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Etherlark
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Hello. I am new to Apolyton, but I have read and written on other forums.
I wish to ask if anyone here knows of any turn-based, multiplayer role-playing games. I and my friend have been wanting to play such a game for some time, and I really dislike action/real-time games.
Could anyone suggest a game such as this (preferably cooperative play)?
Thanks in advance,
Etherlark
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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Turn based ... role playing game.
Hmmmm ... well, you might call Heroes of Might and Magic a turn based rpg ... I think it has turn-based elements to it anyway, been a loooong time. Also has non-rpg elements to it.
Not sure how you would do a turn-based RPG though (in the sense that Civ is turn-based), unless you meant turn-based as in a Roguelike, where you move then the monsters move etc., just a 'slow' rpg. Might and Magic in most of its versions pre-MM6 was turnbased in that sense; but also not MP.
I think there are some roguelike that were set up as multiplayer, but I never played any of them; probably one of the angband variants, for example.
Googled: Multiplayer Angband Mostly turn based, although turns pass without action by the player. Actually fairly MMORPG from what i can tell, as in it seems to have possibility of many players. Calls itself "realtime" but that just means turn-based while turns pass without your interaction.
I think some-but-not-all of the D&D games (baldur's gate, ie) were turn-based or sort-of-turn-based in this same way, ie you have a turn period to act in but turns pass without you acting. Can't tell you which though, it's been a long time ... but BG might have been, sort of at least, and might have had some multiplayer ability ...
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Etherlark
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I've played SE IV before; and I have to admit I'm much more interested in RPGs, and a few other 4X games. Master of Orion 2, for instance.
I like roguelikes, but Mangband runs so slowly. It takes a minute to go across town. Not to mention, it loses the turn-based feel when monsters are attacking you before you've acted.
Are there any real-time RPGs you could suggest? If it must be real-time, I would prefer it to be non-cooperative, or optionally cooperative. And hopefully at least a pause feature.
By the way, thanks for all the help, in any case. Heroes of Might Magic sounds fun; strategy elements are aways good. I'll see if I can get a copy somewhere.
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Etherlark
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A lot of those look not to bad . . . but hardly any are network games. As I have very, very slow connection, I'm not sure if many of those would run very well.
Is Neverwinter Nights network-capable (TCP/IP or IPX)? I've heard it has good modding/editing features.
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