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1889 is offline 1889

King
Limbo
May 2004
time: 22:22
  Old Post 24-02-2005 08:18
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3750 - 3500 Bc Tired of ads?

Does some one else want to play the turns? You may not like my orders.

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Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:22
  Old Post 24-02-2005 21:25
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And 1889 has officially quit!

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 24-02-2005 22:19
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If Nuc doesn't, then send it to me. You should have my email addy.

--Togas

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:22
  Old Post 25-02-2005 07:16
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Full PM-box? Change here!

Okay, I give up. Whenever I download a save, and try to play it, it just doesn't work, and a window pops up telling me that it isn't a proper 32-bit application.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-02-2005 09:06
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what is the password then?

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:22
  Old Post 26-02-2005 09:18
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Count.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-02-2005 09:19
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case sensitive...
???

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-02-2005 09:44
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3700 BC

  • First issue, I would propose to switch the citizen from Transylvania to the grassland where the worker just completed road. And put on cow the citizen from Assamines. This way we get:
    2-1-2
    3-2-2
    instead of:
    3-2-2
    2-0-1

    We loose this additional gold to corruption, but we have better usage of food. Transylvania needs 4 food for growth, and since we cannot have +4 it is better to have 2 x 2 instead of 2 x 3, and loose 2 excess food. This food will help Assamines. We also get total 1 shield per turn more.
  • What to do with the worker - question mark is placed there.
  • Worriors and Curragh as proposed. Any other ideas?
  • We get Pottery next turn - just 9 gold needed for that. The switch proposed in the first point here does not obstruct that.

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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-02-2005 10:12
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Avatar Enlargement: We've got the solution

Regarding that worker, I think of joining that worker on grassland and making a mine there. if there are more than two points of a resource that early in the game - one get lost. Mine will give us 2-2-2

What is file name standard for Ankh-Morpork?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 26-02-2005 20:17
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3700 BC - end turn

  • A lot happened this turn, quite interesting and probably requiring some revisions. First We saw a green border, which is the most probably Desolation Row team? See the attached screen. We may have contact next turn if there is a unit in sight. I would follow to hills again fo revealling their city.
  • Curragh revealed two whale tiles. They are very good in food, production and shield. Thus I would propose the following setup of new cities in the region just to cover all these tiles, and leave no outside city radius.
  • We get Worrior in Asamines in 3 turns, growth in around 5 turns - if all goes right. Transylvania gets growth in 2 turns.
  • Mine started, ready in around 2 turns.

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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 27-02-2005 00:40
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Don't move next to the green border. We don't want them seeing us just yet. It's rather distressing to be this close to a team this early and I'd like to prolong contact until we have more than 2 warriors. I'll discuss this more in my thread.

Move the northern warrior east, to the hill. He will then continue in a counter-clockwise direction around the green team to scout their borders and make contact with them to the EAST of their civ ... and thus make them believe that we are east of them, not south.

The southern warrior found snow and should east west, to the mountains and then probably circle around to the north to explore our desert/floodplain region.

Send the curragh east.

Oh, and we need to irrigate the floodplains near Assimites.

With the dual whale discovery, we definately should move the peninsula city up to the hill so that it can use both whales.

--Togas

p.s. Thanks for taking over and playing the save.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-02-2005 10:46
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quote:
Originally posted by Togas
Don't move next to the green border. We don't want them seeing us just yet.

On the other hand - they may discover us.
Also, they might have sent a unit south, the same way we sent it north - this way they may even pop that goody hut befor us...
----------
Any other proposals comments?
All your points are very good, Togas.

Last edited by mart7x5 on 27-02-2005 at 11:06

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-02-2005 23:03
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3650 BC

  • First and foremost we have the first scientific breakthrough. Pottery has been discovered, and we started writing. I set 100% science, what gives us 12/turn and Writing ready at this rate in 19 turns.
  • Transylvania grows next turn. I switched Barracks to Granary - that was the plan I believe.
  • Warriors - as Togas proposed.
  • What to do now or next turn with that southern worker? Mine on that shield grassland?
  • Due to completion of road to Tzimisce there is no corruption there now!
  • Curragh east
  • It seems newest city in south we will have on that hills - so fishermen can get those whales.


I will play the turn shortly like in 20 minutes and forward it, if there is no more votes.

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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 27-02-2005 23:42
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Help yourself to an AD-FREE life

3650 BC sent, I have to leave for work.
End turn details when I'm back

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 28-02-2005 01:02
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To the East of Tzimisce there's a bonus grassland that needs to be mined before the city grows to size 2.

I recommend that our next city be W, NW, NW of Assamites, on that plains in the midst of the floodplains. We need to build in this area very soon as the Persians to the north may try to expand there.

--Togas

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:22
  Old Post 28-02-2005 05:10
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When are we planning to pop the goody huts?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 28-02-2005 10:01
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3650 BC - end turn

  • Unfortunately, our neighbors are somewhat more to the east than expected. Green border is enhanced on the attached screenie to show better where it is. As you can see, the guessed cities are as shown. I think the warrior could move to one of the 3 locations shown, with my preference to 2 most south. When we have that new warrior in Assemite - it could help contain possible barbarians unrest. Also this will show if they have actually any warrior there near that goody hut.
  • I agree, that the city near flod plains north is necessary ASAP. Preferably, in order to get short settler travel times this could be acomplished by settler built in Assemites. Maybe when that new warrior is ready there? We will have to see about the growth, if it is fast enough.
    The settler from Tzimisce may go to that hill - whales location and establish city there.
  • As proposed, the worker which just completed that road to Tzimisce may go to the bonus grassland and build road and mine.
  • Southern warrior - maybe to the hills as indicated?
  • Curragh - sailing east...

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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 01-03-2005 01:57
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Given the new border, we have to settle cities in the north-east region ASAP. Tzimisce's next warrior needs to guard our capital, and the one after that needs to guard Tzimisce, so we have no new scouts for a while. Our northern warrior is going to have to adjust his search to a south-east pattern, and we probably should pop that goodie hut before the Persians find it.

I recommend that we put off the peninsula city for a while, as it will not aid us in our early expansion or building, it won't be productive until a temple or library is built there. Let's focus on settling and protecting the northern border.

--Togas

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 01-03-2005 03:21
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Any other proposals, thoughts, comments?

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:22
  Old Post 01-03-2005 04:56
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The hut in the north needs to be popped soon, before Desolation gets to it, though preferably after we have a warrior in/near Assemites and Transylvania, just in case we pop bars. The hut to the south can wait for now.

The penninsula city can wait, too; the north needs to be settled first. I suggest we settle the floodplain city first...

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:22
  Old Post 01-03-2005 08:21
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Avatar Enlargement: We've got the solution

Ugh.

Thats unfortunate.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 01-03-2005 08:29
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quote:
Originally posted by asleepathewheel
Ugh.

Thats unfortunate.

Might be worse - like 10 swordsmen 2 tiles away from our settlers the very first turn...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 02-03-2005 11:17
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The turn is in.
We have a conference in town
There was a reception
I met friends
We had some beers
and turn is in........ What a timing
Screenies in prep....

todays motto:
Don't drink and drive turnplay

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 02-03-2005 17:20
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3600 BC

  • Finally there is a city with population of 2. I propose to place back a citizen from Transylvania on the cow tile. Then we have that mine done. This gives us 5 shields in capital. Growth in 7 turns. We may have a warrior by then - and have 3 citizens able to work.
  • Workers - this time 2 to move - as shown. To prepare a road and mine near Tzimisce and a road to flood plains, but first going through plains.
  • Curragh - east - as on the screenie
  • Warrior on the north may go to the goody hut by the route giving him chance to avoid contact. And some remark about our neighbours - map is actually small. I start to think that many others are also in such close proximities. We will see later.
  • Warriors, which are built in Assemites - 1 turn and Tzimisce - 2 turns.

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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 02-03-2005 17:59
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Turn played and sent.
In the last minute I had a thought that actually, the irigation of the plains might be a good idea - the plains where the road is. Thus we get the worker actually do smth this turn. Next turn the second one will join and complete the task faster. This possibly will delay 1 turn goody hut popup, but so far there is no desolation units around.

Leaving for work - end turn details when I am back. Overall unit movements on the south showed less continent there - there is sea-ocen there..

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 03-03-2005 19:29
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3550 BC

  • We have new warrior in Assemites
  • Two workers - continue as earlier described, aid irrigation, which will be ready next turn then and start building road and then mine near Tzimisce
  • South Warrior to the thills. The region is in fact peninsula.
  • North warrior to the hills, soon to pop the goody hut
  • Curragh go north-east. There is also a goody hut there. We have now 3 goody huts visible.

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Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:22
  Old Post 03-03-2005 21:44
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Wow, hopefully we get some good things from the goody huts.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 04-03-2005 05:48
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3550 BC - end turn
3500 BC

  • More land shape revealed. Curragh continue nort-east.
  • Warriors. After the two workers go to the flood plain for making the irrigation there, the goody hutt will be popped out. Hopefully, if there are barbarians - then the warrior from Assemites could kill some if circumstances allow.
  • The southern warrior continues north-east for popping the goody hut there in 3 turns. We will have a warrior in Tzimisce, so that might be a good time.
  • Growth/production
    Assemites / 3 / 2 shields / 5 turns next warrior
    Transylvania / 6 / 5 shields / 10 turns granary
    Tzimisce / 5 / 2 shields / 1 turn warrior

  • The warrior in Assemites in 5 turns will arrive to Transylvania just on time to secure the growth in 6 turns there. This will help to avoid an entertainer there.
  • After irrigation in Assemites is done, the settler could be started for further city along flood plains region.

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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 05-03-2005 04:10
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We don't have to worry about the southern hut yet. How about postponing it and sending the warrior north to the mountains that are west of Tzimisce?

--Togas

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 05-03-2005 05:19
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It is a good idea, Togas. It gets my support too.

Any other votes?

 
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