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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Ankh-Morpork > Turn 8, 3650 BC
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ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:34
  Old Post 28-02-2005 22:54 Visit ormuzd's homepage!
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#1 Report this post to a moderator
Turn 8, 3650 BC Full PM-box? Change here!

This time the report is is done from upside-down - first the save, after this the orders

Military Units
warriors
Cohen -
Grog -
Constable Carrot -

Workers
Fowler -
Steve G -
Mikka -

Settlers
None

Cities
Heliopolis - wf 99, (growth in 5), warrior (in 1)
Memphis - wf 34, (growth in 7), warrior (in 1)
Thebes - wf 7, (growth in 2), Temple (in 3 with forest chop)

Attachment: ankh_morpork, c3cdg, 3650 bc.sav
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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 28-02-2005 23:56
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Remove this text

Grog - 3(666), only way to not commit an act of war with BOH.

Cohen - 4, gooody hut.

Carrot - 8? into Thebes

---

Fowler - chop

Mikka - (frozen)

Steve (mine 3/4)

---

Last edited by Krill on 01-03-2005 at 00:02

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:34
  Old Post 01-03-2005 01:23 Visit ormuzd's homepage!
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#3 Report this post to a moderator
Turn report Support Apolyton, buy Civilization 2

Military Units
warriors
Cohen - 4, three angry barbarians surround him
Grog - 3 (to avoid war with the Horde) and spots a barbarian warrior
Constable Carrot - 2 (back in Thebes)

Workers
Fowler - clear forest (done in 3)
Steve G - freezed
Mikka - mining (done in 2)

Settlers
None

Cities
Heliopolis - wf 99, (growth in 5), warrior (in 1)
Memphis - wf 4, (growth in 7), warrior (in 1)
Thebes - wf 4, (growth in 1), Temple (in 7/3 with the forest chopped)


The barbarians are yellow

Attachment: 3650bc.jpg
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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 01-03-2005 02:30
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Full PM-box? Change here!

Session Start: Mon Feb 28 19:16:13 2005
Session Ident: ormuzd
[19:16] Session Ident: ormuzd (q@vn209.pool.pro-lan.net)
[19:16] are we going to play?
[19:17] Iit wouold be best, as we are slightly behiind sceduale...
[19:17] Memphis all the cities are fine, anbd Fowler has to chop.
[19:18] what are we going to do with the Horde?
[19:18] add 3 gold and accept the trade?
[19:18] as I understand the agreement we should pay 3 gold 5 turns?
[19:18] Ii sent the little message I typed up. I think it woould be best if we moved Grog 3
[19:18] with Grog is OK
[19:19] We could send 6 gold right now, and tell them that is all we can spare. tell them we caan give them another 9 gold next turn.
[19:19] we have to sent science to 30% thouogh
[19:20] *set
[19:20] we have only 4 gold now
[19:20] we can send the other 11 next turn
[19:21] we shoould generate anoother 4 gold we you open the turn
[19:23] * Not connected to server
[19:25] testing
[19:29] where should I write?
[19:31] write what?
[19:36] which window to to use to chat with you?
[19:36] this one?
[19:36] what means "We would like you to pay us in turn instalments, 3 every year."?
[19:37] that we should pay 3 gold each turn or something else?
[19:37] yeah, that is what they meant
[19:38] They woould noot coomplain thouogh, if we said that we can give them half now, half next turn.
[19:46] Grog moved 3 and spotted barbarian
[19:46] yellow barbarian
[19:46] Oh, no! Cohen woke 3 more barbarians from the goody hut
[19:47] wf from memphis to be moved from 63 to 4
[19:47] Could be worse...we could haave moved 9, and we could be at war
[19:47] it looses 1 gold which is corrupted anyway
[19:48] leave memphis at 63.
[19:48] but when thebes increases in size next turn the citizen will go on that tile
[19:48] and there is a chance the workerhas completed the mine which will increase the production
[19:48] also
[19:48] when a city grows, the only thing that
[19:48] memphis with 1 more shield wastes it
[19:49] i.e. the third shield and the fourth commerce are wasted
[19:49] OOK< then, do it, as the gld is a waste, yoour right. The extra gold will make the new laboourer go to the Bonus grassland
[19:49] good catch
[19:50] switch the warrior in Memphis to granary?
[19:50] I think this was the initial plan
[19:51] no, lets complete that warrior. I don't trust the horde to give us WC on time
[19:51] If they do, then we can send that warrior exploring to the south
[19:51] ok
[19:51] I want more troops too
[19:51] too many barbarians besides the horde
[19:52] that asa well
[19:52] yes, there is much to be explored indeed
[19:52] still equal with the population of the other teams
[19:52] no town with population 2
[19:53] 3rd in GNP, 1st in Mfg and productivity
[19:53] do you have anything more to add or save and send?
[19:53] I think anther civ will have two cities that are at mre than 2 food per turn
[19:54] wheree is Carrot?
[19:54] Carrot is in Thebes
[19:54] I moved him first
[19:54] we are fifth in family size
[19:55] we are producing +2.33 food avg.
[19:55] so long as we have a high population, I'm happy
[19:55] yeah, so am I
[19:56] I guess the other two with high deasease have flood plains
[19:56] we are still 2nd in population
[19:56] and next turn will grow
[19:56] let's see who else will have size 2 city
[19:56] how high is the science, and what are we researching?
[19:57] 60% BW
[19:57] +4 gpt, 8 in the treasury
[19:57] sent 3 to the horde - will be able to add 12 more next turn
[19:57] wit a moment, I want too see if they have BW themselves
[19:57] wait
[19:58] although I could send 9 and 3 more on turn 9
[19:58] they do
[19:58] thanks for the warning
[19:58] but I think the formula you provided does not work right
[19:59] Why?
[19:59] if there are 5 civs having one tech
[19:59] the sixth civ (the last one) should have for 0 bakers
[20:00] i.e. 4 turns at any rate - even 1 per turn
[20:01] also BW is 75 if noone else has it
[20:01] and if someone has aquired it it should cost 60
[20:01] but it is 67 or 68 currently
[20:02] no, I think it is [1-((number of civs that have the tech)/number of civs in game)]
[20:03] sorry, I mean [1-((numbere of civs that have the tech)/(number of civs in game*1.75))]
[20:03] that can't equaal 0
[20:05] right, my mistake
[20:06] so, it is 68 for BW (and WC)
[20:06] so The horde have both BW and WC
[20:07] They don't have the wheel
[20:08] and the alphabet
[20:08] ,, yeah, they don't have the alphabet
[20:08] I ithnk they have researched or aquired from somewhere else the BW last turn
[20:09] I'm not 100% sure but they didn't have it previous turn
[20:09] Ii'm checking our last turn right noow, I'm just waiting foor it to load
[20:14] yeah, they either researched BW or traded for it, and recieved in 3650BC
[20:14] I hope they have researched it
[20:15] otherwise their gambit with the alphabet will be very powerful
[20:15] they may have got it from a hut
[20:15] and if they build the SoZ... I bet they will find more weaker team
[20:16] By the time the will have built the SoZ, we should be in a position to chiuck out more than a spear every turn, even if it is only 20 turns in thee future
[20:18] will see, too distant for my skills
[20:21] OK, it would require a GA, but if we had that it wouold be closer to 2 spears/WC a turn. Build a settler in Memphis, and then workers, aadding the workers to the new city after they have finished improving the land. In a tight corner that willl improve your ecoonomy amazingly well for a short amount of time.
[20:25] we could build the SoZ fast but the research will delay us
[20:26] Do you know something about conqueror?
[20:26] jshelr has disappeared too
[20:26] I knnoow that he works long hours (50+, but I don't know the upper limits...)
[20:27] jshelr, I don't know, but as an American (even though he is retired), the timing is a little wierd
[20:27] have yu closed the save yet?>
[20:28] no, not yet
[20:28] Please donmn't at least not for a moment
[20:28] thank god.
[20:28] I'm waiting if another idea comes out
[20:28] I have made only the intelligence and the turn report
[20:28] if there is something to be added the post can be changed
[20:29] there is an idea
[20:29] Whaat do yoou think about asking the Horde if they woould like to buy the wheel from us for BW plus 15 gold, in about 10 turns?
[20:29] did you see the ariyan barbarian to the east of grog?
[20:29] just a thouogh
[20:29] yees, I saw the barb
[20:30] the horde are expansionists
[20:30] it could have cme froom a camp, instead of being popped by another civ
[20:30] this means their scout can't open a hut and produce hostile unit
[20:30] when do camps appear?
[20:30] I thought the camps start to appear later in the game
[20:31] not from the beginning
[20:31] anyway, if there is another civ near the horde, it should be in that direction
[20:31] true
[20:31] there are camps
[20:31] I don't know if this is a good or bad idea
[20:32] Camps can appear at any turn that there is a warrior, right?
[20:32] the military advisor reports there is one near memphis
[20:32] I don't know
[20:32] I have never payed attention about the barbarians
[20:33] if next turn we can move onto the mountain 3 of Grog, I think that we should doo it too scout
[20:34] what do you thiink abouot the trade, Wheel foor BW+15gold? Think about it, I'll be back in 5 minutes
[20:34] I like it
[20:35] we get tech, strategic resource, UU available
[20:35] with BW we are at position to hold off archer rush and go straight to the Math
[20:35] only one chaotic factor - the horde
[20:36] and if we start the wheel and the horde denies the deal we should either switch to BW and loose a turn or continue without BW
[20:36] there is a minor chance for the hut near memphis to give a tech or even a settler later in the game
[20:37] but the chance is too small
[20:37] and with worker near it I could not risk it
[20:37] yeah, doonn't pop the hut near memphis...
[20:40] we could get the wheel in 8, including running the slider at 30% science this turn, to get enough gold too pay the hoorde completely next turn. I'm noot 100% sure it is the safest course oof action, but it would help us a lot. if the Hoorde hit us with archers, then our WC couold gut them lot eas
[20:41] more easier than archers, but wew coould still have spears.
[20:41] Jesus, I hate the keyboard
[20:54] so, switch to the Wheel
[20:55] science left at 60%
[20:55] 8+4 = 12 gold
[20:55] we sent 3 gold this turn
[20:55] this makes the deal complete
[21:00] yeah, lets research the wheel if you agree.
[21:00] I agree
[21:01] I'll draft a message that we can send to the Horde, after they reply too the original message I sent today
[21:15] alright
[21:15] I'm saving and sending the turn before we are skipped
[21:17] two barbarians appeared
[21:17] the one was north of memphis not quite sure)
[21:17] the other was near the horde territories - where we spotted one with Grog (appeared second on his place)
[21:17] we cn propose help
[21:18] but I think they will deny it
[21:18] they have more troops than us
[21:19] save sent

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