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QuestGAV
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Connecticut
Mar 2004 time: 05:22
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Thanks for the additional tips. I probably should have mentioned also that I'm playing the AU mod. I think that plus it being my 2nd/3rd serious game on Emperor has me closer to the learning curve than I felt initially. It also means a couple of the things v mentioned may not work as well.
I've definitely been starving off the captured cities, as v noted. I'll try to balance some production with some starvation as I go forward. I think I got into that habit from dealing with resistances and flipping them all into entertainers to avoid the city going into unrest (with it's +flip chance) as the resistance was put down. But there's obviously no reason to continue that when the resistance is done. That'll help some. I garrisonned the cities fairly heavily because I had suffered 3-4 CFs on that border already and the free pikeman was slowing me down immensely. That's really how I decided I needed to take peace and move on.
Smyrna was one of the cities I had just captured so it's really the Byzantines fault that it sucks... of course, in the extra 500 years I played last night I didn't make it better. I have a habit of improving tiles for most of the game and then not maximizing cities themselves until steam power. I think that's probably related to preferring huge pangaeas, if I'm not lazy I'd micromanage workers to the point of boredom and throwing another game in the CD drive. I had been thinking it would probably be better to play a standard map to maximize my learning because huge just means alot more playing time to fix whatever mistakes you've made, but I just love the epic feel of huge maps.
You're right about the missing contacts, I'll explore more aggressively next time. No reason not to send some chariots or MWs through the cracks and get familiar with everyone early on.
I did have one army and lost it promptly after its first victory to a counterattack. I have to work at managing my elites better, but playing the AU mod seems to reduce their worth significantly. I'm not entirely sure using my army completely differently for a few chances at extra HP and an extra MP is worth the losses.
I missed out on every wonder so far. I'm trying to get into the prebuild habit. I have one now for ToE and Hoover's as I rush for electronics. If I don't get Hoover's I'm fairly screwed so we'll see what happens.
I had actually intended to go for Republic rather than Monarchy, I even rushed in that direction research wise. But then I looked at the AU Mod's version of Republic in the Civilopedia. The extra support costs would have destroyed me. And with all the river cities waiting for Feudalism seemed foolish. I stuck with Monarchy and then switched to Democracy. I'm not sure I can do everything I want in Democracy but it sure helped me close the economic gaps.
Is the one gold for barracks in all cities a big problem? Even if I can't support troops being made in all cities, it would seem better to be able to make troops in all and oscillate the troop cities along with economic buildings.
But that brings me back to the question I had earlier... it seems more efficient to mass-produce troops and steamroll an enemy rather than produce troops at a more leisurely pace and get into protracted conflicts. Then, when you're at peace, binge on improvements until you're ready for another war. Is the extra support cost worth ending the war earlier and with the enemy producing less? I know Theseus had signaled his preference for massive armies and I've always liked to have 10 units to start an early ancient war, 20 to start a late ancient war, 40 for medieval, 60-80 for industrial, and 200+ in modern times. Sure, the support costs can hurt, but so does waiting for reinforcements being produced at a leisurely rate.
Thanks for the tips guys, I'm definitely getting a ton of info from this thread. My empires are definitely growing more formidable daily.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:22
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Ok you are correct, if I knew this was an AU mod game, I would have refrained from responding as I have not used the C3C version and know not a thing about it.
At the risk of irritaing the AU crew, I would strongly suggest players be beating emperor level solidly before using the mod.
Its main purpose is to help the AI and if players (not saying this is you) are not beating the level they use it on already, they will probably have troubles.
I do seem to recall that armies have been reduced in the mod, but I would not risk an army unless it was life or death. That is too much of an investment to take chances on losing.
The cost of maint for barracks in an issue early in the game. In the save you had -11 gpt with 46 in hand. If you have 14 barracks counting those under construction and you could get by with 4, that nearly covers the deficit. That does not consider the production used, that could have done something else.
Flips at emperor should be very rare. If you get up a few temples and a couple of libs, you should be fine. It is not like the highest levels where you will be way behind in culture for most of the game.
If 4 of those barracks had been temples, you would probably be safe for any border cities. It is not like you are grabbing cities in the core next to their capitol at this point. If you are then they are probably a cultural wasteland anyway. If flips are a real problem raze them and build new towns. I would surely say having already gotten 4 flips is a problem.
As I mentioned, going for barracks everywhere and troops en masse, is fine for an all out warrior, in a war government.
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QuestGAV
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Connecticut
Mar 2004 time: 05:22
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Yeah, jon's reasoning is why I had them all as entertainers, though I'm now seeing that it's possible to balance that with getting some cash/science from the city as well.
I switched to a standard map and started over - I'm finding it much easier to find the balance between war and economy. I think part of my problem was the vast amounts of open space was too tempting - I was too focused on it. Laying claim to that was taking up too much time and I was losing out on a chunk of "power" time for my UU.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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BTW, I am still having fun with your game... lotsa MWs/Knights make for big fun! I've done a lot of re-arranging of city placement, and also have gotten Temples, Libraries, and Markets built out most everywhere useful, have established the tech lead, and have all 8 luxes. A *LOT* of terrain improvement to catch up on, and I'm still banging away at that, especially in the western empire.
* Theseus quite enjoys his Iroquois latifundia (esoterica: Roman slave farms ).
I want to take it up to 1000AD, then post and compare what you and I did... I'm at 870AD, and will get there prolly on Saturday.
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QuestGAV
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Connecticut
Mar 2004 time: 05:22
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I gave up on it because the turns were taking forever and the French seemed like a lock for a cultural victory if I didn't ROP-rape them. That would have been easy enough but would have been less than aesthetically pleasing to me. Unfortunately the final save from 1505 is 707 kb zipped so I'd have to email it to you if you want to take a look. I believe I had all 8 luxuries till some trade embargoes slowed me down. I was four turns from miniaturization with an SGL for the Internet as well as 16% of land area and 24% pop.
I also wanted a fresh start with a chance to implement what I learned in that game and from all the feedback in this thread. I'm currently romping through an Emperor game with the Celts. In 550 AD I've got 21% of area and 28% of pop and lead in power, culture, and score by wide margins despite a slow start tech/trading wise.
And I finally just read "The Case for Food" and "Ducki Does Emperor" and am realizing I'm just scratching the surface. After I polish off the Celtic game it's going to be time to try my hand at settler and worker pumps.
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QuestGAV
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Connecticut
Mar 2004 time: 05:22
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You can also count me in as a Commercial convert now too. I used to be solidly in the Industrious/Religious corner but obviously that changed with the addition of Agricultural. And going down from Huge to Standard I think it's alot easier to see the importance of core vs. periphery so Commercial matters more. Obviously learning to hold myself to 1-2 govt switches really knocks Religious down a notch also. Of course that also means my favorite civ goes from my ancestral Celts to the goofy-smiled Iroquois. Guess you have to take what you can get.
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lebensraum
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tuppence from the culture slut
ooh, did i mention i loooove religion
lurv the celts, lurv the aztecs,
hey, if it's green it's good
but ... aaarrgh ... dwr
random civ still grabs me as the best way to test your strategy mettle
so, back to the point. expansionist always gets the wrap as heavily map dependant. same goes for religious. i.m.(less than)h.o. can be a god-send on some starts. but if you've got luxes coming out your ears and can get libraries/col's up fairly quickly, it's an utter waste. also loses it's oomph on big maps.
still, i get down on mah knees and pra-hey-hey-hey ... when i get to watch the ai try to counter attack against a solid wall of nuthin but culture.
my favourite order of battle;
i) horsies
ii) grunts
iii) clergy
ok so it's self-indulgent. but hell i'm just that kinda guy
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QuestGAV
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Connecticut
Mar 2004 time: 05:22
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I've got my third strong win on Emperor in progress. I'm waiting for tanks to make my final move, but it's in the bag. I've actually been surprised at how easy the transition has been, though that's certainly due to having a handful of the best Civ3 players on the planet holding my hand.
My next game will likely be an entirely peaceful one, which I haven't done for awhile. I know I can hack it economically, but I'm concerned about resources in a peaceful game. Obviously they can be traded for but that's expensive over the long haul. The other possibility would be creating culture bombs on my borders. Is it feasible on emperor to rush build culture improvements via disbanding troops made in the core with an eye towards marching toward luxuries & resources? Or am I just going to be wasting my time trying to flip their cities?
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Modo44
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in western Poland
Jul 2004 time: 06:22
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quote: Originally posted by QuestGAV
My next game will likely be an entirely peaceful one, which I haven't done for awhile. I know I can hack it economically, but I'm concerned about resources in a peaceful game. Obviously they can be traded for but that's expensive over the long haul. |
If you have a tech they do not, you can usually buy the resource. In a peaceful game you will be building more infrastructure anyway, and have a better research rate because of this. You buy for 20 turns, while usually researchign quicker, so your tech lead can stay unchanged and even grow.
What should concern you is the problem of resource distribution. If one civ has one resource, then they will not trade it. To prevent this, try maximizing your early expansion, to grab lots of land. Otherwise you might need to use inferior units for a while, or do something ugly (like war). A more difficult way is organizing AI vs AI wars to make one of them get surpulus resources they could sell to you then.
quote: Originally posted by QuestGAV
The other possibility would be creating culture bombs on my borders. Is it feasible on emperor to rush build culture improvements via disbanding troops made in the core with an eye towards marching toward luxuries & resources? Or am I just going to be wasting my time trying to flip their cities? |
It is possible to rush culture and get flips on Emperor, especially if playing Religious or Scientific civs. But this gets harder, the farther away from your capital and from your border. If the resource is close, you could go for it. Just remember to check relative culture first, because if yours is lower, flips will be much less likely. For cities far from your border and/or close to enemy capital, normal conquest is the way to go - it is cheaper and quicker.
You can do without Horses or without Iron or without Saltpeter in a peaceful game. But if you lack two or three of them, some neighbour is going to have to hand it over. One way or another.
Last edited by Modo44 on 08-03-2005 at 04:19
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