of attacks and retreats by me, first capturing much of N. Germany, but not Berlin, while the polish dismantling occured, retreated via transport all units before destruction, to france. The bad thing was the Netherlands ended up owning all of germany/itay/euroaxis countries. Sigh.
NatChi: Fun fun. Smashed Comchis, the the southern chinese, drove out Japanese until they offered peace (left with the nub of Korea) Then united China (minus Mongolia). Declared war on Allies, took all mainland asian provinces. Then Germs declared war on Soviets, which was a few months earlier than I wanted, so I loost a few provinces near vladivostok, but I had too much infantry power and eventually split the USSR with Germany. Stopped then, just got tedious, and my navy was shameful, ie, no attack on US possible, really.
Japanese: currently playing, but fun. I like the games which start in 36 with a bang.
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Oerdin
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of Internet Music.
Sep 2001 time: 21:24
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One thing I liked better in HOI1 over HOI2 was the technology trading. In HOI1 you could trade techs with any nation where as in HOI2 you can only trade techs with your allies. This is a problem because Japan always has an alliance with Manchuko thus they never join the axis same goes with Nationalist China never joining the allies due to the 'China unites against Japan" event.
In HOI1 I used to love to play nonaligned countries like Brazil because you could play both sides into giving you stuff and still conquor most of South America without commiting to either side. Without the tech trading Brazil will stay so far behind technologically that it will never be able to do much of anything.
Last edited by Oerdin on 25-02-2005 at 22:25
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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playing as japan, my transports can only reach Hawaii? wtf? My plan was to invade either Canada or Mexico then knock out the US in one wave. But if I have to declare to take Hawaii, then move to the West coast, my navy is going to be decimated first...
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GePap
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of the Big Apple
Nov 2001 time: 23:24
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Is there some sort of nationalist pressure?
I decide to play a game as France, so by sept. 1939 I had nice, modern army with plenty of armor (basic medium tanks with Heavy armor brigades), and by the End of Jan. 1940 I had annexed Germany, Slovakia, and Hungary (the Axis at that point)
I had a belliegenrence rating of 104, so I decided to see how far it would fall by liberating most of my Sub-Saharan empire and Syria. It did not go particulalry far, so I had to liberate Poland and Czechoslovakia (I also liberated them from puppethood), and then Austria, Hungary, and FGR, all of which I kept as puppets and assumed military control.
So, at this point my belligerance is 0.
The thing is, after I had done thi, the UK begins to liberate a bunch of imperial holdings in Africa and the ME.
Is this preprogrammed, or did my actions for some reason convince the UK to let their people go?
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Serb
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Siberia, Communist party of Apolyton
Nov 2001 time: 11:24
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quote: Originally posted by Oerdin
One thing I liked better in HOI1 over HOI2 was the technology trading. In HOI1 you could trade techs with any nation where as in HOI2 you can only trade techs with your allies. |
And this is the good thing.
quote: This is a problem because Japan always has an alliance with Manchuko thus they never join the axis same goes with Nationalist China never joining the allies due to the 'China unites against Japan" event. |
Ban Manchuko or any of your other allies from your alliance and then you are free to join Axis.
quote: In HOI1 I used to love to play nonaligned countries like Brazil because you could play both sides into giving you stuff and still conquor most of South America without commiting to either side. |
You could trade techs in HOI1? News to me.
quote: Without the tech trading Brazil will stay so far behind technologically that it will never be able to do much of anything. |
I've played as Brazil and Argentina in HOI1, after conquering of USA and all of South America I nad no problems with IC and technologies.
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Serb
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Siberia, Communist party of Apolyton
Nov 2001 time: 11:24
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quote: Originally posted by GePap
Is there some sort of nationalist pressure?
I decide to play a game as France, so by sept. 1939 I had nice, modern army with plenty of armor (basic medium tanks with Heavy armor brigades), and by the End of Jan. 1940 I had annexed Germany, Slovakia, and Hungary (the Axis at that point)
I had a belliegenrence rating of 104, so I decided to see how far it would fall by liberating most of my Sub-Saharan empire and Syria. It did not go particulalry far, so I had to liberate Poland and Czechoslovakia (I also liberated them from puppethood), and then Austria, Hungary, and FGR, all of which I kept as puppets and assumed military control.
So, at this point my belligerance is 0. |
But who cares about belligerance? In my current game my belligerance is over 300 and nobody dares to attack the Mighty Greek Empire (partly because I'm part of the Allies, yet But since I have the most advanced navy in the world and just conquered US of A. I'm gonna kick some French and British arses soon).
quote: The thing is, after I had done thi, the UK begins to liberate a bunch of imperial holdings in Africa and the ME.
Is this preprogrammed, or did my actions for some reason convince the UK to let their people go? |
It's preprogrammed. When my Mighty Greek Empire annexed Germany in 1938, soon UK did absolutely the same.
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Serb
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Siberia, Communist party of Apolyton
Nov 2001 time: 11:24
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What a nice picture for my Siberian eye:
(ver 1.1. dif. 3/3, my first HOI2 game actually)
Attachment: screensave.rar
This has been downloaded 5 time(s).
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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