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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:23
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quote: Originally posted by Maniac
May I suggest switching the Argonite worker back to the mine? That way we produce 4 mins instead of two mins and a nut (which we don't need to keep stable population). |
Done
quote: If we don't act, Fort Liberty will riot next turn. May I therefore suggest turning the forest lumberjack into a doctor? |
Ah, yes - I'd alluded to that elsewhere, but forgot to suggest a cure
Now Done
quote: After founding the Manifold base, Argos and Arcadia University will each have a free support slot. To fill AU's one, how about rehoming the VV scout patrol in AU to AU? |
Done
quote: May I suggest switching the OA 2-0-1 worker to the new mine on (64.18)? |
Actually I have moved it to the empty mine (with road) on 63:15 - that was going to be worked by the new crawler, but it was used to rush the noodle, so is sitting vacant
quote: I see the MT supercrawler still has 1,1/3 MPs left. Therefore, how about moving it a little further to the mine on (63.15)? (Unless of course that interferes with the plans for one of the new crawlers) |
Well, we'd then need to move the MT's worker off the 0/3/0 mine there to a 2/1/0 rolling & rainy tile (but if I move the supercrawler to the 0/3/0 mine being built at 64:18 we'd net an extra mineral - to move it to 63:15 means that we'd need to spend 3 ec;s to complete the noodle at OA (but prolly a good exchange as it'd give that extra mineral whwre it's needed, at MT, so I'll do that)
Hey - and if we accept a reduction in the nutbox there of 1 nut, we could rush that coastal cruiser for 52 ec's to twin with the Minas Tirith there and go do some Morgan bashing
quote: Messena only needs one more nutrient to fill its nut tanks, while it has a nutrient surplus of three. Unnecessary in other words. May I therefore suggest to move the RG 1-2-2 forester to the empty 3-1-0 farm? Messena can then work the forest. We produce 0.8 less labs this way, but two more nuts. (Edit: I guess this one is no longer possible or desired seeing a FB worker relocation has been done) |
Can still do it by moving the RG forest worker to a 1/1/0 crater tile (we then don't have any wasted minerals there with the noodle build) and can move the Messena worker to that vacated forest tile. Knocks our reseach back to 12 ec's and 91 per tech (instead of 12 and 84) - but it's only for 1 turn)
quote: Skanky's Sileni in Iaci Base? Is that the planned production item? Just asking as I heard you mention building a CoastGuard cruiser there. |
Well, ususally I am a big fan of naval units from coastal bases, but in this case we are a bit vulnerable there - plus we can, as mentioned above, rush a coastguard at MT to twin with its current one, so maybe a new one in the Arcadia Ocean isn't necessary right now. But for 18 ec's we could rush one there - and send the Invincible north to join it after it's healed in the PK base
Done (and rushed)
quote: PS: two minor observations regarding unit naming. I see you named the laser cruiser design "SCC Minas Tirith". Shouldn't that be SCC Njord? IIRC the Minas Tirith is MT's coastguard. |
I had picked that up, and changed it (after the nearlydone save)
quote: Also, how about renaming the "SNC Mercury" transport design into "[Mercury ]Class Transport, as the SNC Mercury has sunk, and we've got other transport cruisers of the same type now. |
Done
Any other suggested rushes?
New save attached
Attachment: acdg3-sparta,2161 getttingthere.zip
This has been downloaded 1 time(s).
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