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mart7x5
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what is the password then?
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mart7x5
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case sensitive...
???
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mart7x5
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3700 BC
- First issue, I would propose to switch the citizen from Transylvania to the grassland where the worker just completed road. And put on cow the citizen from Assamines. This way we get:
2-1-2
3-2-2
instead of:
3-2-2
2-0-1
We loose this additional gold to corruption, but we have better usage of food. Transylvania needs 4 food for growth, and since we cannot have +4 it is better to have 2 x 2 instead of 2 x 3, and loose 2 excess food. This food will help Assamines. We also get total 1 shield per turn more.
- What to do with the worker - question mark is placed there.
- Worriors and Curragh as proposed. Any other ideas?
- We get Pottery next turn - just 9 gold needed for that. The switch proposed in the first point here does not obstruct that.
Attachment: c3cdg_3700bc_01.jpg
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mart7x5
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Regarding that worker, I think of joining that worker on grassland and making a mine there. if there are more than two points of a resource that early in the game - one get lost. Mine will give us 2-2-2
What is file name standard for Ankh-Morpork?
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mart7x5
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3700 BC - end turn
- A lot happened this turn, quite interesting and probably requiring some revisions. First We saw a green border, which is the most probably Desolation Row team? See the attached screen. We may have contact next turn if there is a unit in sight. I would follow to hills again fo revealling their city.
- Curragh revealed two whale tiles. They are very good in food, production and shield. Thus I would propose the following setup of new cities in the region just to cover all these tiles, and leave no outside city radius.
- We get Worrior in Asamines in 3 turns, growth in around 5 turns - if all goes right. Transylvania gets growth in 2 turns.
- Mine started, ready in around 2 turns.
Attachment: c3cdg_3700bc_02b.jpg
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mart7x5
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quote: Originally posted by Togas
Don't move next to the green border. We don't want them seeing us just yet. |
On the other hand - they may discover us.
Also, they might have sent a unit south, the same way we sent it north - this way they may even pop that goody hut befor us...
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Any other proposals comments?
All your points are very good, Togas.
Last edited by mart7x5 on 27-02-2005 at 11:06
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mart7x5
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3650 BC sent, I have to leave for work.
End turn details when I'm back
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mart7x5
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3650 BC - end turn
- Unfortunately, our neighbors are somewhat more to the east than expected. Green border is enhanced on the attached screenie to show better where it is. As you can see, the guessed cities are as shown. I think the warrior could move to one of the 3 locations shown, with my preference to 2 most south. When we have that new warrior in Assemite - it could help contain possible barbarians unrest. Also this will show if they have actually any warrior there near that goody hut.
- I agree, that the city near flod plains north is necessary ASAP. Preferably, in order to get short settler travel times this could be acomplished by settler built in Assemites. Maybe when that new warrior is ready there? We will have to see about the growth, if it is fast enough.
The settler from Tzimisce may go to that hill - whales location and establish city there.
- As proposed, the worker which just completed that road to Tzimisce may go to the bonus grassland and build road and mine.
- Southern warrior - maybe to the hills as indicated?
- Curragh - sailing east...
Attachment: c3cdg_3650bc_03.jpg
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mart7x5
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Any other proposals, thoughts, comments?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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Ugh.
Thats unfortunate.
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mart7x5
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quote: Originally posted by asleepathewheel
Ugh.
Thats unfortunate. |
Might be worse - like 10 swordsmen 2 tiles away from our settlers the very first turn...
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mart7x5
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The turn is in.
We have a conference in town
There was a reception
I met friends
We had some beers
and turn is in........ What a timing
Screenies in prep....
todays motto:
Don't drink and drive turnplay
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mart7x5
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3600 BC
- Finally there is a city with population of 2. I propose to place back a citizen from Transylvania on the cow tile. Then we have that mine done. This gives us 5 shields in capital. Growth in 7 turns. We may have a warrior by then - and have 3 citizens able to work.
- Workers - this time 2 to move - as shown. To prepare a road and mine near Tzimisce and a road to flood plains, but first going through plains.
- Curragh - east - as on the screenie
- Warrior on the north may go to the goody hut by the route giving him chance to avoid contact. And some remark about our neighbours - map is actually small. I start to think that many others are also in such close proximities. We will see later.
- Warriors, which are built in Assemites - 1 turn and Tzimisce - 2 turns.
Attachment: c3cdg_3600bc_01a.jpg
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mart7x5
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Turn played and sent.
In the last minute I had a thought that actually, the irigation of the plains might be a good idea - the plains where the road is. Thus we get the worker actually do smth this turn. Next turn the second one will join and complete the task faster. This possibly will delay 1 turn goody hut popup, but so far there is no desolation units around.
Leaving for work - end turn details when I am back. Overall unit movements on the south showed less continent there - there is sea-ocen there..
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mart7x5
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3550 BC
- We have new warrior in Assemites
- Two workers - continue as earlier described, aid irrigation, which will be ready next turn then and start building road and then mine near Tzimisce
- South Warrior to the thills. The region is in fact peninsula.
- North warrior to the hills, soon to pop the goody hut
- Curragh go north-east. There is also a goody hut there. We have now 3 goody huts visible.
Attachment: c3cdg_3550bc_01.jpg
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mart7x5
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3550 BC - end turn
3500 BC
- More land shape revealed. Curragh continue nort-east.
- Warriors. After the two workers go to the flood plain for making the irrigation there, the goody hutt will be popped out. Hopefully, if there are barbarians - then the warrior from Assemites could kill some if circumstances allow.
- The southern warrior continues north-east for popping the goody hut there in 3 turns. We will have a warrior in Tzimisce, so that might be a good time.
- Growth/production
Assemites / 3 / 2 shields / 5 turns next warrior
Transylvania / 6 / 5 shields / 10 turns granary
Tzimisce / 5 / 2 shields / 1 turn warrior
- The warrior in Assemites in 5 turns will arrive to Transylvania just on time to secure the growth in 6 turns there. This will help to avoid an entertainer there.
- After irrigation in Assemites is done, the settler could be started for further city along flood plains region.
Attachment: c3cdg_3550bc_02.jpg
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mart7x5
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It is a good idea, Togas. It gets my support too.
Any other votes?
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