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Trip
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Hunt Valley
Apr 2002 time: 00:23
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Diplomacy
MAST sent WM accepted. I accepted, sent back our WM accepted
We completed Education, began Banking
City Management
Las Vegas finished Worker, began another
Funky Town finished Worker, began another
Happy Hills from mined hill to taxman, switched to Market; 12-0-21, x and 8
Funky Town from mined plains to irrigated plains; 5-4-22, 1 and 2
Tanning Beach from lake to irrigated plains; 2-2-5, 1 and 11
Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection
Other Plans:
Units
Up to Worker: 25
Workers 4, Jack Handy and 19 began chopping FA 9-9
Workers 11, 14 and Goodwrench began mining RC1
Worker 22 began roading Paradise 7
Worker 21 moved to RC1
Workers 3, 8 and 20 moved 2
Worker 23 (new from Las Vegas) moved to TH7
Workers Hoss and 2 moved to TH7
Worker 25 (new from Funky Town) moved 2-2-2
Workers 7 and 12 began irrigating SB8
Worker 5 began irrigating Orion 1
Horseman Comet (NW) moved 6
Catapult (renamed Catapult Forge) forted
Horseman Jupiter (SW) attacked barb camp at 8; kills the horse, +25g, down to 2/5, then moved 2
Hoplite Doright (S) moved forted in Orion
Horseman Nova (SE) forted
HSS Expedition moved to Paradise 1 and forted
HSS Voyager moved to PFT and forted to heal
Summary
Slider at 70% science
4th in GNP at 372 (+20), 6th in MFG at 99 (no change), 3rd in Prod with 467 (+19)
1st in Land Area, Approval Rating and Literacy
2,554 gold in the treasury, making -8 per turn (~2546 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g
Banking in 7 turns
Army is weak to all
37 Workers (+2)
3 Warriors
12 Horsemen (+0)
3 Catapults
2 Galleys
12 Hoplites
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