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ormuzd
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Military Units
warriors
Cohen -
Grog -
Workers
worker (south) - freezed
worker (west) -
worker (NW) -
Settlers
settler (south of capital) -
settler (NE of capital) - build city
Cities
Thebes - wf 5, (growth in 7), warrior (next turn)
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:24
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Ormuzd, please let me explain why I asked that question: I was not unhappy about you play the save, and keeping within the time limit; That I applaud. What I don't like is the fact that nobody has made any comments on long term building (and worker) plans. I am quite happy to settle where we are, but I wouold rather we have a plan that we can follow in the event that a turn must be played quickly (on-the-fly, as it where )
Oh, and I do condone building our cities where the settlers stand, and I would like bth of the northern workers to mine both of the bonus grasslands, one at a time, and then the can go and cut the fish-marsh, and the banana-jungle. That is going to be a 4 turn settler pump, and I would rather we get it up and running in the next 20 turns, pumping workers anad settlers, so we don't slow the REX, than in 50 turns, when we have a weak economy.
(I'll come up with a plan tomorrow/later on in the week, but right now I ought to be starting that coursework that is in for tomorrow :eeek
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ormuzd
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Krill, thanks for the clarification. As I said in one of the topics here English is not my native language. That's why I don't understand sometimes the idea between the lines and more often I can't write what I really think.
I'll be more than happy to play the turn with someone else in the next 3 hours.
I'm available on icq - 101454913
I'll be in the #apolyton chat channel too
About long term building - I think we have enough work to do with all these units we have. Besides this I'm not strong in simulations but I see Krill has some skills (or maybe much more than "some skills"?).
I can micro manage cities to achieve short or long term plans with optimized shield production or city grow but I can't predict what is best to do 30-40 turns earlier. I still think we need more to explore around us and decide what to build - granaries first, more warriors to explore or to defend us, settlers, workers, etc.
I like the idea about the mining and there is one grassland tile between all the forests to the northern city location. We can connect it for three turns and keep the growth intact. I'm saying this because we are on Emperor and the second citizen will need MP or lux slider increased.
About the WF - I had some difficulties with this number scheme in the ISDG but I think it is really concise. It seems I'm the only one who writes these reports and orders but I can change the format and see if the team likes this more.
If there is no interest in such reports I'll stop do it - they are time consuming 
Last edited by ormuzd on 20-02-2005 at 22:44
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ormuzd
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Military Units
warriors
Cohen - 6
Grog - 6
Workers
worker (south) - freezed
worker (west), renamed to Steve G, mine (done in 2)
worker (NW) - renamed to Mikka, 1-mine (done in 2)
Settlers
settler (south of capital) - build Heliopolis
settler (NE of capital) - build Memphis
Cities
Heliopolis - wf 8 (N), (growth in 10), warrior (in 5)
Memphis - wf 3-3, (growth in 10), warrior (in 5)
Thebes - wf 2 (S), (growth in 7), warrior (next turn)
Warriors were left in the new cities until we decide where what to build. As Krill has already said we need some plan.
Attachment: 3850bc.jpg
This has been downloaded 4 time(s).
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ormuzd
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we have 3 bonus huts close to our cities. We have 2 sources of spices too. I think it is really the time to plan our expansion (known also as REX)
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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