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Modo44
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in western Poland
Jul 2004 time: 06:35
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quote: Originally posted by Kassiopeia
OTOH, it might not be so bright to reveal its existence to others just yet. I think it might serve us better to use it when we need it. That way we can keep our air power out of Morgan's strategic considerations which in turn can give us an additional edge. |
What exactly can they do if we show them the bombs now, that they could not do if we would attack later? And, how does that relate to the immediate damage we could do hile there is no air opposition?
Personally I have the feeling, that we are better off attacking as much as possible before any Morgan planes come up. Either they will try to defend somehow without planes, which is slow suicide, or they will flee, preparing the ground for our invasion. And if they do leave the shores, then our planes will be free to attack Yang. Looks like a win-win situation for us, does it not?
Last edited by Modo44 on 04-03-2005 at 23:14
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Hmm - I guess if we'd have thought of it we could always have de-pacted with Lal (after all, we get no commerce income from him for another 9 years, so the pact is worthless right now)
But as the Angels - and presumably immediately thereafter Gaians and Morgan - will know that we have Doc:air, we might as well use it
Vander Eudaimonics itself is in range (from Craterwest), as are the forests to its north and west, and the crawler southwest of Vulcanology)
Their supercrawler is working northwest of Micha Archives, so is in range if we stage from Gagarin Memorial. Plus, they have a conventional crawler working a solar tile northeast of ZZT - also in range, and some juicy forest, mine and farmland tiles around Argi Narnia
So we won't want for targets!!
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Snoddasmannen
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quote: Originally posted by Googlie
Their supercrawler is working northwest of Micha Archives, so is in range if we stage from Gagarin Memorial. |
Excellent! 
Unfortunately, they will probably see the noodle when it is parked in Gagarin, so they will have time to retreat the supercrawler Unless we extort Zak for it of course, but he seems reluctant to do so (AI-diplomacy parallel turn rules invoked )
We can pound the crap out of some of their bases, and make life difficult for them, but they will be able to move their juiciest targets out of harms way.
A sea-base in the Buster Ocean is sounding more and more interesting, but unfortunately a sea colony pod is so expensive 
quote:
Well that's grossly overexaggerating it. The only reason I put 'Commander of the Air Force' in my sig is:
a) because Googlie made me so on his website (see here)
b) to perhaps make other factions prematurely think we in fact have an airforce, and become scared as a consequence.
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But still Maniac, there's no reason for me to take this title and leave you commanding only the Kel. You outrank me and should have a bigger title. I am not specifically in love with being air force commander, it was just available and needed to be filled. Of course it wasn't so there's no reason for me to take it. I'll be happy just to command a squadron, honest 
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Snoddasmannen
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We could build a B-4 in Fort Soup (in Arcadia) which would be completed in 2163. It could immediately start on its journey eastward and finish in the straits between Arcadia and Morgania. Next turn we can check if the supercrawler is still undefended, and if so easily take it out with that single B-4. If they have moved it to a base or something we can just head back with the B-4 to Gagarin or something.
I can't see any other targets juicy enough to do a suicide run on. Normal crawlers cost 30 mins, and sacrificing a 20 min needlejet for one of those just doesn't seem so tasteful when they probably have an economy 50% larger than us anyway.
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Zeiter
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They're building a Gator boat at Red Fungus Resort right now. We need to make sure we don't lose track of that one.
The fact we're running fundy also helps. If we have just one probe defender at a base, they almost need 3 just to do anything: 1 to damage the defender, 1 to kill it, and 1 to initiate action.
Another thought: if we create a production schedule where we have at least 1 needlejet being produced on each continent each year, we can practically have a "home guard" without having to hold aircraft back from the front.
Ah, yes, taking out the super-crawler with a kamikaze attack is a good idea.
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sentry33
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Warsaw, Poland
Jun 2004 time: 06:35
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Air Defenses:
(Some food for thought)
- elite plasma garrison in a base with aerospace complex can be succesful even against 6x attack. Sensors help even more
- mind worms negate the nerve gas ability - with sensors and neural amplifier it might be awesome for protecting population from the gas attrition
- high morale (aerospace complex) F4 are cheap solution for intercepting anything. On defense they are on par with more expensive B6, against XB6 they will lose - still good deal cost-wise, but do not protect against gas casaulties
- high morale F6's have chance for surviving XB6 attack even on defense, offensively they will mop everything - but perhaps are not too cost-effective
- cheap units on the way between us and them (clean scouts) blocking approach - only good for the bases that are on the border range
Last edited by sentry33 on 11-03-2005 at 01:17
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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The last couple years our factories have more or less been running on automatic, without asking much questions, to make maximal use of our air superiority. A few years of air superiority later, perhaps it's time to evaluate our situation.
Should we continue with building as much aircraft as possible in an as short as possible timeframe, to do as much damage as we possibly can to the Corporation, before they get aircraft themselves.
Or should we start working under the assumption that the plan to keep DAP out of Weasel hands will work, and start on a build-up with the longterm more in mind.
This is of course hard to decide at the moment, as we don't know yet whether the framing operation would work, whether or not Yang is willing to talk to the Corporation and thus could or couldn't trade DAP with the Corporation, and whether the Angels would be willing to accept a trade embargo on DAP. But I think it's still useful to bring this point to attention already.
Also, what mix in unit types do we want? Next year we'll have nine B-4s, but only two B-6s. Should FB & OA continue churning out a B-4 every turn, or focus more on the B-6 model? This of course also ties to the previous question: inflict maximal damage on the short term (B-4s best), or think more on the longterm, with in mind attacking bases defended by plasma sentinels and sensor arrays (B-6s best)?
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