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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:22
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quote: Originally posted by Sava
My ideal game would be based on the Grand Theft Auto series. I would build off of the success of GTA: San Andreas. At minimum, I'd like to see 5 major cities, plus countryside areas, maybe a desert setting, and a mountain/forest setting. This game would be on PC since consoles suck. And I'd like to see, in addition to the normal single player campaigns of the GTA series, a massive online multiplayer game mode. In this mode, you can play either as a criminal, or a law enforcement agent, stopping other players from committing crimes. You could be a cop patrolling the streets in a cop car, or maybe an FBI agent busting big time crooks. Or, as a criminal, you commit crimes (random) or work for a criminal organization, working your way up to the top.
I'd like to see the ability to recruit other players into an organization, or create your own. Part of the missions would be major crimes, or even getting into wars with other organizations. |
sounds like it could be a good mmorpg. I'm surprised they haven't done this already. Possibly because the programmers are mostly programmers for consoles. I don't like mmorpg's, but it could be interesting to enforce the law. Who doesn't want to be judge, jury, and executioner? .
And there would be less criticism of the game because you could play as the good side as well as the bad side.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:22
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quote: Originally posted by General Ludd
I always thought test of time was basically an ugly graphics mod for Civ2. The only instance of multiple maps I remember was the the "cloud map" in the fnatasy scenario, that I thought was pretty cool. I might have to go back and try out some of the other scenario... |
there are three scens that come with the game that have multiple maps. There Civ2 extended, where you play to the end of Civ2 , build a spaceship, and get an alpha centauri map (lousy scen, even if you arent spoiled by SMAC) a sci fi game with 4 maps - Funestis, the platforms above funestis, Nona, and Naumachia. You start on Funestis, and as you develop tech you open up new maps, giving you greater resource access. And theres teh Fantasy game, with a cloud world, undersea world, and underground world, as well as surface - each race has advantages in one world.
The time travel scenario was done by the Microprose designers, but was released via the internet. its called Time threat Paradox - its about the coolest thing ever done with TOT. Find it at the Cradle of Civilization site.
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Odin
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Biology Nerd at Minnesota State University Moorhead
Sep 2000 time: 23:22
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quote: Originally posted by General Ludd
Explain this further if you can, that's a pretty vague description
(Toilet training darloks? )
As a MMORPG, NWNesque server based game, or as a single player campaign?
As I see, if you made a MMORPG out of it you could represent it to it's best potential, but the players aren't going to live up to it, and there will be next to no roleplaying within a year (if there's even any to start with).
If you make it a single player game, it would be hard to make use of the entire universe, even across multiple campaigns.
If you make it a server-based multiplayer game, there would presumably be a large modding community that they could take advantage of the entire universe provided to them - but in only small pieces at a time, and it still would not live up to the potential of a MMORPG. |
The MoO-like game would has less ephasis on war and more emphasis on things like the economy, diplomacy, politics, etc. Basically a futuristic nation simulator.
The D&D would be a MMORPG, and don't be so pessimistic, Ultima Online was successful for years.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:22
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quote: Originally posted by quantum_mechani
Are we talking about the same Uplift War? Space combat (IMO) was never a big part of the series. What seemed interesting from a game perspective was navigating the millenniums old galactic bureaucracy. A bit like Emperor of the Fading suns, only the government would not be as feudal. Also having the option of researching from the Galactic Library vs. researching on your own would be fun choice. And of course the fight to find new client species for your race to uplift... |
Yes, we're talking about the same universe. Including all the things you mentioned would be cool and give an almost endless supply of mission possibilities on space war, diplomaty, scouting out and so on (the civilisation is billions of years old for something eh?).
I had it more on the warfare side as it comes in the second and third book of the series, that's all.
quote: Originally posted by Urban Ranger
How's the game? I saw it in a store, but I had no idea how good (or bad) it is. |
Oh, I'm more or less addicted so can't be really objective about it. If your computer is on the better side of the graphic card department you'll be hooked to your screen for sure. I love the story they're bringing in the campaign, it goes rather deep IMO. There's a difficulty level for everyone, from the hard core gamer to the more casual one and multiplayer can be reeeeally brutal but also satisfying. 
It's modders paradise as well, but one need some experience/knowledge in programming and scripting to make a good mod or mission.
With the retail now out in the States there's new life coming in again.
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Brent
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Combine the Civ, SimCity, Zork, GalCiv, MOO, Star Trek Armada, Starfleet Command, Dune, Risk, Axis and Allies, Chess, Settlers, Call to Power and SMAC games with SimEarth, SimLife, Colonization, BotF, SWRebellion, STNewWorlds, and Starfleet Academy.
The game would be a TBS, at least mainly. It would basically be an umbrella game system with licensed products for things like Trek, SW, Dune, and LotR. It would be most like Civ, if you want to get more specific, Civ2.
There would be individual segments of the game that would take no longer than eight hours each: Create the universe for one, create a galaxy, create a star system, guide the prehistory of a planet, run through recorded history to the present for Earth, similar segments for other worlds, run through an interstellar era. You could run in detail a specific city at any point in history on any world.
Each would in a sense be a complete game, and scores would be recorded for each. Each galaxy would be part of the previously created universe and so on. It would be infinitely and intuitively moddable, you could make parts of it very simple or very complex, with varying degrees of abstraction.
The game would be appropriate for all audiences. There would be a text only mode, and tentatively no part of the game would require graphics better than Civ2. You could play single player or hotseat, or on handheld consoles, and you could play multiplayer on one machine with multiple monitors.
Importantly, you could play TBS civlike scenarios for Dune, LotR, Vulcan, Qo'nos, Bajor, Andor, Tatooine, Coruscant, etc. You could play GalCivlike scenarios for Star Trek (Alpha, Gamma, or Delta Quadrant), Star Wars, the Asimoverse, etc.
There would be time travel and you could play one civlike segment involving multiple worlds, any of them could be earthlike or not.
Every cultural group in recorded human history would be available as a civ, and there would be realworld religions. There would be individual maps available for every continent and country on Earth, and the capital of every nation, State of the United States, and hundreds of additional cities. You could scan in any map and convert it for use in the game. Included maps would be scalable.
Every feature in every Civ and Call to Power game plus Colonization would be available as options, including scenarios. There would be dozens of biblical scenarios.
You could play on actual maps of the Star Wars and Star Trek universes and individual regions, planets, and cities therein.
You could combine predefined elements such as real world and established maps from fiction and civilizations with random or custom ones, so you could play star trek or star wars races on a random or custom fantasy planet or in a random interstellar setting or play random or custom civs on an etablished star wars or star trek planetary or interstellar map. You could preferably combine elements of one established fictional setting with another.
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Brent
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The whole idea is for a *dream* game, after all.
aside from the licenses, with technological deflation/ more and more for the same amount of money, maybe $60 would be possible in, say 15 years? Particularly when the price goes down after the game gets old?
As for the licenses, I'm sure Tolkien/ Lucas/ Viacom etc would never stand for something using all of them like that.
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Etherlark
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quote: How about Fantasy: Total War with a Civ-style city interface, workers to build roads/irrigation/forests/mines actually on the map, that would then show up in the 3D battles, more detailed character development. I mean Fantasy: Total War should have heros like in MoM that are more powerful than entire armies. I want to research spells in my tower too, and send my heros on quests to find magic items. And make magic items for them as well!
Of course a random map generator too.
Basically I want a MoM 2 with more of everything, and a civ-like city building interface, a Total War battle set-up and I would be happy.
-Jam |
You've described Age of Wonders: Shadow Magic almost exactly. No 3D battles, but tactical turn-based ones. Otherwise, you've got it.
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