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korn469
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Poetic Justic
Apr 1999 time: 00:22
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quote: Troika Closes
Rumors solidify: the RPG specialist is shutting its doors.
by David Adams
February 24, 2005 - After a swirl of rumors that the studio was in its final days, joint CEO Leonard Boyarsky confirmed to fan sites today that Troika has closed.
Fallout fan site No Mutants Allowed today posted a letter from Boyarsky explaining the closure. "As many of you may have already heard, Troika has laid off all of its employees and is closing its doors due to our inability to secure funding for future projects," he writes. "We want to thank all of our fans for their support these past seven years, it has really meant a lot to us that there were people out there who enjoyed our games enough to create fan-sites and follow our progress as a company."
Troika formed in 1998 when Boyarsky, Tim Cain, and Jason Anderson became literal fallout from Interplay, just as Fallout 2 was about to hit. The studio specialized in creating RPG titles based on pen-and-paper systems, including, recently, Vampire: The Masquerade -- Bloodlines and the Dungeons & Dragons-based Temple of Elemental Evil, as well as 2001's classic Arcanum.
Apparently, however, the studio's titles, designed for hard-core RPG enthusiasts, didn't move enough units to keep the company afloat.
It isn't clear yet just what the former Troika trio, or its team, will do next. "We have not yet made the decision as to whether Troika Games as an entity will regroup and pursue future projects or simply cease to exist," writes Boyarsky. He offers particular thanks to his employees: "[We] had the pleasure of working with the some of the most dedicated, hard working, creative people in the industry, and we really appreciate all that they did for Troika."
Bloodlines, Troika's final project, used Valve's advanced Source engine, and was released in November almost simultaneously with the titanic Half-Life 2. |
as reported by ign
http://pc.ign.com/articles/590/590612p1.html
All I know is that this sucks! These are the guys who came up with fallout, and I really liked their approach to games, unfortunantly it seems like they never had the greatest QA though. I'm not sure about Vampire:Bloodlines, but all of their other games have seemed buggy, made that's what did them in. I hope they get a job at Bethesda working on Fallout 3, now wouldn't that be awesome?!
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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The real problem is they seemed to have made well on each of their games, but lack the money to invest in a new project. Bethesda getting Fallout 3 was probably what killed them. Their QA was rough, but their games were very playable despite the bugs (I mean Arcanum, ToEE too though I didn't like that much, it being purely hack and slash storyless).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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quote: That's a bit alarmist, no? At most, it's consolidating. There are too many developpers making too many games. |
The real problem is they are all making the same games. Troika did some original stuff. Arcanum's setting was unique for instance. If indies disappear and the only ones that are left are EA, then I'll stop playing games.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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Wardell in particular wrote about the expectations one can have for an indie game. Selling 30,000 copies of an indie game is a big hit. If you look around the web there are really many many indie games being developped. The big houses concentrate on titles they know will sell well, and it's hard to create a game that will get published.
Let's consider the differences between Troika and Wardell's Stardock games:
Troika published several games, which were all rushed a bit, with things cut off and technical problems (bugs). These were all distributed by big houses.
Stardock funded their projects themselves, thansk to resources which are external to the gaming industry (and that investment paid back, bith for Galciv and The Political Machine). They didn't rush Galciv, and in fact added stuff during the beta instead of cutting things off like ToEE where a whole set of quests got cut by the publisher. This resulted in higher quality products. The Political Machine was more bugged because it had a tighter deadline. And it got published by a big house instead of Strategy First.
Troika could have continued developping games had they had a contract from a publisher. They haven't, so they're toast, and that's a pity. But then again, a publisher wouldn't have asked them something original, so would they have been able to add value to that game (and what will Fallout3 look like in the hands of Bethesda)?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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quote: Yet Activision published Vampire: bloodlines, which was a fairly original product. |
That's because the Vampires game is based on a pen and paper RPG and thus they thought there was a market for it. Arcanum was much more original for instance.
And I'm unsure Vampires sold badly. Where do you get that piece of information? It certainly got released late/buggy, probably in part because of delays in the engine, and it may take a lot of time for a developper to get paid by the publisher (again, Wardell points this out).
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:22
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quote: Originally posted by nostromo
That's a bit alarmist, no? At most, it's consolidating. There are too many developpers making too many games.
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US PC game sales have have been declining for several years, apparently, from a high in the late 90's, IIRC. Now theres some issues with that data (it probably doesnt cover much on line sales, and doesnt included ongoing MMORPG revenue) but its still a troubling statistic. I dont think PC gaming is dying (cause of A. the data issues i mentioned and B. Even if it shrinks dramatrically, thats not necessarily death) but the lack of sales IS a real issue, I think. Also Im not sure I take Brad as gospel - ive seen things hes posted in various places, and he tends to base alot of things on Stardocks own experiences, which arent always generalizable.
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