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Mead
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Please understand that this might be a little premature, but
Could the rules be clarified as to the status of refugees?
I was unable to see how they are dealt with.
Mead
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arginine
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A ruling on the status of refugees would nice.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:23
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Edited in light of the post below.
Last edited by GeoModder on 26-02-2005 at 19:58
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Maniac
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Gent, Belgium
Jul 1999 time: 06:23
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quote: Originally posted by Mead
Please understand that this might be a little premature, but
Could the rules be clarified as to the status of refugees?
I was unable to see how they are dealt with.
Mead |
Why don't you sign a peace treaty with us? Then this wouldn't an issue.
quote: Originally posted by Drogue
There's isn't a set ruling yet. My personal preferance is that refugees will be allowed to join the conquering faction, as they have been taken over by them, or after a set period (5 turns?) they may join any other faction, as if they have escaped. This is to allow that the conquering faction has access to the faction they conquered, so should get the benefits from their knowledge on other factions if they can, however other factions should not get this knowledge. It's to go with realism without unbalancing the game.
However I will poll later tonight for people's opinions on it. |
Something I suggested before the start of the ACDG: how about, for a certain faction's refugees to be able to flee to another faction, they have to move a colony pod in or next to a base of the faction they want to move to? That way wars would get another dimension, and for example the losing faction would try to build ships and CPs at all cost to try to flee away before it's too late, while the conquering faction could try to block the enermy coast to prevent anyone escaping to another faction. 
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arginine
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Since the Morganites aren't dying yet (I don't know how the war's turning out, aside from the leveling of the PTS).
I would have the easiest case of joining the Federation, saying I was captured in the raid on the PTS.
On the other hand, since I've been missing for over 10 years, it could be said that I hid on a trade vessel and can thus reappear in a faction that the Corporation has contact with.
A single person is a lot easier to move around than a group of people and could be lost easily on planet. Heck, the person could have been abducted by aliens and then dropped off somewhere else.
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arginine
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I have NOT ruled out rejoining the Corporation. I am deciding which faction I want to join. Morgan Industries is one the factions under consideration.
I am also sensitive to wisecracks about my experiences at the hands of the 'Progenitors'.
Last edited by arginine on 04-03-2005 at 00:42
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arginine
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My character was 'abducted' by aliens. He thus recieved rectal probing...
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Mead
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How does this sound?
Refugees can join any Faction that the dying faction was pacted with for at least 3 turns (to prevent any Pact flipflops; kinda like SE flipflops).
Kinda like the refugees were vacationing in their pactmates territory at the end of their own faction.
Mead
PS
Also there is a far lessor danger of members taking info to the pactmates that the pactmates did not already know.
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