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Snoddasmannen
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quote: Originally posted by Modo44
Were those Crawlers not supposed to help with the CDF or something? Sure, prototype one unit on the spot, but would it take that long to build the others? |
I think we've got the CDF covered with the two supercrawlers.
I like the idea of having 5 noodles in the air all within one turn, but using 5 crawlers is quite a commitment. What are we going to use the needlejets for exactly?
We could launch a raid on Vander Eudaimonics. Take out the defenders and maybe even roll in a transport and capture/destroy it with some land unit (not that we have a transport in the vicinity). Or maybe we should save the element of surprise and give them a good ol' whoopin'. Only it'd have to be before they get Doc Air...
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Snoddasmannen
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quote: Originally posted by vishniac
Will the jets have enough radius to support an invasion of Morgania or should we build a Sea colony Pod and install a base between us end them? |
Well, needlejets have 8 moves.
From Craterwest (our most westernly base) we can reach one Morgan base. I'll post a screenie of what it looks like from Arcadia in just a minute.
Attachment: needlejetrange.jpg
This has been downloaded 42 time(s).
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Snoddasmannen
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And from Gagarin memorial in the east, things are not much better.
Attachment: needlejetrange2.jpg
This has been downloaded 43 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:35
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I just read the suggestion about X-gas suggestion. Two questions here.
Would it cost anything to add it on top of the prototyping, or is it still within the 1-turn rushing?
Would it not be better to put other useful abilities on the planes instead? I was thinking Deep Radar or Empath Song here.
Last edited by Modo44 on 01-03-2005 at 22:13
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by sentry33
Perhaps we can build aerospace complex in the Sector Craterwest?
# It will boost morale and range of our airforce (elite - better range/speed/strenght),
# It will give our garrison troops x2 defense against air attacks - elite plasma will have 9, with sensor - 11.25! This is enough to shoot down disciplined x-needlejet |
I like it. 
Extra advantage: our air units can be quickly repaired between air raids on Terrapeso-Morgania.
We could use crawlers to hurry an Aerospace Complex there, and then cash in a crawler there every year (if available) to build a B-6.
Or if we want to build even more B-6's, or want to have an aeospace complex in a more central location to make cashing in crawlers easier, how about another Complex in Santiago Citadel?
(Perhaps we could even change the current noodle production in SC2 to a Complex already, with the "retire unit design" trick to avoid mineral waste? It would of course delay us getting a fourth noodle, but when we get it, it would have higher morale. Just a personal preference of course.)
Certainly if we plan to go on a massive air force building spree, first building one or two Aerospace Complexes to give all our units +2 morale would be worth it IMO. 
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