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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:22
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quote: Originally posted by nostromo
Nethack, awesome? Not sure we're talking about the same game here. Let's agree to disagree. |
mmm ... roguelike loooove ... 
Mines of Moria - or Angband, essentially an upgrade from Moria - is a great roguelike game (ascii-graphics dungeoncrawler RPG) that is based, loosely, on Tolkien's Lord of the Rings. Of course you don't have to know anything about LOTR, and there's no Frodo, Gandalf, or actually any other character except bad guys in it (as roguelike games don't have good guys, just baddies, in my experience). VERY addictive, i warn you.
http://www.thangorodrim.net/ i believe is the site for that.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:22
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Nethack and Diablo have a lot of elements in common. Kill the monster, collect the loot, pump up your stats, repeat. Btw, in the first stages of development, Diablo was turn-based, then they tried it in real-time. Voilà! I agree that Nethack is more complex than Diablo, but was is the point? After all, basically it's the same game: kill the monster, collect the loot, pump up your stats, repeat.
But I have top admit that I tried Nethack like... 30 minutes, then I said to myself: there's no way I'll learn all these commands for... for what? A bloated version of Diablo? A game that bores me to tears?
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quantum_mechani
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Alaska
Nov 2002 time: 20:22
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quote: Originally posted by nostromo
Nethack and Diablo have a lot of elements in common. Kill the monster, collect the loot, pump up your stats, repeat. Btw, in the first stages of development, Diablo was turn-based, then they tried it in real-time. Voilà! I agree that Nethack is more complex than Diablo, but was is the point? After all, basically it's the same game: kill the monster, collect the loot, pump up your stats, repeat.
But I have top admit that I tried Nethack like... 30 minutes, then I said to myself: there's no way I'll learn all these commands for... for what? A bloated version of Diablo? A game that bores me to tears? |
I guess that is where we differ, adding more complex gameplay never makes me think 'So what?'. I played Diablo for maybe a week before being able to play it optimally, not accounting for reflexes. Once it gets to that point, the only reason to continue is for the (thin) plot, or the arcade action which can be found in hundreds of games. By contrast, I'm still fiddling with tactics and options in Nethack, after playing it for years.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:22
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quote: Originally posted by nostromo
Ascii graphics? Thanks, but no thanks! At least, there's a non-ascii version of Nethack. It takes some of the pain away. If I want a good roguelike game, I'll get Diablo 2. At least Blizzard got the gameplay right. But I don't want roguelike games, I can't stand them anymore. Even Diablo 2 bores me. |
Why bother with the non-ascii version ?? That's like taking Chess and adding super-fancy 3d graphics and battling pieces. Ok, looks fun for a while, but really pretty useless in the long run, i'll take the 2d version anyday.
(Or of course you could take the game, make it 3d, and then turn it into Checkers ... which is a pretty good comparison to Roguelike games transforming into Diablo.)
Diablo, btw, which is in no way shape or form a roguelike game. "Roguelike" describes a particular subset of ascii graphical games that are similar to the game Rogue, and have a similar style, command set, etc. They are dungeon crawlers, like Diablo, and undoubtedly someone was playing a bit too much Nethack when he suddenly thought, "Wow, Diablo!" and made Diablo - but the similarity ends there.
Admittedly I don't play much Angband anymore, just as a mindless diversion really, and I enjoyed Diablo (but not Diablo II as much, oddly) ... but I still find great distinction between the two. 
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