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General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:22
  Old Post 25-02-2005 02:46
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quote:
Originally posted by Sandman


Oh yes they can! The Gift of Reason spell allows you to turn any unit into a commander. It's a rather expensive spell, though.

Really? wow. I must of missed that spell.

Still, there should be some more conventional way of promoting a unit like that.

My games:

[quote]The space strategy game that has all players starting on the same homeworld, with all the politics that brings.


I was thinking about a similiar thing aswell. It could be cool to have a sci-fi game set solely in the Sol system, rather than the entire galaxy. Have the different factions be made out of regional coalitions on earth, corporations, and "grass-roots" political movements. There could be colonies on the other planets, space stations, ect... sort of similair to empire of the Fadin Sun, only kept in check a bit, and probably some space stations and such aswell. The game could be set at the start of space colonization, or it could start with colonies and space stations already established, with all the politics that go along with them...

quote:
A fantasy game that involves horseback exploration and combat, with steppes being the dominant terrain. Preferably 'light' fantasy; no omnipresent magic, no dozens of non-human races. You'd have set-piece battles and chase scenes as part of the story.


That sounds promising, too.

quote:
Another fantasy game where you don't play a person, but a sentient magical sword. Instead of the warrior changing his sword, you change the warrior! And of course, you're stuck in stone or at the bottom of a lake as hundreds of years pass, and the world changes around you. This could work as either light or heavy fantasy; my personal preference is for light, I just find such worlds more interesting. Eternal Darkness achieved something like this.



This, I don't find such a good idea... although, if it was done right, it could be really great (but that's true of most things, really). You're thinking of it as a sort of adventure game, right?

quote:
Yet another fantasy game. This time, the setting is a city under siege. This setup allows for lots of violence in a convincing context, rather than 'encounters' or dungeon crawling. As the game progresses, you have lots of subplots within the besieged city (finding traitors, investigating intrigues, etc), as well as regular combat on the walls. Parts of the city get closed off as the besiegers press onward, and other parts get opened up. Once, you'd be forbidden from entering the palace grounds... now, it's the only part of the city left in your hands, crammed with refugees, as the enemy prepares for the final assault.


Sounds like a good setting for an RPG, and also something that you could probably make reasonably well in NWN.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:22
  Old Post 25-02-2005 02:47
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Apart from Clash, a RPG where there is a random plot so you have replay value. It should be possible to construct plot elements so you can have alternate stories and places when you start a new game. With the same level of interaction with the world as NetHack, and three different ways to do everything: fight, talk or sneak. And definitely turn based combat please.

Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:22
  Old Post 25-02-2005 11:57
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quote:
Have you played Crusader Kings and Europa 1400: The Guild?

CK yes, Europa 1400 no.

quote:
Neither are exactly what you're suggesting, but they both are based on the idea of playing as a dynasty and involve a fair bit of politics and intrigue.

Right, but CK was pretty light on the internal intrigue. The only time you had to worry about your vassals is when you get a shitty king and you have to bribe them en masse to keep 'em loyal. Lot of good ideas but not developed enough.

quote:
A sort of a cross between Civilization and King of Dragon Pass.

What's King of Dragon Pass?

quote:
If that idea is embraced by the tribe, it could then become an integral part of the tribe's character - metal smithing could become a cherished tradition, and the people could end up being renown throughout history for being master metal workers.

Sounds interesting, much better than half-assed culture in Civ III.


quote:
Basically I want a MoM 2 with more of everything

Hell yeah. I love that game silly dispite the horrific AI and the crappy balancing, its just so damn fun and replayable. A GOOD MOO sequel would be nice too

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:22
  Old Post 25-02-2005 17:45
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quote:
Originally posted by Boshko

What's King of Dragon Pass?


http://www.a-sharp.com/kodp/


It's a great game, a sort of adventure/roleplay/strategy game hybrid, and it works sort of like what I was describing. (only a bit more "lite" than I would imagine a civ game of the same nature being)

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:22
  Old Post 25-02-2005 20:25
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quote:
Originally posted by Boshko


Right, but CK was pretty light on the internal intrigue. The only time you had to worry about your vassals is when you get a shitty king and you have to bribe them en masse to keep 'em loyal. Lot of good ideas but not developed enough.


Try playing CK with a more care-free roleplaying attitude. If you go through pain staking measures to ensure you always have a great leader, and your vassals are always loyal, it does tend to get boring.... but take part in some inbreeding, let your king go insane, try to grab power from vassals, assassinate rival kings, ect.. and it gets alot more interesting.


In my current game (while doing all of the above) I'm having alot of fun. I had a great leader that had a diplomacy value of 15 and all the traits of a just/nobel leader and during his reign my dynasty came to rule over two kingdoms. But the next heir was bit of a crude and paranoid leader, and only had a diplomacy of 2 (made even worse by the negative effects of his traits on loyalty) Only a month after he was crowned, a duchy rebeled, and then another, and another one... he spent his entire reign fighting rebeling vassals and weeding out every vassal and courtier disloyal to him.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 25-02-2005 20:30
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I'd like to see a space empire building game set in the B5 universe.

What about a strategy game based on time travel?

I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:22
  Old Post 26-02-2005 00:37
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My dream game is this...

Set in a post apoc/Fallout type world, with game play similar to Master of Magic, but not the same.

You could pick from a list of different factions: surviving soldiers, corporate types, researchers, towns people, etc, each would have a list of units and building they could build, and they would try to recruit, purchase, subdue surviving pockets of humanity to further their goals...

It would have an RPG element to it because if you burnt down a village it would cause weak villages to fear you and strong villages to resist you. Compared with sending in doctors to help treat sickness, which would cause surrounding villages to want your help. The game would have units and heros. Heros could perform special missions, like send a charismatic hero to forge a temporary alliance against your enemies, or carry out an assassination.

The combat would happen in real time, and would involve units and vehicles. I imagine it looking something like a fully 3/d version of the close combat series (i only played the first two though, maybe later ones looked better). However, mission wouldn't be all about combat though. Raiding cities, which could have violent gangs in a more "realistic" imagining of a post apoc world, or zombie hordes in a more scifi vision, would have a quest like feel to it. Something like one of the missions in starcraft where you didn't build any units. Resources including food, water, medical supplies, fuel, weapons/ammo, and people would be at a premium. Waste your supplies and your only hope is human wave tactics with sharpened spears.

It could have real or random maps, and have randomly generated quests to give it replayability. Something like in some games all of the fledging factions might face a strong threat from a small army of fundamentalist survivors, to starts where wandering heros (who are moving around on the map, stopping at villages, etc) know the location for a secret base full of supplies, but they will only help you if you fit into their randomly created personality goals. Like some would help you if you are trying to Peacefully recreate the world, and would take convincing if you use the last of the guns to create a fascist state. Whereas others would want to join you if you were strong. Your main character would appear on the map, and creating that character would involve something like tropico's system. You pick a background and personality traits which include both strengths and weaknesses.

I have more thoughts on it, but that's all I need to get into I guess.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:22
  Old Post 26-02-2005 07:22
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One could be similar to a World in Flames type WWII game, but is modelled with greater details on many levels. You usually play at the top level as one of the nations, but you can move down to a War in Europe level (moving individual divisions around and deal with logistics), or further down to Panzer General 3 level, or even all the way to Steel Panthers or Advanced Squad Leader level. Many factors will be taken into considerationn, such as unit experience, logistics, productiion, espionage, partisians, foreign aid, diplomacy, etc., etc.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:22
  Old Post 26-02-2005 22:04 Visit Asmodean's homepage!
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quote:
Originally posted by The diplomat
I'd like to see a space empire building game set in the B5 universe.

What about a strategy game based on time travel?

I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.


Yeah...time travel is a concept I would like to see used more in strategy games.

Asmodean

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:22
  Old Post 26-02-2005 23:53
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quote:

I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.

You know one of the scenarios of Test Of Time has time travel? I can't remember which one it is from memory, but you start on the modern day map and have to manage up to 4 times (middle age, modern, futurist and post apocalypse) at the same time. I think that's an official scenario, too.

Dis is offline Dis
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Las Vegas, Nevada
Feb 2000
time: 21:22
  Old Post 27-02-2005 00:16 Visit Dis's homepage!
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seems to me time travel would be very difficult to implement in a strategy scenario.

DrSpike is offline DrSpike
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Sep 2001
time: 05:22
  Old Post 27-02-2005 00:49
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Not really just reload.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:22
  Old Post 27-02-2005 01:39
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quote:
Originally posted by LDiCesare

You know one of the scenarios of Test Of Time has time travel? I can't remember which one it is from memory, but you start on the modern day map and have to manage up to 4 times (middle age, modern, futurist and post apocalypse) at the same time. I think that's an official scenario, too.


I always thought test of time was basically an ugly graphics mod for Civ2. The only instance of multiple maps I remember was the the "cloud map" in the fnatasy scenario, that I thought was pretty cool. I might have to go back and try out some of the other scenario...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 27-02-2005 02:01
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quote:
Originally posted by quantum_mechani
A game set in David Brin's Uplift War universe could be very good.


You want hellish and personal space war? Go out looking for this here!

Granted it's only RTT, but it's a start and you might be able to mod your own races and ships in it.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:22
  Old Post 27-02-2005 02:02
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And that scenario even has a 'just reload' option. Once you reach a certain stage in the game, you get a choice to do, and if you pick one option, the game tells you "Well, stop that game and start this new one". History has been changed and you get to start in an (even more) alternate history.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:22
  Old Post 27-02-2005 02:27
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quote:
Originally posted by GeoModder


You want hellish and personal space war? Go out looking for this here!

Granted it's only RTT, but it's a start and you might be able to mod your own races and ships in it.

Are we talking about the same Uplift War? Space combat (IMO) was never a big part of the series. What seemed interesting from a game perspective was navigating the millenniums old galactic bureaucracy. A bit like Emperor of the Fading suns, only the government would not be as feudal. Also having the option of researching from the Galactic Library vs. researching on your own would be fun choice. And of course the fight to find new client species for your race to uplift...

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 27-02-2005 02:38
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quote:
Originally posted by Sandman
Another fantasy game where you don't play a person, but a sentient magical sword. Instead of the warrior changing his sword, you change the warrior! And of course, you're stuck in stone or at the bottom of a lake as hundreds of years pass, and the world changes around you. This could work as either light or heavy fantasy; my personal preference is for light, I just find such worlds more interesting. Eternal Darkness achieved something like this.
This reminds me of JH Brennan's Demonsword series in whihc there's a sentient magical sword.

This is a good idea and definitely merit some looking into.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
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  Old Post 27-02-2005 02:46
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Dream game 1: A kind of uber-Sim Earth, using the much more powerful computers we have now to have more realistic geologic, atmospheric, and biological models, incorporating new discoveries about climates past and present, geology, geochemistry, ecology and paleoecology, plus a richer interface with a 3-d globe instead of a flat map.

Dream game 2: a futuristic, MoO-like game with sim-like features.

Dream game 3: Put the ENTIRE D&D and AD&D universe in a single computer game.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:22
  Old Post 28-02-2005 01:05 Visit Asmodean's homepage!
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quote:
Originally posted by DrSpike
Not really just reload.




Asmodean

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:22
  Old Post 28-02-2005 02:08
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quote:
Originally posted by Odin

Dream game 2: a futuristic, MoO-like game with sim-like features.


Explain this further if you can, that's a pretty vague description

(Toilet training darloks? )

quote:
Dream game 3: Put the ENTIRE D&D and AD&D universe in a single computer game.


As a MMORPG, NWNesque server based game, or as a single player campaign?

As I see, if you made a MMORPG out of it you could represent it to it's best potential, but the players aren't going to live up to it, and there will be next to no roleplaying within a year (if there's even any to start with).

If you make it a single player game, it would be hard to make use of the entire universe, even across multiple campaigns.

If you make it a server-based multiplayer game, there would presumably be a large modding community that they could take advantage of the entire universe provided to them - but in only small pieces at a time, and it still would not live up to the potential of a MMORPG.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 28-02-2005 03:20
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Its a dream game. It would have dream players

-Jam

Dis is offline Dis
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  Old Post 28-02-2005 03:30 Visit Dis's homepage!
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a dream d&d game for me would be single player. but the NPC's would have an AI that could act real, but wouldn't be obnoxious like real people in a MMORPG.

and it is a dream game. So we are allowed to believe that a game could be released with all the D&D content, including alternate planes and such.

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 28-02-2005 05:52
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RPG wise, my dream game would be Morrowind crossed with ... something with a better combat system (not more complex, necessarily), and cooperative multiplayer.

Action/rpg wise, would be something like a Discworld game - wouldn't have to be set in it, but it's convenient. Like someone said up above, with the city under siege, but not (necessarily) under siege; just most of the action takes place in the city, with criminals, shopkeepers, political intrigue, etc., and some action outside - sporadic quests to do something important, or just explore outside (possibly go to other cities). There would be discrete portions that are RPG and that are Action; most of the action happens outside. A lot of non-combat based RPG elements inside the city, however; perhaps you are one of various jobs, like shopkeeper, where you have to do things inside the city; or you can be a member of a guild (thieves' guild, wizards' guild/UU, etc.) ...

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:22
  Old Post 28-02-2005 13:18
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quote:
Originally posted by GeoModder
You want hellish and personal space war? Go out looking for this here!


How's the game? I saw it in a store, but I had no idea how good (or bad) it is.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:22
  Old Post 28-02-2005 16:57
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You pretty much nailed one of my perfect games, Asmodean. I've loved kingdom sims ever since they created the very simplest ones where all you could do was plant crops, build houses and keep the dy_ke from flooding. (stupid swear filter, really.)

My second 'must have' game is near future space activities. I would like to play a game where you explore how humanity could set up space stations, asteroid mining operations, terraform mars and so on, based on genuine science and practical economics. The culmination could be successfully launching a viable colony ship to a habitable planet around another star. It would be fun if there were unusual events too, so games could play out a bit more like Alien Legacy if you chose.

My third (ok, I'm greedy) is similar to the 'everything DnD' RPG concept. I would like Fallout 3 to be open ended, so that at the end of whatever great plots they put you through, you remain active. The wasteland settlements are always going to need messengers, fixers, medical assistance, warriors and more, and you could supply that. Some might choose to work tirelessly for one settlement, watching it blossom into a thriving civilisation, others might just travel the wastes as a hired gun.

duke o' york is offline duke o' york

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Oct 2001
time: 05:22
  Old Post 28-02-2005 17:19
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Live action Ape Escape would be really funny! Except when you died.

Barinthus is offline Barinthus
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A Magical Moment...
Jan 2004
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  Old Post 28-02-2005 21:43
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My dream game would be the one in which you get to play Barney the Purple Dinosaur and the world is being threatened by evil Teletubbies. Due to your immense powers, you are prohibited by some divine being to intervene directly so all you can do is go all over the place spreading your love in order to brainwash children and inspire them to take up the fight.

Dis is offline Dis
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  Old Post 28-02-2005 22:32 Visit Dis's homepage!
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quote:
Originally posted by Grumbold
You pretty much nailed one of my perfect games, Asmodean. I've loved kingdom sims ever since they created the very simplest ones where all you could do was plant crops, build houses and keep the dy_ke from flooding. (stupid swear filter, really.)

My second 'must have' game is near future space activities. I would like to play a game where you explore how humanity could set up space stations, asteroid mining operations, terraform mars and so on, based on genuine science and practical economics. The culmination could be successfully launching a viable colony ship to a habitable planet around another star. It would be fun if there were unusual events too, so games could play out a bit more like Alien Legacy if you chose.

My third (ok, I'm greedy) is similar to the 'everything DnD' RPG concept. I would like Fallout 3 to be open ended, so that at the end of whatever great plots they put you through, you remain active. The wasteland settlements are always going to need messengers, fixers, medical assistance, warriors and more, and you could supply that. Some might choose to work tirelessly for one settlement, watching it blossom into a thriving civilisation, others might just travel the wastes as a hired gun.


be careful what you wish for . I'm sure you will end up with an open ended game. Very much like Morrowind in fact. That is, if Bethesda is still making fallout 3. In Morrowind, you can continue doing anything you want after finishing the main quest.

Adagio is offline Adagio

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Jun 2001
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  Old Post 28-02-2005 22:36
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Why do you say "be careful what you wish for"?

Open ended

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:22
  Old Post 28-02-2005 22:50
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My ideal game would be based on the Grand Theft Auto series. I would build off of the success of GTA: San Andreas. At minimum, I'd like to see 5 major cities, plus countryside areas, maybe a desert setting, and a mountain/forest setting. This game would be on PC since consoles suck. And I'd like to see, in addition to the normal single player campaigns of the GTA series, a massive online multiplayer game mode. In this mode, you can play either as a criminal, or a law enforcement agent, stopping other players from committing crimes. You could be a cop patrolling the streets in a cop car, or maybe an FBI agent busting big time crooks. Or, as a criminal, you commit crimes (random) or work for a criminal organization, working your way up to the top.

I'd like to see the ability to recruit other players into an organization, or create your own. Part of the missions would be major crimes, or even getting into wars with other organizations.

 
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