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vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 01-03-2005 22:32
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You do not even know if there are any better civs around, unless you have gotten those history notes to tip you off.

Smyrna has no production and it could. All citizens are entertainers? If you want to starve them, ok. You can still starve them and have a few working to get some production from them.

How did you manage to get to 390AD with so many neighbors and not have any armies? This is the key to gaining the upper hand in a map like this to me. You have to either out produce them by superior management or you have to out trade them or you have to smash someone. Best to combine all of these elements.

Your window of power for the MW is closing or maybe closed already, so you needed to have used it with a vengence before now. Once pikes and knights show up, you won't be getting a lot from MW's.

My position is that players should stick to standard maps size, until they are well schooled in managing an empire. Then move to other sizes. I feel that huge maps are an invitation to bad habits at most levels. The large number of civs will mean early contacts for the AI and cheap researching.

This will lead to danger at emperor level and beyond for players that do not run a tight ship. In a huge map, I intend to have the contacts with all civs first. On a panga, that may not work, but it should still be possible.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 02-03-2005 01:26
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Thanks for the additional tips. I probably should have mentioned also that I'm playing the AU mod. I think that plus it being my 2nd/3rd serious game on Emperor has me closer to the learning curve than I felt initially. It also means a couple of the things v mentioned may not work as well.

I've definitely been starving off the captured cities, as v noted. I'll try to balance some production with some starvation as I go forward. I think I got into that habit from dealing with resistances and flipping them all into entertainers to avoid the city going into unrest (with it's +flip chance) as the resistance was put down. But there's obviously no reason to continue that when the resistance is done. That'll help some. I garrisonned the cities fairly heavily because I had suffered 3-4 CFs on that border already and the free pikeman was slowing me down immensely. That's really how I decided I needed to take peace and move on.

Smyrna was one of the cities I had just captured so it's really the Byzantines fault that it sucks... of course, in the extra 500 years I played last night I didn't make it better. I have a habit of improving tiles for most of the game and then not maximizing cities themselves until steam power. I think that's probably related to preferring huge pangaeas, if I'm not lazy I'd micromanage workers to the point of boredom and throwing another game in the CD drive. I had been thinking it would probably be better to play a standard map to maximize my learning because huge just means alot more playing time to fix whatever mistakes you've made, but I just love the epic feel of huge maps.

You're right about the missing contacts, I'll explore more aggressively next time. No reason not to send some chariots or MWs through the cracks and get familiar with everyone early on.

I did have one army and lost it promptly after its first victory to a counterattack. I have to work at managing my elites better, but playing the AU mod seems to reduce their worth significantly. I'm not entirely sure using my army completely differently for a few chances at extra HP and an extra MP is worth the losses.

I missed out on every wonder so far. I'm trying to get into the prebuild habit. I have one now for ToE and Hoover's as I rush for electronics. If I don't get Hoover's I'm fairly screwed so we'll see what happens.

I had actually intended to go for Republic rather than Monarchy, I even rushed in that direction research wise. But then I looked at the AU Mod's version of Republic in the Civilopedia. The extra support costs would have destroyed me. And with all the river cities waiting for Feudalism seemed foolish. I stuck with Monarchy and then switched to Democracy. I'm not sure I can do everything I want in Democracy but it sure helped me close the economic gaps.

Is the one gold for barracks in all cities a big problem? Even if I can't support troops being made in all cities, it would seem better to be able to make troops in all and oscillate the troop cities along with economic buildings.

But that brings me back to the question I had earlier... it seems more efficient to mass-produce troops and steamroll an enemy rather than produce troops at a more leisurely pace and get into protracted conflicts. Then, when you're at peace, binge on improvements until you're ready for another war. Is the extra support cost worth ending the war earlier and with the enemy producing less? I know Theseus had signaled his preference for massive armies and I've always liked to have 10 units to start an early ancient war, 20 to start a late ancient war, 40 for medieval, 60-80 for industrial, and 200+ in modern times. Sure, the support costs can hurt, but so does waiting for reinforcements being produced at a leisurely rate.

Thanks for the tips guys, I'm definitely getting a ton of info from this thread. My empires are definitely growing more formidable daily.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 02-03-2005 02:59
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Ok you are correct, if I knew this was an AU mod game, I would have refrained from responding as I have not used the C3C version and know not a thing about it.

At the risk of irritaing the AU crew, I would strongly suggest players be beating emperor level solidly before using the mod.

Its main purpose is to help the AI and if players (not saying this is you) are not beating the level they use it on already, they will probably have troubles.

I do seem to recall that armies have been reduced in the mod, but I would not risk an army unless it was life or death. That is too much of an investment to take chances on losing.

The cost of maint for barracks in an issue early in the game. In the save you had -11 gpt with 46 in hand. If you have 14 barracks counting those under construction and you could get by with 4, that nearly covers the deficit. That does not consider the production used, that could have done something else.

Flips at emperor should be very rare. If you get up a few temples and a couple of libs, you should be fine. It is not like the highest levels where you will be way behind in culture for most of the game.

If 4 of those barracks had been temples, you would probably be safe for any border cities. It is not like you are grabbing cities in the core next to their capitol at this point. If you are then they are probably a cultural wasteland anyway. If flips are a real problem raze them and build new towns. I would surely say having already gotten 4 flips is a problem.

As I mentioned, going for barracks everywhere and troops en masse, is fine for an all out warrior, in a war government.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 02-03-2005 03:44
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Some comments:

* Traded with Zulus as v recommended.
* Scared up bits of cash by selling Ancient Era techs... no reason not to.
* Peace with the Byzies... cost them 195g+25g per turn!!
* Sold gems to Byzies for 9gpt.
* Land is dramatically unimproved. CP is too loose. Change all MW builds where growth is more than 5 turns to Settlers. Will mix in Worker builds ASAP.
* Caughnawaga in wrong place... will build done to 0 pop, and re-build at 1.
* Really need Markets.
* Disband all reg Warriors and Spears. Forget MPs in core... lux slider for that... move vet Spears to border cities.
* Two neighboring incense beg for war on Russia... declared.
* Gathering MWs at Oka.
* Research Invention at 90%, 12 turns, have 278g, -38gpt.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 02-03-2005 05:28 Visit joncnunn's homepage!
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I disagree strongly with disbanding MPs in favor of the luxary slider. MPs are much cheaper than the luxary slider, because of how inefficent the luxary slider is. Grabing 10% of money everywhere instead of how much gold if any the MP is costing to maintaign.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 02-03-2005 07:40
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It's amazing the difference that being willing to sell some techs can make. I'm up around 1600 AD now and concentrated on economy after taking the Byzantine peace. I'm 4 turns away from motorized transport and have 30000 gold in the bank with a +400 surplus at 100% science. I've got a slight tech lead that I'm periodically mortgaging for the cash. The only reason I haven't started the total war process is that my neighbors all have infantry, it'd make cavalry assaults bloody at best. Tanks, on the other hand, should make them cry

As far as the flips go v, I didn't get my temples/libraries up quickly enough and was already facing a big culture deficit by the time I posted that save. I've made up some of the difference but it's still not in my favor. Next game I'll definitely focus on a few troop pumps and have a few temple/library cities that fill make settlers/workers. I'm definitely starting to see where the balance lies.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:22
  Old Post 02-03-2005 10:03
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One note I didn't see anybody mention (and I haven't looked at the save, so if this isn't applicable, never mind): v said you had all of Smyrna's citizens as entertainers, and you replied that yes, you're starving them down. Nothing wrong with starving the city. I do it all the time. But if every citizen is a specialist, who are they entertaining? Might as well squeeze some gold or beakers out of them.

If there are resistors that may end their resistance next turn, and you're trying to keep the city out of disorder, I can see switching some to entertainers, but I generally eat the turn and squeeze another two gold out of the guy that would have starved off that turn.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 03-03-2005 20:27 Visit joncnunn's homepage!
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Using the cities I'm starving down have active resitance. They are enteraining any citizens coming out of restiance that turn so the city doesn't go into disorder. Cities under disorder have double the normal flip risk. And in addition they seem to consume an extra randomly generated number.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 03-03-2005 22:55
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quote:
Originally posted by joncnunn
I disagree strongly with disbanding MPs in favor of the luxary slider. MPs are much cheaper than the luxary slider, because of how inefficent the luxary slider is. Grabing 10% of money everywhere instead of how much gold if any the MP is costing to maintaign.


That was specific to this game... heavy WW required using the lux slider anyway, and once I had it set I realized that with only a couple of exceptions I could do without MPs.

Maybe 200 years later I had access to all 8 luxuries, so issue became moot.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 03-03-2005 22:57
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quote:
Originally posted by joncnunn
Using the cities I'm starving down have active resitance. They are enteraining any citizens coming out of restiance that turn so the city doesn't go into disorder. Cities under disorder have double the normal flip risk. And in addition they seem to consume an extra randomly generated number.


If I understand your point correctly, jon ( ), I agree complelty... when starving cities down, I leave the cits as entertainers until the end of the resistance, and then after that I switch all entertainers to taxes.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:22
  Old Post 03-03-2005 23:34
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quote:
Originally posted by Theseus


If I understand your point correctly, jon ( ), I agree complelty... when starving cities down, I leave the cits as entertainers until the end of the resistance, and then after that I switch all entertainers to taxes.


Does that work? I thought I read somewhere that cities that lose population automatically get all citizens reassigned before the effects of taxmen and scientists are figured in.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 04-03-2005 00:57 Visit joncnunn's homepage!
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It keeps them out of disorder; the disorder check is before the reassignment.

All taxes and sceince are calculated prior to the cities even being looked at.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 04-03-2005 02:24
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PITA, though, re-setting after every turn of starvation.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 04-03-2005 06:27
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Yeah, jon's reasoning is why I had them all as entertainers, though I'm now seeing that it's possible to balance that with getting some cash/science from the city as well.

I switched to a standard map and started over - I'm finding it much easier to find the balance between war and economy. I think part of my problem was the vast amounts of open space was too tempting - I was too focused on it. Laying claim to that was taking up too much time and I was losing out on a chunk of "power" time for my UU.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 04-03-2005 09:08
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BTW, I am still having fun with your game... lotsa MWs/Knights make for big fun! I've done a lot of re-arranging of city placement, and also have gotten Temples, Libraries, and Markets built out most everywhere useful, have established the tech lead, and have all 8 luxes. A *LOT* of terrain improvement to catch up on, and I'm still banging away at that, especially in the western empire.

* Theseus quite enjoys his Iroquois latifundia (esoterica: Roman slave farms ).

I want to take it up to 1000AD, then post and compare what you and I did... I'm at 870AD, and will get there prolly on Saturday.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 04-03-2005 12:01
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I gave up on it because the turns were taking forever and the French seemed like a lock for a cultural victory if I didn't ROP-rape them. That would have been easy enough but would have been less than aesthetically pleasing to me. Unfortunately the final save from 1505 is 707 kb zipped so I'd have to email it to you if you want to take a look. I believe I had all 8 luxuries till some trade embargoes slowed me down. I was four turns from miniaturization with an SGL for the Internet as well as 16% of land area and 24% pop.

I also wanted a fresh start with a chance to implement what I learned in that game and from all the feedback in this thread. I'm currently romping through an Emperor game with the Celts. In 550 AD I've got 21% of area and 28% of pop and lead in power, culture, and score by wide margins despite a slow start tech/trading wise.

And I finally just read "The Case for Food" and "Ducki Does Emperor" and am realizing I'm just scratching the surface. After I polish off the Celtic game it's going to be time to try my hand at settler and worker pumps.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 05-03-2005 06:28
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You can also count me in as a Commercial convert now too. I used to be solidly in the Industrious/Religious corner but obviously that changed with the addition of Agricultural. And going down from Huge to Standard I think it's alot easier to see the importance of core vs. periphery so Commercial matters more. Obviously learning to hold myself to 1-2 govt switches really knocks Religious down a notch also. Of course that also means my favorite civ goes from my ancestral Celts to the goofy-smiled Iroquois. Guess you have to take what you can get.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 05-03-2005 07:14
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Well there are some other good civs out there for std maps, depends on what you want to do. If you want to be a bit of a bully, China is still not bad up to Emperor.

I prefer to think of the settings and then choose a civ. Although I confess I have little use for Rel trait.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:22
  Old Post 06-03-2005 23:55
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tuppence from the culture slut

ooh, did i mention i loooove religion
lurv the celts, lurv the aztecs,
hey, if it's green it's good

but ... aaarrgh ... dwr
random civ still grabs me as the best way to test your strategy mettle

so, back to the point. expansionist always gets the wrap as heavily map dependant. same goes for religious. i.m.(less than)h.o. can be a god-send on some starts. but if you've got luxes coming out your ears and can get libraries/col's up fairly quickly, it's an utter waste. also loses it's oomph on big maps.

still, i get down on mah knees and pra-hey-hey-hey ... when i get to watch the ai try to counter attack against a solid wall of nuthin but culture.
my favourite order of battle;
i) horsies
ii) grunts
iii) clergy

ok so it's self-indulgent. but hell i'm just that kinda guy

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 08-03-2005 03:52
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I've got my third strong win on Emperor in progress. I'm waiting for tanks to make my final move, but it's in the bag. I've actually been surprised at how easy the transition has been, though that's certainly due to having a handful of the best Civ3 players on the planet holding my hand.

My next game will likely be an entirely peaceful one, which I haven't done for awhile. I know I can hack it economically, but I'm concerned about resources in a peaceful game. Obviously they can be traded for but that's expensive over the long haul. The other possibility would be creating culture bombs on my borders. Is it feasible on emperor to rush build culture improvements via disbanding troops made in the core with an eye towards marching toward luxuries & resources? Or am I just going to be wasting my time trying to flip their cities?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 08-03-2005 04:12 Visit Modo44's homepage!
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quote:
Originally posted by QuestGAV
My next game will likely be an entirely peaceful one, which I haven't done for awhile. I know I can hack it economically, but I'm concerned about resources in a peaceful game. Obviously they can be traded for but that's expensive over the long haul.

If you have a tech they do not, you can usually buy the resource. In a peaceful game you will be building more infrastructure anyway, and have a better research rate because of this. You buy for 20 turns, while usually researchign quicker, so your tech lead can stay unchanged and even grow.

What should concern you is the problem of resource distribution. If one civ has one resource, then they will not trade it. To prevent this, try maximizing your early expansion, to grab lots of land. Otherwise you might need to use inferior units for a while, or do something ugly (like war). A more difficult way is organizing AI vs AI wars to make one of them get surpulus resources they could sell to you then.

quote:
Originally posted by QuestGAV
The other possibility would be creating culture bombs on my borders. Is it feasible on emperor to rush build culture improvements via disbanding troops made in the core with an eye towards marching toward luxuries & resources? Or am I just going to be wasting my time trying to flip their cities?

It is possible to rush culture and get flips on Emperor, especially if playing Religious or Scientific civs. But this gets harder, the farther away from your capital and from your border. If the resource is close, you could go for it. Just remember to check relative culture first, because if yours is lower, flips will be much less likely. For cities far from your border and/or close to enemy capital, normal conquest is the way to go - it is cheaper and quicker.

You can do without Horses or without Iron or without Saltpeter in a peaceful game. But if you lack two or three of them, some neighbour is going to have to hand it over. One way or another.

Last edited by Modo44 on 08-03-2005 at 04:19

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 08-03-2005 04:14
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I can't say as I ever made a consciences effort to flip any cities at any level, but I do not recall seeing a lot of it.

I would think it would be hit and miss and not a viable strategy to gain resources. If you find a resource owned my a newly planted town and it is more less isolated or at the edge of their empire, then you could surround it and it may flip.

If the town is integral to the empire, it would be hard. If you do plan on giving it a shot, select the civs in the game and not allow religious ones and maybe science ones as well.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 08-03-2005 20:48 Visit joncnunn's homepage!
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I've successfully fliped AI cities on Demigod level. Lots of cash rushing of cultural improvements as they become adviable in that city, plus culture being high prioirty everywhere. And then wait, and wait, and wait, and finally it flips. It helps a lot to be either a scientific or religious civ to cut down the costs, but is not required.

And yes, that city your wanting to flip must not be too close to their capital.

QuestGAV is offline QuestGAV
Chieftain
Connecticut
Mar 2004
time: 05:22
  Old Post 09-03-2005 01:53
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If my ultimate goal is for a spaceship victory, does it make sense to go for OCS for 5 core cities and then ICS beyond that? I'm thinking it may slow down my REX too much so I may have to build some intermediate cities. This should be an interesting game

I'll probably go with the Babylonians myself for the cheaper temples & libraries, though later in the game I may regret not having the higher OCN of Commercial and I'll sure as hell regret not having my Agricultural crutch early on.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
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  Old Post 09-03-2005 02:24
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Even at CxxC, I can usually come up with, in the modern era, 2-3 cities pumping out 100+ spt. Let these handle your large components and assign the smaller components to less productive cities (23-99 spt), of which you'll have plenty, where they can be built in the same amount of time it takes your major producers to build the larger components, and the tighter spacing won't slow you down a bit.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 09-03-2005 02:27
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I don't think you need to plan like that on emperor for SS. At Demi I would think it is much more useful.

IOW you will have probably trimmed or eliminated a few civs by SS time and be the tech leader. You will pop a fw hospitals to grow metros and be able to build those parts just fine.

The bonus the AI gets is not so great that you cannot match their production and can always use a spy to stop production on a part, if they are ahead.

joncnunn is offline joncnunn
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Sep 2002
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On a pure CxxC pattern, some of the "C"s paticularly near the capital should probably be treated as camps.

Now if it's CxxC in one direction and CxxxC in the other, then they'll work better.

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Chieftain
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Mar 2004
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  Old Post 09-03-2005 12:01
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quote:
Originally posted by vmxa1
I don't think you need to plan like that on emperor for SS. At Demi I would think it is much more useful.

IOW you will have probably trimmed or eliminated a few civs by SS time and be the tech leader. You will pop a fw hospitals to grow metros and be able to build those parts just fine.

The bonus the AI gets is not so great that you cannot match their production and can always use a spy to stop production on a part, if they are ahead.


I'm planning on playing entirely peacefully which is why I'm a tad nervous, so I won't have trimmed/eliminated my neighbors. Otherwise, I'd agree I wouldn't really need to handle things much different at the beginning. Without the trimming I'll be working with a smaller territory & population base so that's why I'm concerned about whether I'll even have a shot. If I do allow myself some early warmongering the game won't play significantly different (or more challenging) from the last few games I've mopped up on.

I may adjust my plans a bit and allow for some military action where I can start a war and take up to 3 cities from the AI if it gains me a resource. Of course, I'll respond to aggression much more forcibly

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 09-03-2005 12:51
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It will be hard to avoid any wars, but you can play to not start them.

 
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