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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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quote: Originally posted by Jonny
Exactly; I couldn't bring myself to trust snoopy on the final turn. We had been allied the entire game, first as part of the anti-Event alliance, and then separately. He knows that I've always gone with him in whatever he did for the course of the entire game. So, if he can convince me to attack MORON with two by telling me that he will attack MORON too, but actually he sends two at me, he wins, (or if MORON deflected) there's MAD. By not playing along, my odds were higher.
So it really was more of an issue of numbers than pure distrust of snoopy. Now, if Allied Victory were still in play, then it'd be an entirely different matter altogether, as I could still trust him to do what he says.
EDIT: I see that Spaced is online. Stop stretching out the suspense, will ya? |
lol ... Prisoner's dilemna for sure. Except that in choosing NOT to nuke Moron, depending on the specials situation you may have been *ensuring* you didn't win (roach win, probably). That, and I think i've proven pretty trustworthy so far ... and have little reason to defect (assuming I'm guessing MORON's action right, which I did, and assuming that i'm telling the truth about that, which you can just decide MORON's actions for yourself to determine that) - I have *no* chance to win the game, EXCEPT if MORON rolls the probabilistic dice and targets you instead of me. So the choices are:
code: (Snoopy choices along vertical, Jonny on horiz.)
J>Sv Coop Defect
Coop 50/50-A Jn 75% Sn0%
Defect 0J/25S-B Jn 50% Sn25%
Cooperate means fire 2 at MORON, defect means fire at each other and/or 'secret project'
A: 50% Jonny, 50% Snoopy, 0% Moron - if both cooperate and fire nukes, MORON can't win unless he had stockpiled (which was demonstrated that he hadn't).
B: 0% Jonny, 25% Snoopy, 50% Moron, 25% MAD - if I defect (send 2 at Jonny) and Jonny cooperates. 25% because it's 50/50 whether Moron deflects to me (MAD) or to Jonny (I win).
So if I defect, the best I get is 25% (always), whereas if I cooperate it's either 50% or (essentially) 0%. (Now, the 0% is probably slightly higher than 0% ...) Essentially equal choices - 25%, assuming Jonny is neither trustworthy nor untrustworthy.
OTOH, Jonny gets a 50%/0% chance if he cooperates, and a 75%/50% chance if he defects. This is where the problem came - he has a strong reason to defect, since he still likely wins if I cooperate, and even if we both defect he has a good chance to win (with 2 cities not one). Of course, MAD wins at least 25% of the time there, but oh well.
So the mistake was in *me* trusting Jonny. I should have defected as well and given myself a 25% chance at winning. Ah well ... live and learn 
That's game theory for ya, MORON, btw, which I *did* study. It does not establish randomness or describe the random chance of things happening - it establishes patterns for determining likely choices. Which I should have used to my advantage, but didn't because I was tired. 
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