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Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 21-02-2005 21:09 Visit Googlie's homepage!
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MY 2161 Planning Thread Got spare money?

Some non-contentious moves

  • Vamoose GeneralTacticus to Climatic Research
  • Move Invincible into UN Great Refuge port and leave to heal
  • land longstrider ansd steal Field Modulation
  • continue Heimdall's journey south to relieve Pegasus and let the latter return north for ferry duty
  • cash in AA at RG's NN and (hopefully get Int Int or Doc Air)
  • continue Disco Volante's cruise around the south of Cape Sol towards the Angels' territory
  • move MT's supercrawler north (heading for OA) and also move Aarvak northwest and land 2NS supercrawler to move to OA
  • join Vladimorei and Njord, and tag team attacks on Morgan northern infrastruture

Modo44 is offline Modo44
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Jul 2004
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  Old Post 22-02-2005 13:30 Visit Modo44's homepage!
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quote:
Originally posted by Googlie
Vamoose GeneralTacticus to Climatic Research

Question (repeated): Can we team any other ship with GT, to prevent a hostile probe action? Better safe than sorry...

quote:
Originally posted by Googlie
cash in AA at RG's NN and (hopefully get Int Int or Doc Air)

I would wait with this, until we know what the Angels plan. It would be pretty bad to get IntInt from the Artifact, if they would give it to us anyway. I say let us not rush this.

Any chances of making that Borehole by teaming many Formers, as suggested earlier?

Maniac is offline Maniac
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Jul 1999
time: 06:23
  Old Post 24-02-2005 16:13
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Lose 30 kilos (of popups)

Had a look at the endturn save.

If my tech choice simulator is correct, the Corporation won't be able to choose Doctrine: Air Power after researching Synthetic Fossil Fuels this year. However they could of course always choose Intellectual Integrity as their next tech goal, trade it with the Angels and switch research to D:AP. In any case, I think we'll have to expect the start of air wars in the not so far future, especially since Morgan also seems able to get tech very easily from Lal.

SNC Pegasus: how about first landing R-112 on the tile east and then reboard immediately, to explore a little before we leave for the north?

Regarding the SCV Disco Volante, be careful when approaching Angel waters. GeoModder claims to have a navy. If they have one, it can hardly be a big one, but better watch out anyway I guess.
Btw, what will we do when we find probe defences in Angel coastal bases?

Regarding the colony pod near the Manifold Nexus, how will we call the base it founds? Will we rehome the Argonite hoplite to that base? What will the base produce? Options are for example a former, a Crypteia to probe defend, or a CoastGuard to pop that nearby pod and patrol the coasts.

Regarding SNC Aarvak and its supercrawler, how about moving east of that unity pod, and let the supercrawler pop it? Unloading from a trannie only costs 1 MP, so we could then move the crawler to a tile to the north or northwest to harvest a mineral. Or in case we'd get mind worms, the crawler could get hop back on the Aarvak, and OA's and VV's base garrisons can deal with the worms.
What tile would the supercrawler harvest btw after it's moved to OA?

If we want to build a new ship to tagteam with the SCC GeneralTacticus, how about, after the current crawler production, building a transport cruiser in Arcadia University? We could fill it with some crypteia or missila marines and harrass the Corporate west coast.

After founding the Manifold base, Argos and Arcadia University will each have a free support slot. To fill AU's one, how about rehoming the VV scout patrol in AU to AU?

What Corporate infrastructure will the Njord and Vladimorei bombard on the northern Terrapeso coast?

Suggestion: How about upgrading the FB missile rover at the monolith between SC1 and OA instead of the one north of SC2. That way we won't have to use a MP next year getting back on our road network. As Googlie said before, having roads on our other monoliths would be useful.

If we're gonna keep the Sparta Command workers where they currently are, how about rehoming two units to there? Candidates could be the FB missile rover (then it'd first have to move into SC1 and rehome before visiting the monolith) and the GH hoplite in SC2 (could be swapped with the SC1 scout patrol).

Modo44 is offline Modo44
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  Old Post 24-02-2005 16:36 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
If my tech choice simulator is correct, the Corporation won't be able to choose Doctrine: Air Power after researching Synthetic Fossil Fuels this year. However they could of course always choose Intellectual Integrity as their next tech goal, trade it with the Angels and switch research to D:AP.

If they get it, we immediately steal it, right?

quote:
Originally posted by Maniac
Btw, what will we do when we find probe defences in Angel coastal bases?

Is there a choice if we find one? Or will it be a forced fight?

quote:
Originally posted by Maniac
Regarding the colony pod near the Manifold Nexus, how will we call the base it founds? Will we rehome the Argonite hoplite to that base? What will the base produce? Options are for example a former, a Crypteia to probe defend, or a CoastGuard to pop that nearby pod and patrol the coasts.

Crypteia would be good. Not that someone gets funny ideas about that base...

quote:
Originally posted by Maniac
If we want to build a new ship to tagteam with the SCC GeneralTacticus, how about, after the current crawler production, building a transport cruiser in Arcadia University? We could fill it with some crypteia or missila marines and harrass the Corporate west coast.

If we can fill the transport as soon as it is finished (without weakening defenses...), then yes, let us build it.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 24-02-2005 19:37
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quote:
Originally posted by Maniac
Regarding the SCV Disco Volante, be careful when approaching Angel waters. GeoModder claims to have a navy. If they have one, it can hardly be a big one, but better watch out anyway I guess.
Btw, what will we do when we find probe defences in Angel coastal bases?


Yeah I've always wondered about this too. Don't we expect them to have those? I guess the objective is just as much to explore as to infiltrate.

quote:

Regarding the colony pod near the Manifold Nexus, how will we call the base it founds?


We might not want to give it a name with Manifold in it, as that will tip off any snoopers who infiltrate us. It could be good to keep this base a relative secret, since it is a hot strategic target, and relatively isolated and exposed.

quote:

Regarding SNC Aarvak and its supercrawler, how about moving east of that unity pod, and let the supercrawler pop it?


I am very protective of these supercrawlers, but this seems safe. The worst I can imagine is a dim rift to zap it away somewhere, but it's likely to end up in Sparta anyway ... Of course, an earthquake would destroy the Aardvark, but it's not a great loss and the risk is fairly small.

What should we set production in Vlad and OA to? Amph 6-2-2's ?

quote:

If we want to build a new ship to tagteam with the SCC GeneralTacticus, how about, after the current crawler production, building a transport cruiser in Arcadia University? We could fill it with some crypteia or missila marines and harrass the Corporate west coast.


Cool idea. But if they're getting missile needlejets in 10 years or so, we'll need some more protection. A commando synth armored AA ship will be a good help.

vishniac is offline vishniac
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Feb 2002
time: 06:23
  Old Post 25-02-2005 16:35
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Concerning Angels:
I'm new and not so aware of long-term strategic planning previously made but...I'm reluctant to send anything along/into the Angelic borders. We are already at war with 2 factions, can get techs from 2 other AI (Zak & Lal) or expand with captured Hive bases.
If we really want more, there are still the Gaians. I would say we let the Angels alone and let them see us with relative benevolence, not upset them uselessly. They don't seem a threat.
What was the consensus about that formerly?

Concerning the new secret base naming:
Since I'm fairly obsessed with underground secret bases these days, one could choose:
-- Area 87 (random number, of course!)
-- Montauk Project (try a Google search! )
-- Dulce (a so-called alien/human base in New Mexico)
-- Pine Gap (huge NSA base in central Australia)

Concerning research:
We are currently researching IntInt.
Shouldn't we change? After all, Zak is also on it and, as submissive Pact brother, should give it to us freely (or without much persuasion).

Modo44 is offline Modo44
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  Old Post 25-02-2005 16:56 Visit Modo44's homepage!
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The Angels are the closest to a "friend" we have at the moment. And upsetting them would put us in the worst diplomatic position of the four human-controlled factions.

I think this could have happened already with the PTS raid, but it does no harm to wait a turn or two. We just might be able to keep good relations.

Morgan has responded with paranoia and hostility to the killed probe (when they were infiltrated - just before I joined Sparta). I think the Angels will do the same in a similar situation. And I agree it would not do us any good, especially now.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 25-02-2005 17:17
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Unless we find an un(probe)defended base the only thing we'll be doing is mapping their coast. Now the Gaians were supposedly offended by this, so maybe the Angels will too, who knows. We could try to be a bit stealthy by always ending turns away from their coast, but if they have a navy there's always a small chance they would spot us.

Another approach is to alert them that we're coming "like it or not, but hey at least we told you". I have a feeling that such a declaration would be seriously unpopular though Better to just explore while trying to avoid being detected, map data is valuable, not to mention the value of infiltration should we find an undefended base.

Googlie is offline Googlie
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  Old Post 25-02-2005 20:32 Visit Googlie's homepage!
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  • Re: The Angels

    I'm pretty sure that the Angels, of all the factions, will have adequate probe defenses in their coastal bases - but one never knows

    We're not interested in tech stealing - after all, we reckon that they don't have a tech that we lack - but we do want infiltration on them (and on the Gaians)

    The Disco Volante is nimble enough (9 movement points) that it can snoop at a base, withdrawing if there are probe defenders and pull offshore to hide in friendly fungus

  • Re: the Manifold Nexus base:

    We could always try to absolutely confuse anyone who stumbled across it by naming it as if it were a Uni or a PK base

    Imagine their consternation when they saw, say, UN Data Aquisition, or Mir Lab, in Spartan colors!!

  • Re: tag-teaming with the GeneralTacticus:

    We don't have any other vessel within range of lending assistance - our best bet is to high-tail it for Climactic Research and put into port overnight. We have a probe there so even if they could (I'm not sure it's possible) they wouldn't be able to mind control it from within the base

  • Re:Cashing in the AA now:

    I'd do it now. If we get Int Int as a result, so be it - we'll complete the Citizens' Defense Force five turns earlier than otherwise.

    I don't think we can risk Morgan bribing the Angels - with techs or cash - to stall their research long enough for them to get it themselves and build the CDF.

    I know that they agreed not to, in return for Ethical Calculus, but hey, in Vendetta all agreements are abrogated

    And if we got D:AP instead, then WOWEEEE!!

  • Re: Pegasus and the R-112:

    Well, we also have that popped Unity Rover for exploring purposes - our predicament is that we have 3 units (R-112, the Ogre and the Rover) with the Pegasus only having a carrying capacity of 2. And dare we risk the R-112 stumbling on to a Gaian probe and them seizing one of those "opportunistic moments" and mind controlling it away?

Modo44 is offline Modo44
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  Old Post 25-02-2005 23:04 Visit Modo44's homepage!
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quote:
Originally posted by Googlie
The Disco Volante is nimble enough (9 movement points) that it can snoop at a base, withdrawing if there are probe defenders and pull offshore to hide in friendly fungus

Ahh, it seems much safer, when one gets the facts up close. A screenie would do just as good.

quote:
Originally posted by Googlie
Re: the Manifold Nexus base:

We could always try to absolutely confuse anyone who stumbled across it by naming it as if it were a Uni or a PK base


Wy not make it Yang's?

quote:
Originally posted by Googlie
Re:Cashing in the AA now:

I'd do it now. If we get Int Int as a result, so be it - we'll complete the Citizens' Defense Force five turns earlier than otherwise.

And if we got D:AP instead, then WOWEEEE!!

I would try for a prebuild, if it makes sense (as I suppose it might). But this needs more precise data, like the Morgan research capacity, the IntInt delivery date from the Angels, our production capability, Morgan production capability... I really hate not being able to load the save.

My (not very certain) point is, we might be able to get the CDF without cashing in the AA. I understand your reasoning about Morgan, Googlie, but are they capable of pulling this off?

quote:
Originally posted by Googlie
Re: Pegasus and the R-112:

Well, we also have that popped Unity Rover for exploring purposes - our predicament is that we have 3 units (R-112, the Ogre and the Rover) with the Pegasus only having a carrying capacity of 2.

I would bring it back home, or send another transport to pick up the land units. The first if we have no ships close enough.

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 25-02-2005 23:12
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quote:
Originally posted by Googlie
We could always try to absolutely confuse anyone who stumbled across it by naming it as if it were a Uni or a PK base

Imagine their consternation when they saw, say, UN Data Aquisition, or Mir Lab, in Spartan colors!!


well in that case we could just name it something like Morgan Refugee Camp if we want to avoid being politically correct

quote:

I'd do it now. If we get Int Int as a result, so be it - we'll complete the Citizens' Defense Force five turns earlier than otherwise.


I agree with Googlie here. The Morgans will want the CDF too. Let's hope we can beat them too it. It's either that, or we get needlejets

quote:

Well, we also have that popped Unity Rover for exploring purposes - our predicament is that we have 3 units (R-112, the Ogre and the Rover) with the Pegasus only having a carrying capacity of 2. And dare we risk the R-112 stumbling on to a Gaian probe and them seizing one of those "opportunistic moments" and mind controlling it away?


Why don't we just skip away with the Ogre and the R-112, hand them over to the transport cruiser and go raid some poor Hive base. We can use the Pegasus to pick up the rover later on.

I'd be real nervous about the Gaians finding some of these units mind you, they could get the wrong idea entirely. We might want to send them a message about it.

Maniac is offline Maniac
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time: 06:23
  Old Post 26-02-2005 01:03
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quote:
Originally posted by Snoddasmannen
We might not want to give it a name with Manifold in it, as that will tip off any snoopers who infiltrate us. It could be good to keep this base a relative secret, since it is a hot strategic target, and relatively isolated and exposed.


If they've infiltrated us, they'll the Nexus anyway in our base radius. Nevertheless, something more creative than 'Manifold' in the base name would be nice.

quote:
Originally posted by Googlie
  • Re: Pegasus and the R-112:

    Well, we also have that popped Unity Rover for exploring purposes - our predicament is that we have 3 units (R-112, the Ogre and the Rover) with the Pegasus only having a carrying capacity of 2. And dare we risk the R-112 stumbling on to a Gaian probe and them seizing one of those "opportunistic moments" and mind controlling it away?


R-112 wouldn't be exposed to Gaian probes. I'm just suggesting hopping off and on the transport to explore the few surrounding tiles. You know, the same way we did when we had that trannie en route to University Base to infiltrate. The alternative is simply letting R-112 waste its turn on the Pegasus.

Btw, what are the plans for the Pegasus and Heimdall? Which one was supposed to continue exploring, and which one to return back home with a unit?

quote:
Originally posted by vishniac
Concerning research:
We are currently researching IntInt.
Shouldn't we change? After all, Zak is also on it and, as submissive Pact brother, should give it to us freely (or without much persuasion).


Once we get it, we can simply change to another research project, no? Besides, switching would cost us half our accumulated research.

quote:
Originally posted by Snoddasmannen
I agree with Googlie here. The Morgans will want the CDF too. Let's hope we can beat them too it. It's either that, or we get needlejets


Or (after extracting Field Modulation), Centauri Empathy, Advanced Subatomic Theory, Adaptive Doctrine, or Neural Grafting.

Maniac is offline Maniac
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time: 06:23
  Old Post 26-02-2005 01:06
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quote:
Originally posted by Snoddasmannen
I'd be real nervous about the Gaians finding some of these units mind you, they could get the wrong idea entirely. We might want to send them a message about it.


What do you propose we'd send them? "Hey, we've got a rover here popping some of the unity pods on your territory. We hope you don't mind!"

Googlie is offline Googlie
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  Old Post 26-02-2005 10:41 Visit Googlie's homepage!
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Build Orders for 2161:

Going down the list of bases that will complete their build this turn we have 3 that’ll need new orders:

Fort Superiority: will complete a crawler, needed to ferry nuts to feed the population (it can work the farm on 80:16 if we move Ironholm’s worker there to the 2/0/1 tile on 79:13, or else it can carry nuts from Fort Liberty’s monolith if we reassign the worker there to the forested river tile on 2:20.) We’re still running short of food at Fort Soup, so either another colony pod or another crawler is needed

Olympus Academy: will complete a crawler that will be sent to work the mine to its northeast. That’ll give the base 18 minerals’ output, so we can rebuild our supply of Missile Rovers there, or else just keep churning out a crawler every 2 turns

Rio Grande: also a crawler, to be sent to Gythium Harbour to join its mate in speeding a missile cruiser via the plasma-prototyping-then-retiring route (the Maniac Maneuver)

Base 8038 (the co-ordinates of the Nexus site): We’ll need a Crypteia there asap, so I suggest we start one immediately. It’ll take 20 mins, and with the worker on a forest tile the base will produce 3 minerals, so it will still be faster building there than elsewhere and shipping one over (2Nuts being the logical place, but it needs its hoplite to free up the Amphimissile speeder there.)

Do we want to home the Hermes to Nexus (it’ll just use up 1 mineral for the rehomed scout going there) – the Hermes is currently homed to V V, and that would boost its minerals from 5 to 6

And talking of Vladivostok, if we plan to pop that pod in the fungus due south of it, we should change from a crawler to a supercrawler, or missile cruiser (or maybe another Disco Volante to take advantage of a materials pop if we are lucky again – and for OA, perhaps an amphimissile synthrover be put in the build in case the game interprets OA as being the nearest base)

And at some point we need a couple of formers over in Arcadia North – 2 or 3 tiles around Ironholm need farms put on them to support the population in that crowded corner (and maybe even a condenser somewhere for maximum effect)

Googlie is offline Googlie
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  Old Post 26-02-2005 10:51 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
Suggestion: How about upgrading the FB missile rover at the monolith between SC1 and OA instead of the one north of SC2. That way we won't have to use a MP next year getting back on our road network. As Googlie said before, having roads on our other monoliths would be useful.


Looking at the save, I think that rover is on a "go to" command. While normally I wouldn't, navigating that crater rim (Fort Buster - Cratersouth - Citadel) always leaves me with the feeling that I;ll slip off the road and bog down, so I use the mouse and green line to map out the course - and I must have put it to the monolith instead of just to Citadel

I'm not sure if the orders are effected upon opening the turn, or if I can cancel them before the unit moves automatically (and even if cancelling will just show "already moved" in red!!)

So, in short, we may be stymied there. Time will tell

Modo44 is offline Modo44
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  Old Post 26-02-2005 13:36 Visit Modo44's homepage!
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quote:
Originally posted by Googlie
Base 8038 (the co-ordinates of the Nexus site): We�ll need a Crypteia there asap, so I suggest we start one immediately.

And rush it, right?

quote:
Originally posted by Googlie
And at some point we need a couple of formers over in Arcadia North � 2 or 3 tiles around Ironholm need farms put on them to support the population in that crowded corner (and maybe even a condenser somewhere for maximum effect)

As soon as Fort Superiority or Arcadia University is out of crucial builds, I guess. If the difference would be one turn, then perhaps a Former with wheels?

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 26-02-2005 14:11
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quote:
Originally posted by Maniac

What do you propose we'd send them? "Hey, we've got a rover here popping some of the unity pods on your territory. We hope you don't mind!"



Well it sounds so bad if you put it that way Maybe we should just keep our mouths shut.

Actually I'm amazed they haven't brought it up. Either they haven't discovered the pods are gone (and I wouldn't be surprised, what with their inactivity), or they are just keeping their mouth shut waiting to backstab us later.

At any rate, I wouldn't be happy to find a transport with an amphibious gatling rover and a battle ogre off my shore

Googlie is offline Googlie
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  Old Post 26-02-2005 22:07 Visit Googlie's homepage!
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quote:

Originally posted by Googlie

Base 8038 (the co-ordinates of the Nexus site): We'll need a Crypteia there asap, so I suggest we start one immediately.


quote:
Reply by Modo44
And rush it, right?


Actually, we have a better option.

After stealing Field Mod, our longstrider will be returned to Minas Tirith. We can move its current probe defender to 2NS, and send the Hermes to 2NS to pick up its current defender to sail it to the new base. We'll be 1 turn later in getting one in place, but a whole bunch of credits better off

And we can use the free ten minerals towards getting a coastalcruiser built for pod-popping

Googlie is offline Googlie
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  Old Post 26-02-2005 22:57 Visit Googlie's homepage!
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quote:
After stealing Field Mod, our longstrider will be returned to Minas Tirith. We can move its current probe defender to 2NS, and send the Hermes to 2NS to pick up its current defender to sail it to the new base. We'll be 1 turn later in getting one in place, but a whole bunch of credits better off



2161:

1a= MT longstrider enroute to 2NS

1b= Hermes en route to 2NS

2162:

2a= MT longstrider outside 2NS

2b= 2NS Crypteia boards Hermes

2c= Hermes en-route to new base

2163:

3a= Longstrider enters 2NS

3b= Hermes reaches coast

3c: Crypteia disembarks

2164:

4=Crypteia enters base

Attachment: probeswitch.jpg
This has been downloaded 42 time(s).

Googlie is offline Googlie
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  Old Post 28-02-2005 04:29 Visit Googlie's homepage!
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delay in getting the 2161 turn - this received from Mead a couple of hours ago:

quote:
PM from Mead to Googlie & Kass

When I opened the turn this afternoon to do it I got the notice that I would get a reload warning if I proceeded.

I looked at the turn earlier and thought I saved it.

Apparently I did not save it correctly.

I have asked others in my team to play and post the turn.

Although this is the first time I have received the 'reload warning' I do not want to get the reputation as one who plays from reloads.

I asked Drouge to grant an extension to my team, if necessary, for someone else to play the turn.


Mead


PS
This may not be a good thing for the Spartans as I suspect that most of the other players on my team are more competent than myself.

Googlie is offline Googlie
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  Old Post 28-02-2005 22:58 Visit Googlie's homepage!
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Some yet-to-be-resolved issues before commencing the (imminent) turnplay):

  • Do we cash in that AA now, or wait?
  • What do we change production to in V V (and OA) prior to bumping that unity pod with the 2NS supercrawler
  • do we proceed with my suggested probeswap (in the screenie above)?
  • What do we name the new Nexus base? (The Colony? - a Hive name but with good meaning for us)
  • Regular builds for OA and V V (assuming we don't get a favorable pop with the crawler) - missile rover for OA and another coastal cruiser - or Mercury - for V V?

quote:
Originally posted by Maniac
Btw, what are the plans for the Pegasus and Heimdall? Which one was supposed to continue exploring, and which one to return back home with a unit?


I was proposing to put all 3 units on the Heimdall - to return to our homeland - that Ogre will be great for double police duty in one of our size3 bases. And then continue exploring with the Pegasus (but maybe - to avoid mindcontrol - we should leave that Unity Rover on board the Peg)

sentry33 is offline sentry33
Warlord
Warsaw, Poland
Jun 2004
time: 06:23
  Old Post 28-02-2005 23:52
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quote:
Do we cash in that AA now, or wait?


I am in favour of cashing it now, all arguments been said already

quote:
do we proceed with my suggested probeswap (in the screenie above)?




quote:
What do we name the new Nexus base? (The Colony? - a Hive name but with good meaning for us)


I liked the 'Base 8038' term and how it was created - perhaps we stick to it?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:23
  Old Post 01-03-2005 01:25 Visit Modo44's homepage!
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I am still against cashing in the AA.

The rest looks good.

I would leave something aboard the Pegasus. No point risking a hostile probe action.

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:23
  Old Post 01-03-2005 01:43
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quote:
Originally posted by sentry33

I liked the 'Base 8038' term and how it was created - perhaps we stick to it?


It just seems like it could be too revealing ... Though perhaps a bit far-fetched, other factions could figure the name out. How about encoding 8038 into letters, mapped to the alphabet with A=0. We'd end up with "Iaci", Iaci Base sounds like cool name to me

I am still in favour of cashing the AA.

I approve of the probe-swap.

As for switching production in case of a completion pod, I'd say maybe a monster missile cruiser and a monster missile amph rover respectively.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 01-03-2005 08:34 Visit Googlie's homepage!
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Turn is open, and here is a blow-by blow account of moves:

  • Heimdall moved to NE of fellowship City and dropped off longstrider, who toddled to Unity lair and extracted Field Modulation
  • Longstrider got promoted to Commando, and returned to Minas Tirith
  • His mate sets out for 2NS, but gets stalled on the mine
  • bit the bullet and moved the AA to Rio Grande for a cash-in


  • Doc Air



I'll post this now before continuing with the turn

(Actually, I'll save the turn in midturn as we'll need some decisions about aircraft builds, etc)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 01-03-2005 09:05 Visit Googlie's homepage!
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#26 Report this post to a moderator
Put an end to popups!

Some more moves as they happen:

  • Elite probe team continues to Mendelev college, and takes up residence there
  • Iaci Base founded – scout rehomed there (didn’t rehome the Hermes, as we’ll want to produce a unit there)
  • Hermes sets off to pick up the probe at 2NS
  • Was able to move FB’s missile rover into SC1, rehome, then visit monolith for upgrade to Elite
  • SC2’s GH hoplite moved to SC1 and rehomed there, SC1’s hoplite moved to SC2
  • R-112 hops on shore for a recce, then reboards Pegasus
  • Pegasus moves out of that bay to round the peninsula
  • Unity Rover visits the river delta to open up a bit more map
  • Invincible enters UN Great Refuge for R & R
  • Disco Volante pauses by a Unity seed pod – pop it? (4 mps left)

Plus, below, a picture of the little extra exploring we did in Gaialand

Attachment: 2161 - gaialand.jpg
This has been downloaded 24 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 01-03-2005 09:42 Visit Googlie's homepage!
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#27 Report this post to a moderator
Got spare money?

Some more moves:

  • Disco Volante pops pod, reveals kelp farm
  • Tegea Harbor crawler moves to work mine, worker reallocated to forest (curing nut shortage)
  • Uni founds Gagarin Memorial with that peripatetic colony pod, so crypteia takes up residence there
  • General Tacticus retreats towards Gagarin memorial, encounters mindworm, so veers north to avoid (odds were 11 to 10)
  • Njord moves offshore Yoda Soda, and shells forest to its SW, destroying mineral production for the base
  • Vladimorei moves to join Njord – finishes astern
  • Moved the Aarvak and unloaded the supercrawler – popped 100 ec’s


Problem:

Fort Soup’s new crawler is appearing with an “Already Moved” label. I don’t remember putting it on “wait” (the old bug I had), nor of hitting the space bar that would end its turn automatically.

So I suggest virtue out of necessity, and prototype a noodle there using the crawler to complete the needlejet

Last edited by Googlie on 01-03-2005 at 20:26

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:23
  Old Post 01-03-2005 10:19
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quote:

Heimdall moved to NE of fellowship City and dropped off longstrider, who toddled to Unity lair and extracted Field Modulation


Does this mean we can prototype plasma armor and still pull the workshop stunt with res-3-armor?

quote:

Doc Air


That kinda' worked out well
What are we gonna use those needlejets for? Harassing Morgan? Invading Morgan? Invading Yang?

quote:

General Tacticus retreats towards Gagarin memorial, encounters mindworm, so veers north to avoid (odds were 11 to 10)


You might have tried building the nexus base first, I think we might have been able to capture that sucker the same turn.

quote:

Fort Soup’s new crawler is appearing with an “Already Moved” label. I don’t remember putting it on “wait” (the old bug I had), nor of hitting the space bar that would end its turn automatically.


I can move it in my turn ... Though I still think that using it to prototype a noodle (!) is a good idea.

Some Other things of note. Hive is now at a truce with Morgan, having been given techs for it I should presume (since Yang is now researching NONE). Also, the Angels are Pacted with the PK:s, so they probably have maps of Sparta now. Maybe we should call up Lal to see if we can get maps of Angeland?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 01-03-2005 10:42 Visit Googlie's homepage!
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quote:
Originally posted by Snoddasmannen
Does this mean we can prototype plasma armor and still pull the workshop stunt with res-3-armor?


I don't think so, as 3-res is really plasma with a bonus

quote:
You might have tried building the nexus base first, I think we might have been able to capture that sucker the same turn.


But I did - was only given combat odds - too close to call, I thought

quote:
Also, the Angels are Pacted with the PK:s, so they probably have maps of Sparta now. Maybe we should call up Lal to see if we can get maps of Angeland?


Hmm - won't he want Doc Air from us? Maybe Zak, tho, if he has swapped maps with Lal

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:23
  Old Post 01-03-2005 10:49
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quote:

But I did - was only given combat odds - too close to call, I thought


Oh, sorry I missed that line You even named it per my suggestion, you'd think I would have noticed

quote:

Hmm - won't he want Doc Air from us? Maybe Zak, tho, if he has swapped maps with Lal


Actually I invoked the parallel diplo rules with AI diplomacy and contacted Lal. He did want Doc Air but didn't break the pact if we refused. He then gave me his maps, at which point I panicked and killed terranx.exe since I seem to recall accepting map data is against the rules in para turns

EDIT: Note, I didn't see any new map data since I was browsing over Sparta as I contacted him.

Mind you this was on your save which was before some stuff happened, such as founding Iaci Base, don't know how sensitive these things are.

Last edited by Snoddasmannen on 01-03-2005 at 10:55

 
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