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Marid Audran is offline Marid Audran
Warlord
Salt Lake City, Utah
May 2001
time: 22:22
  Old Post 23-02-2005 10:04
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Assistance in Creating New Techs Support Apolyton

I'm no stranger to modifying the Alphax.txt or faction.txt documents to tweak the SMAX experience over the years, and in all my single-player games work with a re-shuffled tech tree, re-balanced SMAX factions, two custom factions, and different mineral costs for a few facilities/secret projects. Juggling unit abilities and such within the existing tech tree seems to go down smoothly, but the real speed-bump is with creating wholesale new techs. Some say this is hard-wired into the programming code and can't be done, but I can't help but notice two "delected tech" spots in the Alphax.txt and one "user tech" at the end of the list. Could these be modified to create new techs within the tree? It stands to reason that within the playtesting and development trials of SMAC/X back in the day certain ideas were chucked, which included techs that never made the final cut (also observe unused .wav files in the "voice" folder of SMAC/X).

I've already tried, of course. The tech in question is "Advanced Naval Algorithims," about mid-range in the tech tree that includes the Carrier Deck, Repair Bay, and Subsea Trunkline, requires Doc: Init and Doc: Air to aquire, and is the pre-requisite for Homo Superior and NanoMetallurgy (taking the spot of Doc: Init previously).

In the techshorts and techlong.txt files I filled in descriptions for a Tech24, respectively, since that spot is vacant; in the list Tech 23 jumps to Tech 25.

When I've tried to load SMAX now, I get a bad chassis error message, and a bad weapkey and armkey in the "script".txt, so it claims, and crashes back to the desktop. Insight into what I'm doing from those who have already tried and succeeded/failed, is much appreciated.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 23-02-2005 13:02
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Enter the AD-FREE zone

Well, IIRC you can add new techs as SmackSim did in his Aldebaran mod, but you must look carefully if every reference to and from that tech is correct.

Exemption from the alphax.txt in the Aldebaran mod:

code:
#TECHNOLOGY Social Controls, Tacit1, 4, 4, 4, 6, None, None, 000100000 Information Networks, InfNet, 2, 2, 2, 0, None, None, 000000000 Arboreal Beginnings, Arbor1, 3, 4, 6, 8, Chiron, Eugen, 000000000 Industrial Structures, Industs, 2, 2, 0, 1, None, None, 000000000 Sentient Algorithms, Sentien, 3, 2, 3, 2, InfNet, None, 000000000 Psionics, Psionic, 2, 4, 1, 1, None, None, 000000000 Applied Physics, Physic, 4, 2, 2, 0, None, None, 000000000 Aldebaran Environments, Aldeba, 3, 2, 3, 2, None, None, 000000000 Tacit Controls, Tacit2, 2, 5, 4, 4, InfNet, Tacit1, 000000000 Field Sciences, Field1, 2, 2, 2, 2, InfNet, Psionic, 000000000 The Wheel, Wheels, 4, 1, 1, 1, Industs, None, 000000000 Gastric Frontiers, Gastric, 0, 4, 4, 7, Aldeba, Psionic, 100000000 Commercial Applications, Commerc, 0, 2, 7, 2, Physic, None, 000000100 The Chironator, Chiron, 5, 1, 0, 0, Physic, Aldeba, 000000000 Human Ecology, Human1, 1, 3, 3, 5, Tacit2, Industs, 000000000 Field Manipulations, Field2, 3, 2, 2, 1, Field1, Physic, 000000010 Robotics, Robots, 2, 2, 3, 2, Sentien, Industs, 000000000 Practical Genetics, Eugen, 1, 2, 2, 5, Gastric, Tacit1, 000110000 Subplanet Structures, Subplan, 1, 1, 4, 4, Field1, Industs, 000000000 Cascading Networks, Cascad, 2, 2, 2, 2, Physic, InfNet, 000000000 Mental Harmonics, Trance, 1, 5, 0, 0, Psionic, Field1, 000000000 Projectiles in Practice, Projec, 5, 1, 0, 0, Chiron, Field1, 000000000 The Fungus Amongus, pArm3, 5, 5, 5, 5, Trance, Aldeba, 000000000 Illicit Controls, Tacit3, 6, 5, 4, 5, Tacit1, None, 000000000 Chirons Legacy, Human2, 2, 3, 4, 5, Human1, None, 000000000 Weak Fields, Hover, 5, 2, 2, 2, Field2, Wheels, 000000000 Transcendent Practices, Transp, 1, 5, 3, 3, Gastric, Trance, 000000001 The Planet Pill, Planetp, 0, 4, 2, 1, Human1, None, 001000001 Planetfriend, Fungof, 3, 6, 1, 1, Psi5, None, 010000000 The People Pill, Cyborg, 2, 4, 5, 9, Eugen, Tacit3, 000000000 Quasi Autonomy, Crawler, 0, 0, 0, 0, Subplan, Robots, 000000000 The Hunter Disturbance, Datalin, 1, 4, 1, 1, Robots, Commerc, 000000000 Command Structures, Command, 9, 9, 7, 5, Cascad, Tacit2, 000000000 Planetweapons, Psi5, 1, 8, 3, 3, Trance, Sentien, 010000000 Silksteels, Arm4, 6, 2, 0, 0, Projec, Command, 000000000 Pseudopsionics, Psimoun, 5, 5, 0, 0, pArm3, Projec, 000000000 Matter Transmission, Mattert, 2, 2, 8, 5, Hover, Subplan, 000000100 The Bernouli Principle, Airpast, 6, 3, 0, 0, Hover, Robots, 000000000 Tactile Robotics, Robot2, 2, 2, 2, 2, Robots, Command, 000000000 Arboreal Mastery, Arbor2, 1, 4, 5, 7, Arbor1, Bioadap, 000000100 The Planetpark, Park1, 0, 4, 3, 2, Transp, Human1, 000000000 Collective Projections, NaDt, 4, 6, 1, 1, Psimoun, Tacit2, 000000010 Nautical Traditions, Nauti, 5, 3, 0, 2, Hover, None, 000000000 Extractive Economies, Extra, 1, 0, 6, 2, Command, None, 000000000 The Seeker Disturbance, NetBack, 0, 3, 3, 0, Tacit2, Planetp, 000000000 The Will to Destroy, Fact1, 1, 1, 3, 2, Cascad, Projec, 000000000 Thermodynamic Laboratory, Lab1, 2, 4, 3, 2, Tacit3, Airpast, 000000000 Subsurface Diets, Nuts, 2, 2, 5, 9, Mattert, Gastric, 000000000 Structural Frontiers, Struck, 1, 1, 5, 5, Subplan, Extra, 000000000 The Collective Mind, SpaceE, 2, 2, 7, 2, Cascad, Psimoun, 001001000 Macroeconomics, MacroE, 0, 2, 8, 2, Extra, Human2, 000000100 Purpleation, Psi8, 1, 8, 2, 2, Eugen, Psi5, 000000000 Tachyon Fields, Weap10, 9, 2, 0, 0, Arm4, Extra, 000000000 Matter Replication, Energy, 2, 2, 7, 2, Mattert, Weap10, 000000000 Core Mining Platform, Mineral, 2, 2, 2, 2, Mattert, Struck, 000000000 Fusion Power, React2, 7, 5, 1, 0, Datalin, Struck, 000000000 Organic Microstructures, pArm5, 2, 3, 0, 0, Psi8, Transp, 101000000 The Planetbolt, Psi12, 2, 3, 0, 0, Psi8, Psimoun, 010000000 Self Assembling Structures, Clean, 5, 5, 4, 2, React2, Park1, 000000000 Autonomous Defenses, Chopp, 6, 3, 1, 1, Clean, Airpast, 000000010 Planetary Metaphysics, Park2, 2, 4, 2, 2, pArm5, Arbor2, 000000000 Self Aware Systems, Orwell, 0, 2, 6, 2, Energy, MacroE, 000000000 Linear Regressions, Arm6, 6, 2, 0, 0, Weap10, Struck, 000000000 Quantum Mechanics, React3, 4, 2, 2, 2, Clean, None, 000000000 Ascetic Practices, Ascet, 2, 6, 2, 3, Clean, Park2, 001000001 Mass Transit, Mast, 1, 1, 5, 4, Chopp, Orwell, 000000000 The Planet Shard, Psi13, 1, 7, 0, 0, Park2, pArm5, 100000000 Telekinetic Defenses, pArm8, 1, 6, 1, 1, Park2, Psi12, 000000000 Quantum Lasers, Weap16, 9, 1, 0, 0, Chopp, Weap10, 000000000 Antimatter Applications, Arm10, 6, 2, 0, 0, Arm6, React2, 000000000 Industrial Frontiers, Factx, 1, 1, 6, 2, React3, Fact1, 000000000 Nanorobotics, Fact2, 1, 1, 5, 2, Chopp, Fact1, 000000000 The Singularity Machine, React4, 6, 2, 1, 1, React3, Weap16, 000000000 Cloning, Clone, 1, 1, 4, 9, Ascet, Cyborg, 000000000 Gravitons Are, Weap20, 7, 2, 0, 0, Arm10, React3, 000000000 The Velocyrix Wall, Arm12, 7, 7, 1, 1, Arm10, Park2, 000000000 Singularities for Use, Weap24, 2, 2, 2, 2, Weap20, React4, 000000000 Planetmind, Thresh, 1, 9, 4, 3, Clone, React4, 000000000 Sapiens Galacticus, PrPsych, 0, 2, 3, 4, None, None, 000000000 Field Modulation, FldMod, 4, 4, 0, 2, PrPsych, Planetp, 000000000 Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Chiron, Nauti, 000000000 Adaptive Economics, AdapEco, 0, 1, 7, 2, Field2, Human2, 000000000 Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, Psi5, 000000000 Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, pArm3, 000000000 Information is Power, SecMani, 1, 5, 4, 2, Tacit3, Sentien, 000000001 Unified String Theory, NewMiss, 4, 0, 2, 0, Park1, pArm3, 000000000 String Resonance, BFG9000, 8, 0, 0, 0, Psi12, SentRes, 000000000 User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000 Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, Factx, 000000000


Exemption from a normal alphax.txt:

code:
Biogenetics, Biogen, 0, 3, 2, 2, None, None, 000100000 Industrial Base, Indust, 2, 1, 3, 0, None, None, 000000000 Information Networks, InfNet, 0, 3, 2, 1, None, None, 000000000 Applied Physics, Physic, 4, 2, 1, 0, None, None, 000000000 Social Psych, Psych, 0, 1, 3, 2, None, None, 000000000 Doctrine: Mobility, Mobile, 2, 0, 0, 3, None, None, 000000000 Centauri Ecology, Ecology, 0, 1, 2, 3, None, None, 100000000 Superconductor, Super, 4, 2, 0, 0, OptComp, Indust, 000000000 Nonlinear Mathematics, Chaos, 4, 3, 0, 0, Physic, InfNet, 000000000 Applied Relativity, E=Mc2, 1, 3, 2, 0, Super, Subat, 000000000 Fusion Power, Fusion, 3, 4, 3, 1, Algor, Super, 000000000 Silksteel Alloys, Alloys, 3, 0, 4, 2, Subat, IndAuto, 000000000 Advanced Subatomic Theory, Subat, 2, 3, 2, 0, Chemist, Poly, 000000000 High Energy Chemistry, Chemist, 3, 1, 2, 0, Indust, Physic, 000000000 Frictionless Surfaces, Surface, 1, 3, 2, 0, Unified, IndRob, 000000000 Nanometallurgy, Metal, 1, 1, 0, 3, ProbMec, DocInit, 000000000 Superstring Theory, String, 3, 2, 0, 1, Chaos, Cyber, 000000000 Advanced Military Algorithms,MilAlg, 3, 0, 1, 2, AdapDoc, OptComp, 000000000 Monopole Magnets, Magnets, 1, 1, 5, 0, String, Alloys, 000000000 Matter Compression, MatComp, 3, 1, 2, 0, Metal, NanoMin, 000000000 Unified Field Theory, Unified, 4, 3, 0, 1, Magnets, E=Mc2, 000000000 Graviton Theory, Gravity, 3, 1, 0, 3, QuanMac, MindMac, 000000000 Polymorphic Software, Poly, 2, 3, 1, 0, Indust, InfNet, 000000010 Applied Gravitonics, AGrav, 3, 1, 0, 4, Gravity, DigSent, 000000000 deleted, delete, 3, 2, 0, 2, Disable, Disable, 000000000 Quantum Power, Quantum, 3, 4, 3, 0, Surface, PlaEcon, 000000000 Singularity Mechanics, SingMec, 1, 4, 3, 0, Create, HAL9000, 000000000 Controlled Singularity, ConSing, 4, 1, 2, 0, SingMec, AGrav, 000000000 Temporal Mechanics, TempMec, 0, 1, 3, 2, Eudaim, Matter, 001000000 Probability Mechanics, ProbMec, 1, 1, 3, 2, DocSec, Algor, 000000000 Pre-Sentient Algorithms, Algor, 2, 4, 3, 2, MilAlg, Cyber, 000000010 Super Tensile Solids, Solids, 1, 0, 5, 2, MatComp, Space, 000000000 Planetary Networks, PlaNets, 0, 4, 3, 1, InfNet, None, 000000000 Digital Sentience, DigSent, 0, 4, 3, 2, IndRob, MindMac, 000000010 Self-Aware Machines, HAL9000, 0, 4, 3, 3, NewMiss, DigSent, 000000010 Doctrine: Initiative, DocInit, 2, 0, 0, 4, DocFlex, IndAuto, 000000000 Doctrine: Flexibility, DocFlex, 2, 0, 1, 4, Mobile, None, 000000000 Intellectual Integrity, Integ, 0, 1, 3, 4, EthCalc, DocLoy, 000000000 Synthetic Fossil Fuels, Fossil, 1, 0, 2, 4, Chemist, Gene, 000000000 Doctrine: Air Power, DocAir, 3, 0, 3, 4, Fossil, DocFlex, 000000000 Photon/Wave Mechanics, DocSec, 3, 2, 2, 0, E=Mc2, Alloys, 000000000 Mind/Machine Interface, MindMac, 4, 0, 2, 2, DocAir, Neural, 000000010 Nanominiaturization, NanoMin, 1, 0, 4, 3, Magnets, SupLube, 000000000 Doctrine: Loyalty, DocLoy, 3, 0, 2, 2, Mobile, Psych, 000000000 Ethical Calculus, EthCalc, 0, 1, 3, 3, Psych, None, 000000000 Industrial Economics, IndEcon, 0, 0, 5, 2, Indust, None, 000000100 Industrial Automation, IndAuto, 0, 1, 4, 3, IndEcon, PlaNets, 000000100 Centauri Meditation, CentMed, 0, 0, 2, 4, EcoEng, CentEmp, 001000000 Secrets of the Human Brain, Brain, 1, 5, 0, 3, Psych, Biogen, 000000001 Gene Splicing, Gene, 0, 2, 4, 3, Biogen, EthCalc, 000100000 Bio-Engineering, BioEng, 0, 2, 3, 2, Gene, Neural, 000100000 Biomachinery, BioMac, 3, 1, 4, 1, MindMac, Viral, 000100000 Neural Grafting, Neural, 3, 1, 1, 1, Brain, IndAuto, 000000000 Cyberethics, Cyber, 1, 3, 4, 0, PlaNets, Integ, 000000000 Eudaimonia, Eudaim, 0, 0, 3, 4, SentEco, WillPow, 000000000 The Will to Power, WillPow, 0, 3, 1, 4, HomoSup, CentPsi, 000000000 Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000 Matter Transmission, Matter, 1, 0, 3, 2, NanEdit, AlphCen, 010000000 Centauri Empathy, CentEmp, 0, 1, 0, 6, Brain, Ecology, 000000000 Environmental Economics, EnvEcon, 0, 0, 4, 3, IndEcon, EcoEng, 000000100 Ecological Engineering, EcoEng, 0, 0, 3, 4, Ecology, Gene, 000000000 Planetary Economics, PlaEcon, 0, 0, 4, 3, AdapEco, Integ, 000000100 Adv. Ecological Engineering,EcoEng2, 0, 0, 4, 2, Fusion, EnvEcon, 000000000 Centauri Psi, CentPsi, 0, 1, 1, 6, CentGen, EcoEng2, 100000000 Secrets of Alpha Centauri, AlphCen, 0, 4, 0, 2, CentPsi, SentEco, 001001001 Secrets of Creation, Create, 1, 4, 1, 0, Unified, WillPow, 000000001 Advanced Spaceflight, Space, 2, 4, 2, 3, Orbital, SupLube, 000000000 Homo Superior, HomoSup, 3, 2, 1, 4, BioMac, DocInit, 000000000 Organic Superlubricant, SupLube, 3, 1, 2, 0, Fusion, Fossil, 000000000 Quantum Machinery, QuanMac, 3, 1, 4, 0, Quantum, Metal, 000000000 deleted, deleted, 0, 0, 5, 0, Disable, Disable, 000000000 Matter Editation, NanEdit, 1, 2, 3, 1, HAL9000, Solids, 000100000 Optical Computers, OptComp, 2, 4, 1, 0, Physic, Poly, 000000000 Industrial Nanorobotics, IndRob, 3, 1, 8, 1, NanoMin, IndAuto, 000000100 Centauri Genetics, CentGen, 0, 2, 0, 5, CentMed, Viral, 010000000 Sentient Econometrics, SentEco, 1, 1, 3, 4, PlaEcon, DigSent, 000000100 Retroviral Engineering, Viral, 4, 2, 0, 2, BioEng, MilAlg, 000110000 Orbital Spaceflight, Orbital, 0, 4, 3, 3, DocAir, Algor, 000000000 Progenitor Psych, PrPsych, 0, 2, 3, 4, None, None, 000000000 Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000 Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000 Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000 Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000 Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000 Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001 N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000 String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000 User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000 Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, ConSing, 000000000


You can see than in the first there's no "deleted" techs, in the second (original) there is two.

User tech has not been altered though..

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:22
  Old Post 23-02-2005 15:25
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#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Also, we crazy AC-Creators are always looking for new people on the AC-Creation forum.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 23-02-2005 16:40
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Support Apolyton, buy Galactic Civilizations

* GeoModder introduces Orbital Industry...

Yes, with a soundfile and tech graph.

Marid Audran is offline Marid Audran
Warlord
Salt Lake City, Utah
May 2001
time: 22:22
  Old Post 23-02-2005 16:52
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Support Apolyton buy from Amazon

Here is the duplication of my tech tree from my alphax.txt:

#TECHNOLOGY
Biogenetics, Biogen, 0, 3, 2, 2, None, None, 000100000
Industrial Base, Indust, 2, 1, 3, 0, None, None, 000000000
Information Networks, InfNet, 0, 3, 2, 1, None, None, 000000000
Applied Physics, Physic, 4, 2, 1, 0, None, None, 000000000
Social Psych, Psych, 0, 1, 3, 2, None, None, 000000000
Doctrine: Mobility, Mobile, 2, 0, 0, 4, None, None, 000000000
Centauri Ecology, Ecology, 0, 1, 4, 5, None, None, 100000000
Superconductor, Super, 4, 2, 0, 0, OptComp, Indust, 000000000
Nonlinear Mathematics, Chaos, 4, 3, 0, 0, Physic, InfNet, 000000000
Applied Relativity, E=Mc2, 1, 3, 0, 0, Super, Subat, 000000000
Fusion Power, Fusion, 3, 5, 4, 1, Algor, Super, 000000000
Silksteel Alloys, Alloys, 2, 0, 3, 2, Subat, IndAuto, 000000000
Advanced Subatomic Theory, Subat, 2, 3, 2, 0, Chemist, Poly, 000000000
High Energy Chemistry, Chemist, 3, 1, 2, 0, Indust, Physic, 000000000
Frictionless Surfaces, Surface, 1, 3, 2, 0, Unified, IndRob, 000000000
Nanometallurgy, Metal, 1, 1, 0, 3, ProbMec, NavyAlg, 000000000
Superstring Theory, String, 3, 2, 0, 1, Chaos, Cyber, 000000000
Advanced Military Algorithms,MilAlg, 3, 0, 1, 2, AdapDoc, OptComp, 000000000
Monopole Magnets, Magnets, 1, 1, 5, 0, String, Alloys, 000000000
Matter Compression, MatComp, 3, 1, 2, 0, Metal, NanoMin, 000000000
Unified Field Theory, Unified, 4, 3, 0, 1, Magnets, E=Mc2, 000000000
Graviton Theory, Gravity, 3, 1, 0, 3, QuanMac, MindMac, 000000000
Polymorphic Software, Poly, 2, 3, 1, 0, Indust, InfNet, 000000010
Applied Gravitonics, AGrav, 3, 1, 0, 4, Gravity, DigSent, 000000000
Advanced Naval Algorithms, NavyAlg, 4, 0, 2, 1, DocInit, DocAir, 000000000
Quantum Power, Quantum, 3, 4, 3, 0, Surface, PlaEcon, 000000000
Singularity Mechanics, SingMec, 1, 4, 3, 0, Create, HAL9000, 000000000
Controlled Singularity, ConSing, 4, 1, 2, 0, SingMec, AGrav, 000000000
Temporal Mechanics, TempMec, 0, 1, 3, 2, Eudaim, Matter, 001000000
Probability Mechanics, ProbMec, 2, 2, 3, 2, DocSec, Algor, 000000000
Pre-Sentient Algorithms, Algor, 2, 4, 3, 2, MilAlg, Cyber, 000000010
Super Tensile Solids, Solids, 4, 0, 5, 2, MatComp, Space, 000000000
Planetary Networks, PlaNets, 0, 4, 3, 1, InfNet, None, 000000000
Digital Sentience, DigSent, 0, 4, 3, 2, IndRob, MindMac, 000000010
Self-Aware Machines, HAL9000, 0, 4, 3, 3, NewMiss, DigSent, 000000010
Doctrine: Initiative, DocInit, 2, 0, 0, 4, DocFlex, IndAuto, 000000000
Doctrine: Flexibility, DocFlex, 2, 0, 1, 4, Mobile, None, 000000000
Intellectual Integrity, Integ, 0, 1, 3, 4, EthCalc, DocLoy, 000000000
Synthetic Fossil Fuels, Fossil, 1, 0, 2, 4, Chemist, Gene, 000000000
Doctrine: Air Power, DocAir, 3, 0, 3, 4, Fossil, DocFlex, 000000000
Photon/Wave Mechanics, DocSec, 4, 2, 3, 0, E=Mc2, Alloys, 000000000
Mind/Machine Interface, MindMac, 5, 0, 2, 2, DocAir, Neural, 000000010
Nanominiaturization, NanoMin, 1, 0, 4, 3, Magnets, SupLube, 000000000
Doctrine: Loyalty, DocLoy, 3, 0, 2, 2, Mobile, Psych, 000000000
Ethical Calculus, EthCalc, 0, 1, 3, 3, Psych, None, 000000000
Industrial Economics, IndEcon, 0, 0, 4, 2, Indust, None, 000000100
Industrial Automation, IndAuto, 0, 1, 5, 1, IndEcon, PlaNets, 000000100
Centauri Meditation, CentMed, 0, 0, 2, 4, EcoEng, CentEmp, 001000000
Secrets of the Human Brain, Brain, 1, 5, 0, 3, Psych, Biogen, 000000001
Gene Splicing, Gene, 0, 2, 4, 3, Biogen, EthCalc, 000100000
Bio-Engineering, BioEng, 0, 3, 2, 0, Gene, Neural, 000100000
Biomachinery, BioMac, 3, 1, 4, 1, MindMac, Viral, 000100000
Neural Grafting, Neural, 4, 1, 2, 1, Brain, IndAuto, 000000000
Cyberethics, Cyber, 1, 3, 4, 0, PlaNets, Integ, 000000000
Eudaimonia, Eudaim, 0, 0, 3, 4, SentEco, WillPow, 000000000
The Will to Power, WillPow, 0, 3, 1, 4, HomoSup, CentPsi, 000000000
Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000
Matter Transmission, Matter, 1, 0, 3, 2, NanEdit, AlphCen, 010000000
Centauri Empathy, CentEmp, 0, 1, 0, 6, Brain, Ecology, 000000000
Environmental Economics, EnvEcon, 0, 0, 4, 3, IndEcon, EcoEng, 000000100
Ecological Engineering, EcoEng, 0, 0, 3, 4, Ecology, Gene, 000000000
Planetary Economics, PlaEcon, 0, 0, 4, 3, AdapEco, Integ, 000000100
Adv. Ecological Engineering,EcoEng2, 0, 0, 4, 2, Fusion, EnvEcon, 000000000
Centauri Psi, CentPsi, 0, 3, 1, 6, CentGen, EcoEng2, 100000000
Secrets of Alpha Centauri, AlphCen, 0, 4, 0, 2, CentPsi, SentEco, 001001001
Secrets of Creation, Create, 1, 4, 1, 0, Unified, WillPow, 000000001
Advanced Spaceflight, Space, 1, 4, 2, 3, Orbital, SupLube, 000000000
Homo Superior, HomoSup, 3, 1, 2, 4, BioMac, NavyAlg, 000000000
Organic Superlubricant, SupLube, 3, 1, 2, 0, Fusion, Fossil, 000000000
Quantum Machinery, QuanMac, 3, 1, 4, 0, Quantum, Metal, 000000000
deleted, deleted, 0, 0, 5, 0, Disable, Disable, 000000000
Matter Editation, NanEdit, 1, 2, 3, 1, HAL9000, Solids, 000100000
Optical Computers, OptComp, 1, 4, 3, 0, Physic, Poly, 000000000
Industrial Nanorobotics, IndRob, 3, 1, 8, 1, NanoMin, IndAuto, 000000100
Centauri Genetics, CentGen, 0, 2, 0, 5, CentMed, Viral, 010000000
Sentient Econometrics, SentEco, 1, 1, 3, 4, PlaEcon, DigSent, 000000100
Retroviral Engineering, Viral, 2, 2, 3, 2, BioEng, MilAlg, 000110000
Orbital Spaceflight, Orbital, 0, 4, 3, 3, DocAir, Algor, 000000000
Progenitor Psych, PrPsych, 0, 2, 1, 4, None, None, 000000000
Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000
Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000
Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000
Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000
Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000
Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001
N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000
String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000
User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000
Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, ConSing, 000000000

Advanced Naval Algorithms is buried about a third of the way in. I'm pretty sure the pre-requisites and following techs are aligned correctly. Still, when I try to run the game I get the error messages in Chassis in some invisible line, badweapkey and badarmkey in script.txt, as well as duplicatetech error message in the same script.txt.

So if inserting a new tech is possible I'm overlooking something obviously. Do I have to create a graphic file for the new tech or something?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 23-02-2005 16:58
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No, the graphics file is there something like a big lamp, but I really don't see the problem here.
Try do so - copy original Alphax, then copy the line you've changed into it, so nothing else changes, then try loading..

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 23-02-2005 17:37
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You could also try to use the User-tech slot instead of one of the deleted ones. I remember trying to use those and I couldn't get it work as well. it might be that the game doesn't accept new abbreviations (NavyAlg) for the techs in the deleted slots?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 23-02-2005 19:45
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quote:
it might be that the game doesn't accept new abbreviations (NavyAlg) for the techs in the deleted slots


As you see in the Aldebaran mod everything was ok with changing abbreviations.

Marid Audran is offline Marid Audran
Warlord
Salt Lake City, Utah
May 2001
time: 22:22
  Old Post 24-02-2005 04:49
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For some reason, BinTravkin's suggestion worked, though I really don't see how the end result was any different. I loaded an earlier version of alphax.txt (not the original from the CD; I've made too many alterations that would be lost) from my backups and then inserted Advanced Naval Algorithms into the first "deleted" tech slot in the tech list, aligned the cooresponding prerequisites and descendant techs, abilities, and facility, and viola, I have a new tech! It even included my techlong and techshort I wrote up in the appropriate .txt files, uses one of the unused Santiago .wavs in the game (how serendipitious! ), and uses that cool Controlled Singularity graphic. Outstanding! Now I've bridged the naval gap betwixt Doc: Initiative and NanoMetallurgy. It's nice when tinkering works. Thanks BinTravkin and all!

binTravkin is offline binTravkin
Emperor
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Jan 2004
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  Old Post 24-02-2005 14:00
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See!

You probably made a syntax error somewhere else and it was too hard to notice it among all the symbols..

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 26-02-2005 20:07
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quote:
Originally posted by binTravkin
As you see in the Aldebaran mod everything was ok with changing abbreviations.


Yeah, probably made too many alterations myself back when I modified alphax.txt myself.

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