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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Ankh-Morpork > Turn 5, 3800 BC
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ormuzd is offline ormuzd
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Jan 2003
time: 07:23
  Old Post 21-02-2005 00:06 Visit ormuzd's homepage!
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Turn 5, 3800 BC Support Apolyton, buy GURPS/ Alpha Centauri

Military Units
warriors
Cohen -
Grog -
warrior (in Thebes)

Workers
worker (south) -
Steve G - mining (freezed)
Mikka - (freezed)

Settlers
None

Cities
Heliopolis - wf 8 (N), (growth in 9), warrior (in 4)
Memphis - wf 3-3, (growth in 9), warrior (in 4)
Thebes - wf 2 (S), (growth in 6), ?

ormuzd is offline ormuzd
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Jan 2003
time: 07:23
  Old Post 21-02-2005 12:46 Visit ormuzd's homepage!
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Support Apolyton, buy Galactic Civilizations

with the current speed no wonder if we have to play the next turn tonight
please, take some time to review the save and think about our future plans. After this poet them here

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:23
  Old Post 21-02-2005 16:18
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Avatar Enlargement: We've got the solution

Ormuzd, I shall try to get a plan, for both workers and the cities, done tonight, but no promises, as i have a fair bit of work to do...

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:23
  Old Post 21-02-2005 22:56
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Support Apolyton, buy Call to Power 2

ok, I have the save open right now, and I think thata this is going to be one easy turn: Thebes must use thee cow foor two turns, then use a mined BG for two turns. The two northern workeers are frozen, adn the other worker should road the cow for more gold.

Thee three warriors I don't know what we should do, but i think that Grog ought to pop the goody hut, as any barbs should not alter what happens in the core, but Cohen, if he pops the hut, and gets barbs, will lead them into the core, as the core to the north west. I would suggest that we wait until the eother grouops have finnished settling, aand until we have finished pottery, so we can try and get either a settler or an expensive tech...



------

I think I have a plan for the wrokers, but I'm not 100% sure on the workforce orders.


Next turn steeve goes 7, Mikka goes 9 and mines. turn after Steve roads. When Steve finishes roadingn he moves to the fish and begins the cut down the marsh. Mikka meanwhile chops forest after the mine, speeding the constructioin of the granary. Mikka can probably cut two forests, which would get the granary on l ine before it grows to size 3, and by that tiime the fish should be available, so we would have a six turn settler pump by about turn 23. Nice, or what? (and it should be a 4 turn settler pump about 15 turns after that.)

Please note that this is only a rough "guestimate", and that the southern workere shouold improve the tile 11 of thebes, and then improve the river grasslands

ormuzd is offline ormuzd
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Jan 2003
time: 07:23
  Old Post 22-02-2005 00:07 Visit ormuzd's homepage!
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Help yourself to an AD-FREE life

let's play the turn and send it back. We don't have much time

I'll be in the apolyton channel if you want to contact me online

ormuzd is offline ormuzd
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Jan 2003
time: 07:23
  Old Post 22-02-2005 01:22 Visit ormuzd's homepage!
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Support Apolyton or Terrorists Win

Ok, I'm going to sleep and there is really not much to be done this turn. Here is the turn report:

Military Units
warriors
Cohen - 6
Grog - 9 (hills, pick up hut next turn)
warrior - renamed to Constable Carrot

Workers
worker (south) - renamed to Fowler and started roading (done in 2)
Steve G - freezed
Mikka - freezed

Settlers
None

Cities
Heliopolis - wf 8, (growth in 9), warrior (in 4)
Memphis - wf 33, (growth in 9), warrior (in 4)
Thebes - wf 2, (growth in 6), warrior (in 4)

ormuzd is offline ormuzd
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Jan 2003
time: 07:23
  Old Post 22-02-2005 01:29 Visit ormuzd's homepage!
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Support Apolyton buy from Amazon

bigger and bigger

Attachment: 3800bc.jpg
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