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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:35
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What are some considerations about the choice between using solo workers and using them in teams? Of course it's situational, and I use a mix, tending to use solo workers for early roads (and early work in general, since I have few workers then). Later I tend to concentrate them in teams to drive roads into (former) enemy lands. When I upgrade to rails I want to do so at one turn per tile.
I guess my question applies most to the mid-game, when I see that a city could really use some more shields. I want to mine a hill or two (and it's easy to pop out a worker), but 12 turns seems a long time to wait for any return on the effort. [I've gotten spoiled by playing industrious civs!]
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cousLee
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I stack em 98% of the time. It does mean more micromanagement though, but I hate to wait for an improvement. I make task speceific crews. IE: a 3 slaves stack does nothing but new road. the next turn the move to a new tile and build another road (one turn to reach new tile). the 6 stack of slaves follows behind and does the railroad/mine. The 3/6 stacks of regulars do the same thing for hills. When I decide to improve the mountain ranges, I create an appropriate stack for the job (5 regs for the road, 9 regs for the RR/mine). If I have a limited number of workers, I will use 2 stacks of 5 and road all the mountains first, then back-track and finish.
By using stacks, you really don't save the much time. If I place a single worker on a 3 different tiles, it takes 3 turns to road them. If I use them in a stack, it still takes the same amount of time, but each turn a new improvement is useable, where-as working singles this is not the case.
The other benefits of using stacks, is if some bad guy shows up, I don't have to cancel work orders or garrison protection. I can move them out of harms way and use the unit I would have to fortify with them to dispatch the tresspasser.
just my .02 workers worth
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:35
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Thanks to all! I tend toward task-specific stacks myself, though I seem to have a penchant for 2-turn work, such as 2 workers for irrigation (or 4 slaves, or a suitable combo). But I always screw up and have that stack build a road, leaving one FTE (full-time equivalent) either standing around or going off to start something else. Ah, the joys of micro!
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:35
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Thanks, Aqualung! I hesitate to admit it (since I'm not wearing my Nomex/Kevlar bodysuit), but I've been seduced away by younger, sexier games and also distracted by Real Life. [Among other things, I got married August 21, went to Hawai'i for two weeks on our honeymoon and spent half of November in the hospital (NOT related to being married!!!)] However, when those younger games begin to pall, I find myself drawn back to Civ III (C3C specifically).
As for AU, I play so slowly that it's hard to keep up, and I can't really play one of those for relaxation (diversion and satisfaction, yes, but relaxation, no). 
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