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ormuzd
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Pre-Turn Actions
Memphis completes warrior, start Granary
Heliopolis completes warrior, start worker
Military Units
warriors
Cohen - 4 (onto mountain. Barb attacks, Cohen 2/3)
Grog - 3 (onto Mountain)
Constable Carrot - 8 (sees a BOH scouot 996 of Thebes)
Workers
Fowler - forest chopping (done in 2)
Steve G - move to the marsh with a fish and start clearing wetlands
Mikka - freezed (done mining)
Settlers
None
Cities
Heliopolis - wf 99, (growth in 3), worker (done in 4)
Memphis - wf 63, (growth in 5), granary (in 20)
Thebes - wf 4-47, (growth in 10), Temple (in 2 with forest chop)
Last edited by Krill on 03-03-2005 at 00:11
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ormuzd
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The save has arrived but I can't view it now because I'm still at w*rk.
I'll be out tonight and I'm not sure when I'll be back home. I think we have outlined the plan for this turn at least.
So, Krill, feel free to play the turn. If I return before midnight I'll jump in the IRC
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ormuzd
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Here are my suggestions:
Steve G - move 4 and start clearing marsh next turn
Fowler is chopping, Mikka is freezed
Move Carrot north - on top of the mountain
Cohen - attack the southern placed barbarian warrior
Warriors from Heliopolis and Memphis - no idea. Maybe the Memphis warrior should stay in the town and the one from Heliopolis should scout south or reinforce Memphis and destroy the barbarian camp north of Memphis
increase science to 100%
The Horde has not accepted our proposal - maybe send them the other 12 gold as second offer and inform them?
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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