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greenday_234
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I've been hearing the term leader farming being used in some of the forums. I'm wondering how you go about doing that as having many leaders would be very helpful in my current civilization game. Thank you
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lebensraum
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nb. that thread predates the release of conquests so..
although we've re-hashed most of this about a squillion times recently, i might as well be the one to point out that
a) forget about rushing great wonders - it kain't be done no more
b) forget about rushing forbidden palace - ain't worth doin no more
c) get the epic built - about the only thing you can still do with a leader is build armies so you might as well get on with it and maximise your chances
and yes, i'm still sulking about that one!
to put it simply, any conflict must have a purpose
eg. resource acquisition, resource denial, territory acquisition, tech extortion, unadulterated blood-lust, etc
leader farming is simply a way of saying that *one of* the purposes of a given conflict is to buy yourself some leaders
decide for yourself the best way to do this, depending on the situation
personally, i like to find a nice, strong neighbour and give them a good poke with the cattle prod. then i sit back and wait for the counter-attack.
keep your elite attackers well defended so they can sortie out after easy targets. also, i can't stand hanging around waiting for the artillery to catch up, but they can be very useful in this context.
leader generation is random so you could be in for some long wars. take steps to reduce war weariness. this may include
- selecting a low ww government type, at least while you are still on the farm
- get to them before they get to you. ww increases whenever your defensive troops are attacked, so try to take their units out before they get the chance to hit you
it is quite possible to fight a long war without incurring major ww effects. i'm no expert at this, but give it a go
oscillating war can be a handy tactic for increasing your opportunities.
i find that on a standard, grog-level map, my neighbours are pushing up daisies before i have the chance to get many leaders. don't try to go in for the kill. just bruise them a bit and find another target.
leader farming used to be an overwhelming way to beat the ai in vanilla. these days, it is much less significant because the only thing you can do with all those leaders is use them to build extra armies.
and what sane person really wants that?
banana wielderers need not apply -- (i did say 'sane' after all)
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lebensraum
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gotta save?
'fraid i don't see how a distant fp would work, unless maybe your homeland only has
number of cities = ocn/2
and you have no other intermediate cities
in other words, the cities which most benefit from the fp are those with
ocn/2 < city rank < ocn
normally, anything half a continent away won't see much benefit.
or maybe god just smiles on you for beating up on the poms
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:23
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quote: Originally posted by lebensraum
personally, i like to find a nice, strong neighbour and give them a good poke with the cattle prod. then i sit back and wait for the counter-attack.
keep your elite attackers well defended so they can sortie out after easy targets. also, i can't stand hanging around waiting for the artillery to catch up, but they can be very useful in this context.
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My favorite way too... take a look at this thread for AU 506, about 2/3 down the second page, the post that starts "Back to France":
http://apolyton.net/forums/showthre...78&pagenumber=2
Prior to the construction of my two new towns in previously French territory, Ibabanago was a *perfect* spot to sortie out from for MGL-farming, up until French Light Cavs started showing up. I had 2 Muskets and a LB on the mountain, so it didn't get attacked, and the rubble from a previously razed city blocked direct access to the hill. So, the French depleted all of their Knights, Crusaders, MedInfs, and Longbows, and I scored two MGLs in the bargain. 
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:23
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A: True
B: False. (Only True in Conquests 1.0 unpatched). But don't pick a city thats in the middle of max corrupt cities for the FP even with MGL.
C: True, to do this you need a victorious army, which in turn requires a MGL. (Or with AU Mod, Military Tradition tech then Military Academy, then wait 25 turns for an army)
And yes, the more you fight the more likely you are to get MGL. I hit a personal record of MGL in the latest DAR.
8 MGLs in a single game. 
FP, Army, Heoric Epic, Army, Army, Pentagon, Army, Army.
First Army : Horsemen. Rest of Armies: Knights
quote: Originally posted by lebensraum
nb. that thread predates the release of conquests so..
although we've re-hashed most of this about a squillion times recently, i might as well be the one to point out that
a) forget about rushing great wonders - it kain't be done no more
b) forget about rushing forbidden palace - ain't worth doin no more
c) get the epic built - about the only thing you can still do with a leader is build armies so you might as well get on with it and maximise your chances
and yes, i'm still sulking about that one!
to put it simply, any conflict must have a purpose
eg. resource acquisition, resource denial, territory acquisition, tech extortion, unadulterated blood-lust, etc
leader farming is simply a way of saying that *one of* the purposes of a given conflict is to buy yourself some leaders
decide for yourself the best way to do this, depending on the situation
personally, i like to find a nice, strong neighbour and give them a good poke with the cattle prod. then i sit back and wait for the counter-attack.
keep your elite attackers well defended so they can sortie out after easy targets. also, i can't stand hanging around waiting for the artillery to catch up, but they can be very useful in this context.
leader generation is random so you could be in for some long wars. take steps to reduce war weariness. this may include
- selecting a low ww government type, at least while you are still on the farm
- get to them before they get to you. ww increases whenever your defensive troops are attacked, so try to take their units out before they get the chance to hit you
it is quite possible to fight a long war without incurring major ww effects. i'm no expert at this, but give it a go
oscillating war can be a handy tactic for increasing your opportunities.
i find that on a standard, grog-level map, my neighbours are pushing up daisies before i have the chance to get many leaders. don't try to go in for the kill. just bruise them a bit and find another target.
leader farming used to be an overwhelming way to beat the ai in vanilla. these days, it is much less significant because the only thing you can do with all those leaders is use them to build extra armies.
and what sane person really wants that?
banana wielderers need not apply -- (i did say 'sane' after all) |
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