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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:22
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I'm no stranger to modifying the Alphax.txt or faction.txt documents to tweak the SMAX experience over the years, and in all my single-player games work with a re-shuffled tech tree, re-balanced SMAX factions, two custom factions, and different mineral costs for a few facilities/secret projects. Juggling unit abilities and such within the existing tech tree seems to go down smoothly, but the real speed-bump is with creating wholesale new techs. Some say this is hard-wired into the programming code and can't be done, but I can't help but notice two "delected tech" spots in the Alphax.txt and one "user tech" at the end of the list. Could these be modified to create new techs within the tree? It stands to reason that within the playtesting and development trials of SMAC/X back in the day certain ideas were chucked, which included techs that never made the final cut (also observe unused .wav files in the "voice" folder of SMAC/X).
I've already tried, of course. The tech in question is "Advanced Naval Algorithims," about mid-range in the tech tree that includes the Carrier Deck, Repair Bay, and Subsea Trunkline, requires Doc: Init and Doc: Air to aquire, and is the pre-requisite for Homo Superior and NanoMetallurgy (taking the spot of Doc: Init previously).
In the techshorts and techlong.txt files I filled in descriptions for a Tech24, respectively, since that spot is vacant; in the list Tech 23 jumps to Tech 25.
When I've tried to load SMAX now, I get a bad chassis error message, and a bad weapkey and armkey in the "script".txt, so it claims, and crashes back to the desktop. Insight into what I'm doing from those who have already tried and succeeded/failed, is much appreciated.
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:22
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Well, IIRC you can add new techs as SmackSim did in his Aldebaran mod, but you must look carefully if every reference to and from that tech is correct.
Exemption from the alphax.txt in the Aldebaran mod:
code: #TECHNOLOGY
Social Controls, Tacit1, 4, 4, 4, 6, None, None, 000100000
Information Networks, InfNet, 2, 2, 2, 0, None, None, 000000000
Arboreal Beginnings, Arbor1, 3, 4, 6, 8, Chiron, Eugen, 000000000
Industrial Structures, Industs, 2, 2, 0, 1, None, None, 000000000
Sentient Algorithms, Sentien, 3, 2, 3, 2, InfNet, None, 000000000
Psionics, Psionic, 2, 4, 1, 1, None, None, 000000000
Applied Physics, Physic, 4, 2, 2, 0, None, None, 000000000
Aldebaran Environments, Aldeba, 3, 2, 3, 2, None, None, 000000000
Tacit Controls, Tacit2, 2, 5, 4, 4, InfNet, Tacit1, 000000000
Field Sciences, Field1, 2, 2, 2, 2, InfNet, Psionic, 000000000
The Wheel, Wheels, 4, 1, 1, 1, Industs, None, 000000000
Gastric Frontiers, Gastric, 0, 4, 4, 7, Aldeba, Psionic, 100000000
Commercial Applications, Commerc, 0, 2, 7, 2, Physic, None, 000000100
The Chironator, Chiron, 5, 1, 0, 0, Physic, Aldeba, 000000000
Human Ecology, Human1, 1, 3, 3, 5, Tacit2, Industs, 000000000
Field Manipulations, Field2, 3, 2, 2, 1, Field1, Physic, 000000010
Robotics, Robots, 2, 2, 3, 2, Sentien, Industs, 000000000
Practical Genetics, Eugen, 1, 2, 2, 5, Gastric, Tacit1, 000110000
Subplanet Structures, Subplan, 1, 1, 4, 4, Field1, Industs, 000000000
Cascading Networks, Cascad, 2, 2, 2, 2, Physic, InfNet, 000000000
Mental Harmonics, Trance, 1, 5, 0, 0, Psionic, Field1, 000000000
Projectiles in Practice, Projec, 5, 1, 0, 0, Chiron, Field1, 000000000
The Fungus Amongus, pArm3, 5, 5, 5, 5, Trance, Aldeba, 000000000
Illicit Controls, Tacit3, 6, 5, 4, 5, Tacit1, None, 000000000
Chirons Legacy, Human2, 2, 3, 4, 5, Human1, None, 000000000
Weak Fields, Hover, 5, 2, 2, 2, Field2, Wheels, 000000000
Transcendent Practices, Transp, 1, 5, 3, 3, Gastric, Trance, 000000001
The Planet Pill, Planetp, 0, 4, 2, 1, Human1, None, 001000001
Planetfriend, Fungof, 3, 6, 1, 1, Psi5, None, 010000000
The People Pill, Cyborg, 2, 4, 5, 9, Eugen, Tacit3, 000000000
Quasi Autonomy, Crawler, 0, 0, 0, 0, Subplan, Robots, 000000000
The Hunter Disturbance, Datalin, 1, 4, 1, 1, Robots, Commerc, 000000000
Command Structures, Command, 9, 9, 7, 5, Cascad, Tacit2, 000000000
Planetweapons, Psi5, 1, 8, 3, 3, Trance, Sentien, 010000000
Silksteels, Arm4, 6, 2, 0, 0, Projec, Command, 000000000
Pseudopsionics, Psimoun, 5, 5, 0, 0, pArm3, Projec, 000000000
Matter Transmission, Mattert, 2, 2, 8, 5, Hover, Subplan, 000000100
The Bernouli Principle, Airpast, 6, 3, 0, 0, Hover, Robots, 000000000
Tactile Robotics, Robot2, 2, 2, 2, 2, Robots, Command, 000000000
Arboreal Mastery, Arbor2, 1, 4, 5, 7, Arbor1, Bioadap, 000000100
The Planetpark, Park1, 0, 4, 3, 2, Transp, Human1, 000000000
Collective Projections, NaDt, 4, 6, 1, 1, Psimoun, Tacit2, 000000010
Nautical Traditions, Nauti, 5, 3, 0, 2, Hover, None, 000000000
Extractive Economies, Extra, 1, 0, 6, 2, Command, None, 000000000
The Seeker Disturbance, NetBack, 0, 3, 3, 0, Tacit2, Planetp, 000000000
The Will to Destroy, Fact1, 1, 1, 3, 2, Cascad, Projec, 000000000
Thermodynamic Laboratory, Lab1, 2, 4, 3, 2, Tacit3, Airpast, 000000000
Subsurface Diets, Nuts, 2, 2, 5, 9, Mattert, Gastric, 000000000
Structural Frontiers, Struck, 1, 1, 5, 5, Subplan, Extra, 000000000
The Collective Mind, SpaceE, 2, 2, 7, 2, Cascad, Psimoun, 001001000
Macroeconomics, MacroE, 0, 2, 8, 2, Extra, Human2, 000000100
Purpleation, Psi8, 1, 8, 2, 2, Eugen, Psi5, 000000000
Tachyon Fields, Weap10, 9, 2, 0, 0, Arm4, Extra, 000000000
Matter Replication, Energy, 2, 2, 7, 2, Mattert, Weap10, 000000000
Core Mining Platform, Mineral, 2, 2, 2, 2, Mattert, Struck, 000000000
Fusion Power, React2, 7, 5, 1, 0, Datalin, Struck, 000000000
Organic Microstructures, pArm5, 2, 3, 0, 0, Psi8, Transp, 101000000
The Planetbolt, Psi12, 2, 3, 0, 0, Psi8, Psimoun, 010000000
Self Assembling Structures, Clean, 5, 5, 4, 2, React2, Park1, 000000000
Autonomous Defenses, Chopp, 6, 3, 1, 1, Clean, Airpast, 000000010
Planetary Metaphysics, Park2, 2, 4, 2, 2, pArm5, Arbor2, 000000000
Self Aware Systems, Orwell, 0, 2, 6, 2, Energy, MacroE, 000000000
Linear Regressions, Arm6, 6, 2, 0, 0, Weap10, Struck, 000000000
Quantum Mechanics, React3, 4, 2, 2, 2, Clean, None, 000000000
Ascetic Practices, Ascet, 2, 6, 2, 3, Clean, Park2, 001000001
Mass Transit, Mast, 1, 1, 5, 4, Chopp, Orwell, 000000000
The Planet Shard, Psi13, 1, 7, 0, 0, Park2, pArm5, 100000000
Telekinetic Defenses, pArm8, 1, 6, 1, 1, Park2, Psi12, 000000000
Quantum Lasers, Weap16, 9, 1, 0, 0, Chopp, Weap10, 000000000
Antimatter Applications, Arm10, 6, 2, 0, 0, Arm6, React2, 000000000
Industrial Frontiers, Factx, 1, 1, 6, 2, React3, Fact1, 000000000
Nanorobotics, Fact2, 1, 1, 5, 2, Chopp, Fact1, 000000000
The Singularity Machine, React4, 6, 2, 1, 1, React3, Weap16, 000000000
Cloning, Clone, 1, 1, 4, 9, Ascet, Cyborg, 000000000
Gravitons Are, Weap20, 7, 2, 0, 0, Arm10, React3, 000000000
The Velocyrix Wall, Arm12, 7, 7, 1, 1, Arm10, Park2, 000000000
Singularities for Use, Weap24, 2, 2, 2, 2, Weap20, React4, 000000000
Planetmind, Thresh, 1, 9, 4, 3, Clone, React4, 000000000
Sapiens Galacticus, PrPsych, 0, 2, 3, 4, None, None, 000000000
Field Modulation, FldMod, 4, 4, 0, 2, PrPsych, Planetp, 000000000
Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Chiron, Nauti, 000000000
Adaptive Economics, AdapEco, 0, 1, 7, 2, Field2, Human2, 000000000
Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, Psi5, 000000000
Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, pArm3, 000000000
Information is Power, SecMani, 1, 5, 4, 2, Tacit3, Sentien, 000000001
Unified String Theory, NewMiss, 4, 0, 2, 0, Park1, pArm3, 000000000
String Resonance, BFG9000, 8, 0, 0, 0, Psi12, SentRes, 000000000
User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000
Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, Factx, 000000000
Exemption from a normal alphax.txt:
code: Biogenetics, Biogen, 0, 3, 2, 2, None, None, 000100000
Industrial Base, Indust, 2, 1, 3, 0, None, None, 000000000
Information Networks, InfNet, 0, 3, 2, 1, None, None, 000000000
Applied Physics, Physic, 4, 2, 1, 0, None, None, 000000000
Social Psych, Psych, 0, 1, 3, 2, None, None, 000000000
Doctrine: Mobility, Mobile, 2, 0, 0, 3, None, None, 000000000
Centauri Ecology, Ecology, 0, 1, 2, 3, None, None, 100000000
Superconductor, Super, 4, 2, 0, 0, OptComp, Indust, 000000000
Nonlinear Mathematics, Chaos, 4, 3, 0, 0, Physic, InfNet, 000000000
Applied Relativity, E=Mc2, 1, 3, 2, 0, Super, Subat, 000000000
Fusion Power, Fusion, 3, 4, 3, 1, Algor, Super, 000000000
Silksteel Alloys, Alloys, 3, 0, 4, 2, Subat, IndAuto, 000000000
Advanced Subatomic Theory, Subat, 2, 3, 2, 0, Chemist, Poly, 000000000
High Energy Chemistry, Chemist, 3, 1, 2, 0, Indust, Physic, 000000000
Frictionless Surfaces, Surface, 1, 3, 2, 0, Unified, IndRob, 000000000
Nanometallurgy, Metal, 1, 1, 0, 3, ProbMec, DocInit, 000000000
Superstring Theory, String, 3, 2, 0, 1, Chaos, Cyber, 000000000
Advanced Military Algorithms,MilAlg, 3, 0, 1, 2, AdapDoc, OptComp, 000000000
Monopole Magnets, Magnets, 1, 1, 5, 0, String, Alloys, 000000000
Matter Compression, MatComp, 3, 1, 2, 0, Metal, NanoMin, 000000000
Unified Field Theory, Unified, 4, 3, 0, 1, Magnets, E=Mc2, 000000000
Graviton Theory, Gravity, 3, 1, 0, 3, QuanMac, MindMac, 000000000
Polymorphic Software, Poly, 2, 3, 1, 0, Indust, InfNet, 000000010
Applied Gravitonics, AGrav, 3, 1, 0, 4, Gravity, DigSent, 000000000
deleted, delete, 3, 2, 0, 2, Disable, Disable, 000000000
Quantum Power, Quantum, 3, 4, 3, 0, Surface, PlaEcon, 000000000
Singularity Mechanics, SingMec, 1, 4, 3, 0, Create, HAL9000, 000000000
Controlled Singularity, ConSing, 4, 1, 2, 0, SingMec, AGrav, 000000000
Temporal Mechanics, TempMec, 0, 1, 3, 2, Eudaim, Matter, 001000000
Probability Mechanics, ProbMec, 1, 1, 3, 2, DocSec, Algor, 000000000
Pre-Sentient Algorithms, Algor, 2, 4, 3, 2, MilAlg, Cyber, 000000010
Super Tensile Solids, Solids, 1, 0, 5, 2, MatComp, Space, 000000000
Planetary Networks, PlaNets, 0, 4, 3, 1, InfNet, None, 000000000
Digital Sentience, DigSent, 0, 4, 3, 2, IndRob, MindMac, 000000010
Self-Aware Machines, HAL9000, 0, 4, 3, 3, NewMiss, DigSent, 000000010
Doctrine: Initiative, DocInit, 2, 0, 0, 4, DocFlex, IndAuto, 000000000
Doctrine: Flexibility, DocFlex, 2, 0, 1, 4, Mobile, None, 000000000
Intellectual Integrity, Integ, 0, 1, 3, 4, EthCalc, DocLoy, 000000000
Synthetic Fossil Fuels, Fossil, 1, 0, 2, 4, Chemist, Gene, 000000000
Doctrine: Air Power, DocAir, 3, 0, 3, 4, Fossil, DocFlex, 000000000
Photon/Wave Mechanics, DocSec, 3, 2, 2, 0, E=Mc2, Alloys, 000000000
Mind/Machine Interface, MindMac, 4, 0, 2, 2, DocAir, Neural, 000000010
Nanominiaturization, NanoMin, 1, 0, 4, 3, Magnets, SupLube, 000000000
Doctrine: Loyalty, DocLoy, 3, 0, 2, 2, Mobile, Psych, 000000000
Ethical Calculus, EthCalc, 0, 1, 3, 3, Psych, None, 000000000
Industrial Economics, IndEcon, 0, 0, 5, 2, Indust, None, 000000100
Industrial Automation, IndAuto, 0, 1, 4, 3, IndEcon, PlaNets, 000000100
Centauri Meditation, CentMed, 0, 0, 2, 4, EcoEng, CentEmp, 001000000
Secrets of the Human Brain, Brain, 1, 5, 0, 3, Psych, Biogen, 000000001
Gene Splicing, Gene, 0, 2, 4, 3, Biogen, EthCalc, 000100000
Bio-Engineering, BioEng, 0, 2, 3, 2, Gene, Neural, 000100000
Biomachinery, BioMac, 3, 1, 4, 1, MindMac, Viral, 000100000
Neural Grafting, Neural, 3, 1, 1, 1, Brain, IndAuto, 000000000
Cyberethics, Cyber, 1, 3, 4, 0, PlaNets, Integ, 000000000
Eudaimonia, Eudaim, 0, 0, 3, 4, SentEco, WillPow, 000000000
The Will to Power, WillPow, 0, 3, 1, 4, HomoSup, CentPsi, 000000000
Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000
Matter Transmission, Matter, 1, 0, 3, 2, NanEdit, AlphCen, 010000000
Centauri Empathy, CentEmp, 0, 1, 0, 6, Brain, Ecology, 000000000
Environmental Economics, EnvEcon, 0, 0, 4, 3, IndEcon, EcoEng, 000000100
Ecological Engineering, EcoEng, 0, 0, 3, 4, Ecology, Gene, 000000000
Planetary Economics, PlaEcon, 0, 0, 4, 3, AdapEco, Integ, 000000100
Adv. Ecological Engineering,EcoEng2, 0, 0, 4, 2, Fusion, EnvEcon, 000000000
Centauri Psi, CentPsi, 0, 1, 1, 6, CentGen, EcoEng2, 100000000
Secrets of Alpha Centauri, AlphCen, 0, 4, 0, 2, CentPsi, SentEco, 001001001
Secrets of Creation, Create, 1, 4, 1, 0, Unified, WillPow, 000000001
Advanced Spaceflight, Space, 2, 4, 2, 3, Orbital, SupLube, 000000000
Homo Superior, HomoSup, 3, 2, 1, 4, BioMac, DocInit, 000000000
Organic Superlubricant, SupLube, 3, 1, 2, 0, Fusion, Fossil, 000000000
Quantum Machinery, QuanMac, 3, 1, 4, 0, Quantum, Metal, 000000000
deleted, deleted, 0, 0, 5, 0, Disable, Disable, 000000000
Matter Editation, NanEdit, 1, 2, 3, 1, HAL9000, Solids, 000100000
Optical Computers, OptComp, 2, 4, 1, 0, Physic, Poly, 000000000
Industrial Nanorobotics, IndRob, 3, 1, 8, 1, NanoMin, IndAuto, 000000100
Centauri Genetics, CentGen, 0, 2, 0, 5, CentMed, Viral, 010000000
Sentient Econometrics, SentEco, 1, 1, 3, 4, PlaEcon, DigSent, 000000100
Retroviral Engineering, Viral, 4, 2, 0, 2, BioEng, MilAlg, 000110000
Orbital Spaceflight, Orbital, 0, 4, 3, 3, DocAir, Algor, 000000000
Progenitor Psych, PrPsych, 0, 2, 3, 4, None, None, 000000000
Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000
Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000
Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000
Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000
Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000
Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001
N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000
String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000
User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000
Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, ConSing, 000000000
You can see than in the first there's no "deleted" techs, in the second (original) there is two.
User tech has not been altered though..
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:22
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Here is the duplication of my tech tree from my alphax.txt:
#TECHNOLOGY
Biogenetics, Biogen, 0, 3, 2, 2, None, None, 000100000
Industrial Base, Indust, 2, 1, 3, 0, None, None, 000000000
Information Networks, InfNet, 0, 3, 2, 1, None, None, 000000000
Applied Physics, Physic, 4, 2, 1, 0, None, None, 000000000
Social Psych, Psych, 0, 1, 3, 2, None, None, 000000000
Doctrine: Mobility, Mobile, 2, 0, 0, 4, None, None, 000000000
Centauri Ecology, Ecology, 0, 1, 4, 5, None, None, 100000000
Superconductor, Super, 4, 2, 0, 0, OptComp, Indust, 000000000
Nonlinear Mathematics, Chaos, 4, 3, 0, 0, Physic, InfNet, 000000000
Applied Relativity, E=Mc2, 1, 3, 0, 0, Super, Subat, 000000000
Fusion Power, Fusion, 3, 5, 4, 1, Algor, Super, 000000000
Silksteel Alloys, Alloys, 2, 0, 3, 2, Subat, IndAuto, 000000000
Advanced Subatomic Theory, Subat, 2, 3, 2, 0, Chemist, Poly, 000000000
High Energy Chemistry, Chemist, 3, 1, 2, 0, Indust, Physic, 000000000
Frictionless Surfaces, Surface, 1, 3, 2, 0, Unified, IndRob, 000000000
Nanometallurgy, Metal, 1, 1, 0, 3, ProbMec, NavyAlg, 000000000
Superstring Theory, String, 3, 2, 0, 1, Chaos, Cyber, 000000000
Advanced Military Algorithms,MilAlg, 3, 0, 1, 2, AdapDoc, OptComp, 000000000
Monopole Magnets, Magnets, 1, 1, 5, 0, String, Alloys, 000000000
Matter Compression, MatComp, 3, 1, 2, 0, Metal, NanoMin, 000000000
Unified Field Theory, Unified, 4, 3, 0, 1, Magnets, E=Mc2, 000000000
Graviton Theory, Gravity, 3, 1, 0, 3, QuanMac, MindMac, 000000000
Polymorphic Software, Poly, 2, 3, 1, 0, Indust, InfNet, 000000010
Applied Gravitonics, AGrav, 3, 1, 0, 4, Gravity, DigSent, 000000000
Advanced Naval Algorithms, NavyAlg, 4, 0, 2, 1, DocInit, DocAir, 000000000
Quantum Power, Quantum, 3, 4, 3, 0, Surface, PlaEcon, 000000000
Singularity Mechanics, SingMec, 1, 4, 3, 0, Create, HAL9000, 000000000
Controlled Singularity, ConSing, 4, 1, 2, 0, SingMec, AGrav, 000000000
Temporal Mechanics, TempMec, 0, 1, 3, 2, Eudaim, Matter, 001000000
Probability Mechanics, ProbMec, 2, 2, 3, 2, DocSec, Algor, 000000000
Pre-Sentient Algorithms, Algor, 2, 4, 3, 2, MilAlg, Cyber, 000000010
Super Tensile Solids, Solids, 4, 0, 5, 2, MatComp, Space, 000000000
Planetary Networks, PlaNets, 0, 4, 3, 1, InfNet, None, 000000000
Digital Sentience, DigSent, 0, 4, 3, 2, IndRob, MindMac, 000000010
Self-Aware Machines, HAL9000, 0, 4, 3, 3, NewMiss, DigSent, 000000010
Doctrine: Initiative, DocInit, 2, 0, 0, 4, DocFlex, IndAuto, 000000000
Doctrine: Flexibility, DocFlex, 2, 0, 1, 4, Mobile, None, 000000000
Intellectual Integrity, Integ, 0, 1, 3, 4, EthCalc, DocLoy, 000000000
Synthetic Fossil Fuels, Fossil, 1, 0, 2, 4, Chemist, Gene, 000000000
Doctrine: Air Power, DocAir, 3, 0, 3, 4, Fossil, DocFlex, 000000000
Photon/Wave Mechanics, DocSec, 4, 2, 3, 0, E=Mc2, Alloys, 000000000
Mind/Machine Interface, MindMac, 5, 0, 2, 2, DocAir, Neural, 000000010
Nanominiaturization, NanoMin, 1, 0, 4, 3, Magnets, SupLube, 000000000
Doctrine: Loyalty, DocLoy, 3, 0, 2, 2, Mobile, Psych, 000000000
Ethical Calculus, EthCalc, 0, 1, 3, 3, Psych, None, 000000000
Industrial Economics, IndEcon, 0, 0, 4, 2, Indust, None, 000000100
Industrial Automation, IndAuto, 0, 1, 5, 1, IndEcon, PlaNets, 000000100
Centauri Meditation, CentMed, 0, 0, 2, 4, EcoEng, CentEmp, 001000000
Secrets of the Human Brain, Brain, 1, 5, 0, 3, Psych, Biogen, 000000001
Gene Splicing, Gene, 0, 2, 4, 3, Biogen, EthCalc, 000100000
Bio-Engineering, BioEng, 0, 3, 2, 0, Gene, Neural, 000100000
Biomachinery, BioMac, 3, 1, 4, 1, MindMac, Viral, 000100000
Neural Grafting, Neural, 4, 1, 2, 1, Brain, IndAuto, 000000000
Cyberethics, Cyber, 1, 3, 4, 0, PlaNets, Integ, 000000000
Eudaimonia, Eudaim, 0, 0, 3, 4, SentEco, WillPow, 000000000
The Will to Power, WillPow, 0, 3, 1, 4, HomoSup, CentPsi, 000000000
Threshold of Transcendence, Thresh, 0, 1, 3, 4, SecMani, TempMec, 010000000
Matter Transmission, Matter, 1, 0, 3, 2, NanEdit, AlphCen, 010000000
Centauri Empathy, CentEmp, 0, 1, 0, 6, Brain, Ecology, 000000000
Environmental Economics, EnvEcon, 0, 0, 4, 3, IndEcon, EcoEng, 000000100
Ecological Engineering, EcoEng, 0, 0, 3, 4, Ecology, Gene, 000000000
Planetary Economics, PlaEcon, 0, 0, 4, 3, AdapEco, Integ, 000000100
Adv. Ecological Engineering,EcoEng2, 0, 0, 4, 2, Fusion, EnvEcon, 000000000
Centauri Psi, CentPsi, 0, 3, 1, 6, CentGen, EcoEng2, 100000000
Secrets of Alpha Centauri, AlphCen, 0, 4, 0, 2, CentPsi, SentEco, 001001001
Secrets of Creation, Create, 1, 4, 1, 0, Unified, WillPow, 000000001
Advanced Spaceflight, Space, 1, 4, 2, 3, Orbital, SupLube, 000000000
Homo Superior, HomoSup, 3, 1, 2, 4, BioMac, NavyAlg, 000000000
Organic Superlubricant, SupLube, 3, 1, 2, 0, Fusion, Fossil, 000000000
Quantum Machinery, QuanMac, 3, 1, 4, 0, Quantum, Metal, 000000000
deleted, deleted, 0, 0, 5, 0, Disable, Disable, 000000000
Matter Editation, NanEdit, 1, 2, 3, 1, HAL9000, Solids, 000100000
Optical Computers, OptComp, 1, 4, 3, 0, Physic, Poly, 000000000
Industrial Nanorobotics, IndRob, 3, 1, 8, 1, NanoMin, IndAuto, 000000100
Centauri Genetics, CentGen, 0, 2, 0, 5, CentMed, Viral, 010000000
Sentient Econometrics, SentEco, 1, 1, 3, 4, PlaEcon, DigSent, 000000100
Retroviral Engineering, Viral, 2, 2, 3, 2, BioEng, MilAlg, 000110000
Orbital Spaceflight, Orbital, 0, 4, 3, 3, DocAir, Algor, 000000000
Progenitor Psych, PrPsych, 0, 2, 1, 4, None, None, 000000000
Field Modulation, FldMod, 4, 2, 0, 2, PrPsych, Ecology, 000000000
Adaptive Doctrine, AdapDoc, 5, 2, 0, 0, Poly, DocFlex, 000000000
Adaptive Economics, AdapEco, 0, 1, 5, 2, PrPsych, IndEcon, 000000000
Bioadaptive Resonance, Bioadap, 5, 2, 0, 0, FldMod, CentEmp, 000000000
Sentient Resonance, SentRes, 5, 2, 0, 0, Bioadap, CentPsi, 000000000
Secrets of the Manifolds, SecMani, 0, 5, 4, 2, SentRes, AlphCen, 000000001
N-Space Compression, NewMiss, 4, 0, 2, 0, Orbital, BioMac, 000000000
String Resonance, BFG9000, 8, 0, 0, 0, SecMani, ConSing, 000000000
User Technology, User, 0, 2, 0, 0, Disable, Disable, 000000000
Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, ConSing, 000000000
Advanced Naval Algorithms is buried about a third of the way in. I'm pretty sure the pre-requisites and following techs are aligned correctly. Still, when I try to run the game I get the error messages in Chassis in some invisible line, badweapkey and badarmkey in script.txt, as well as duplicatetech error message in the same script.txt.
So if inserting a new tech is possible I'm overlooking something obviously. Do I have to create a graphic file for the new tech or something?
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:22
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For some reason, BinTravkin's suggestion worked, though I really don't see how the end result was any different. I loaded an earlier version of alphax.txt (not the original from the CD; I've made too many alterations that would be lost) from my backups and then inserted Advanced Naval Algorithms into the first "deleted" tech slot in the tech list, aligned the cooresponding prerequisites and descendant techs, abilities, and facility, and viola, I have a new tech! It even included my techlong and techshort I wrote up in the appropriate .txt files, uses one of the unused Santiago .wavs in the game (how serendipitious! ), and uses that cool Controlled Singularity graphic. Outstanding! Now I've bridged the naval gap betwixt Doc: Initiative and NanoMetallurgy. It's nice when tinkering works. Thanks BinTravkin and all! 
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