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Sabre2th
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Swordsmen only have an attack of 3. Against spearmen with a defense of 2 (plus a bunch of bonuses), you can't expect to just run over them. If you want to use swordsmen, it's going to take a lot of them. Bring some spears and catapults/trebs with you to reduce your losses.
Edit: And of course, the RNG doesn't always cooperate. Give it another shot with a little more support behind your troops and you should be alright
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xts3
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quote: Originally posted by Tomasz
Ever since i bought Conquests, I cannot win a single battle on chieftain level
Even when I move my swordsman ( veteran ) onto a spearman ( regular ), the spearman wins. This is so frustrating. I built an army of 5 swordsmen and they all died infront of one city in one turn ( not captial city ).
Can anyone explain to me this phenomenon? Do I have to do speeches to the monitor to raise the army morale?
cheers mates
Tomasz |
This is one of the reasons I am always the persians, they get immortals once you have iron which are twice as good as swordsmen against spearmen. It's very rare for a veteran immortal to lose against a spearmen on cheiftain. Dont forget citieis above size six get a defense bonus, plus terrain, plus the wall if the CPU opponent built one. As the previous poster alread mentioned you can take some bombardment units. Also elite or a vet archer or 2 with your swordsmen should even things out a bit, I always, always take defensive units with my offensive units so that when they are attacked the defensive unit (spearmen, etc) soaks up the damage leaving my attacking units free from harm, there is a reason why the CPU always takes a unit or two with settlers, apply this same principle when attacking with slow moving units like swordsmen/immortals.
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Tomasz
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Cheers mates for all the feedback. I got to do the numbers tactic. I had a 10 unit army with swordsmen, archers, 2 catapults, and spearmen and I crushed the evil Portuguese like ants
The other time when I was always losing, it was in normal circumstances: no hill, below 3 city, no walls.
I think its the numbers that make a difference in war.
BTW what is RNG?
I always play as the Americans, they are not militaristic, maybe thats the case. It's just, I cant stand playing any other civ
Off topic: Do you know any really cool scenarios of WW1 or WW2 for CWC, and can u pass me a link?
cheers again mates
Tomasz
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:22
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quote: Originally posted by Tomasz
Cheers mates for all the feedback. I got to do the numbers tactic. I had a 10 unit army with swordsmen, archers, 2 catapults, and spearmen and I crushed the evil Portuguese like ants
The other time when I was always losing, it was in normal circumstances: no hill, below 3 city, no walls.
I think its the numbers that make a difference in war.
BTW what is RNG?
I always play as the Americans, they are not militaristic, maybe thats the case. It's just, I cant stand playing any other civ
Off topic: Do you know any really cool scenarios of WW1 or WW2 for CWC, and can u pass me a link?
cheers again mates
Tomasz |
yeah it's amazing what 10 units can do for you instead of 5. It's weird the way the "rolls" go in the combat. Kind of annoying at times, but I try not to let it ruin the game for me.
here are some scenarios. I really haven't had a chance to try them out. I want to try the civil war one out, when I get time.
http://forums.civfanatics.com/forum...p?s=&forumid=75
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DreamSlave2112
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I loved catapults in the original Civ. I always used them in early conquests, but now they can be captured and won't move over rough terrain unlerss there's a road or rail. Yeah, more realistic, sure and thats great! I now save my war mongering for the late industrial/early modernage when I have tanks and bombers. I soften the city with bombers and then send in the clowns... er, I mean tanks, first regualr armor, then mech inf. then the modernized army. Does real well when the opponet is still loading muskets and beating plowshares into swords.
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