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Trip
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Hunt Valley
Apr 2002 time: 00:24
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Diplomacy
MAST sent WM accepted. I accepted, sent back our WM accepted
City Management
Happy Hills finished Aquaduct, began Library
Paradise finished Worker, started another
Paradise from mountain to mined grass; 4-5-17, 2 and 3
New Sunshinia from hill to mined grass; 2-5-13, 2 and 6
Funky Town from two mined plains to irrigated plains; 6-4-25, 2 and 1
Sunshine Bay from hill to grass; 1-4-5, 5 and 22
Peaceful Fishing Town from forest to taxman; 1-1-2, 20 and 66
Friendship City from irrigated plains to lake; 5-0-16, x and 9
Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection
Other Plans:
Units
Up to Worker: 23
Workers 4, Jack Handy and 19 moved to FA 9-9
Workers 11, 14 and Goodwrench moved to RC1
Workers Andy and Charles began roading
Worker 22 moved to Paradise 7
Workers 3, 8 and 20 roaded
Worker 21 moved to RC 2-2
Workers 7 and 12 moved to SB8
Worker 6 began irrigating Orion 1
Workers 10, Goodwrench (renamed 23) and Peabody began roading
Horseman Comet (NW) attacked barb camp at 1; kills it with no damage, +25 gold
Horseman Jupiter (SW) attacked barb camp at 8-8; kills 1 Warrior, down to 3/5
Hoplite Doright (S) moved 6 into Orion
Horseman Nova (SE) moved 7 to stationing point
Summary
Slider down to 40% science
4th in GNP at 352 (-9), 6th in MFG at 99 (+1), 5th in Prod with 448 (-11) - drops are due to the reduction in the science slider
1st in Land Area and Literacy
2,454 gold in the treasury, making +73 per turn (~2527 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g
Education in 1 turn
Army is weak to all
35 Workers (+1)
3 Warriors
12 Horsemen (+0)
3 Catapults
2 Galleys
12 Hoplites
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