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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Ankh-Morpork > Turn 4, 3850 BC
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ormuzd is offline ormuzd
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Jan 2003
time: 07:24
  Old Post 17-02-2005 01:53 Visit ormuzd's homepage!
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Turn 4, 3850 BC Enter the AD-FREE zone

Military Units
warriors
Cohen -
Grog -

Workers
worker (south) - freezed
worker (west) -
worker (NW) -

Settlers
settler (south of capital) -
settler (NE of capital) - build city

Cities
Thebes - wf 5, (growth in 7), warrior (next turn)

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:24
  Old Post 19-02-2005 21:13 Visit ormuzd's homepage!
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Help yourself to an AD-FREE life

We don't have the save yet - 1889 has forgotten to attach it or at least it wasn't in the email I have received.

I'll be away tonight and I will not participate in the dicussion. My proposals are:

Both Settlers build cities - no idea about the production

One of the workers to be moved south of the northern settler and the other to start a mine on one of the shielded grassland

Cohen to continue exploring East and Grog to turn East and continue North next turn (both tiles are mountains

Rename Thebes to Ankh-Morpork or only Morpork and one of the other cities to become Ankh (it is the largest city in the Discworld )

If you can think about some names for the workers, it would be great. If not, just put some numbers - Worker 1, Worker 2, etc.

I think this is all. Anyway, you are capable enough to handle this (even without my proposals but I wanted to give my opinion in advance).

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:24
  Old Post 20-02-2005 15:27 Visit ormuzd's homepage!
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Support Apolyton buy from Amazon

Here is the save. I can't play until 1800-2000 GMT today

Besides this I don't want to play after Krill was unhappy about the previous turn

But if nobody plays it, I'll do what I have already wrote

Attachment: c3cdg3850bc.sav
This has been downloaded 0 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:24
  Old Post 20-02-2005 16:34
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Browse Apolyton AD-FREE

Ormuzd, please let me explain why I asked that question: I was not unhappy about you play the save, and keeping within the time limit; That I applaud. What I don't like is the fact that nobody has made any comments on long term building (and worker) plans. I am quite happy to settle where we are, but I wouold rather we have a plan that we can follow in the event that a turn must be played quickly (on-the-fly, as it where )


Oh, and I do condone building our cities where the settlers stand, and I would like bth of the northern workers to mine both of the bonus grasslands, one at a time, and then the can go and cut the fish-marsh, and the banana-jungle. That is going to be a 4 turn settler pump, and I would rather we get it up and running in the next 20 turns, pumping workers anad settlers, so we don't slow the REX, than in 50 turns, when we have a weak economy.

(I'll come up with a plan tomorrow/later on in the week, but right now I ought to be starting that coursework that is in for tomorrow :eeek

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:24
  Old Post 20-02-2005 16:37
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Avatar Enlargement: We've got the solution

Oh, anad could suggest a different numbering practice for WF? Just rename the distance and direction using the numpad, using the cardinal direscts (North(8)-East(6)-South(2)-West(4)) as it it much easier to follow that the old 1-4-5-7-9-10-14-17-20 jargon. That is justed twisted...

ormuzd is offline ormuzd
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Jan 2003
time: 07:24
  Old Post 20-02-2005 22:22 Visit ormuzd's homepage!
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Browse Apolyton AD-FREE

Krill, thanks for the clarification. As I said in one of the topics here English is not my native language. That's why I don't understand sometimes the idea between the lines and more often I can't write what I really think.

I'll be more than happy to play the turn with someone else in the next 3 hours.

I'm available on icq - 101454913
I'll be in the #apolyton chat channel too

About long term building - I think we have enough work to do with all these units we have. Besides this I'm not strong in simulations but I see Krill has some skills (or maybe much more than "some skills"?).
I can micro manage cities to achieve short or long term plans with optimized shield production or city grow but I can't predict what is best to do 30-40 turns earlier. I still think we need more to explore around us and decide what to build - granaries first, more warriors to explore or to defend us, settlers, workers, etc.
I like the idea about the mining and there is one grassland tile between all the forests to the northern city location. We can connect it for three turns and keep the growth intact. I'm saying this because we are on Emperor and the second citizen will need MP or lux slider increased.

About the WF - I had some difficulties with this number scheme in the ISDG but I think it is really concise. It seems I'm the only one who writes these reports and orders but I can change the format and see if the team likes this more.

If there is no interest in such reports I'll stop do it - they are time consuming

Last edited by ormuzd on 20-02-2005 at 22:44

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:24
  Old Post 20-02-2005 23:52 Visit ormuzd's homepage!
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turn report Inflate your Upload Space

Military Units
warriors
Cohen - 6
Grog - 6

Workers
worker (south) - freezed
worker (west), renamed to Steve G, mine (done in 2)
worker (NW) - renamed to Mikka, 1-mine (done in 2)

Settlers
settler (south of capital) - build Heliopolis
settler (NE of capital) - build Memphis

Cities
Heliopolis - wf 8 (N), (growth in 10), warrior (in 5)
Memphis - wf 3-3, (growth in 10), warrior (in 5)
Thebes - wf 2 (S), (growth in 7), warrior (next turn)


Warriors were left in the new cities until we decide where what to build. As Krill has already said we need some plan.

Attachment: 3850bc.jpg
This has been downloaded 4 time(s).

ormuzd is offline ormuzd
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Jan 2003
time: 07:24
  Old Post 20-02-2005 23:54 Visit ormuzd's homepage!
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Tired of ads?

we have 3 bonus huts close to our cities. We have 2 sources of spices too. I think it is really the time to plan our expansion (known also as REX)

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