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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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Movement Orders
Horde Long Eyes (scout) - 2,6
George (worker) - 6
Mildred (worker) - irrigating
Harry (worker) - 3,2
The Wanderers (warrior) - 2
The Heavy Axes (warrior) - 2
Slicers and Dicers (warrior) - 9
Becks Beer Boys (warrior) - 2
Bataar (warrior) - 3, attacked Barbarian, won, now a veteran 
Build Orders
"Khan's Blood Hall" - Scout 2
Growth in 7 turns
"Ta-Tu" - Warrior 3
Growth in 3 turns
"Bokhara" - Barracks 8
Growth in 3 turns
Tech Reseach
Iron Working - Currently 9 Turns
next step was 11 turns.
Treasury
37 Gold - at a deficiet of "0 gpt" to the treasury
Longer Term Plans
- next settler for the red circle, KBH, 3,3,3,6
- "Khan's Blood Hall" - warrior, then settlers
- "Ta-Tu" - settlers
- "Bokhara" - settlers
- The Wanderers (warrior)- Due to our agreement on hut popping with Euphorica, wanderers must go a further 3 until they reach the hut.
As set down through the further fantastic work of Ambassador Ljube:
Wanderers move south by southeast. Euphorica has agreed to let us pop a hut there under following conditions:
a) If knowledge share with them.
b) If warrior give them 10 gold.
c) If 25 gold give them 15 gold.
d) If settler or city, keep it but later build road to connect our cities to theirs for resource trading.
then Wanderers should proceed to meet aqua
unless we find settler in that hut, protecting that city is more important than meeting evil aqua
- Bataar should destroy the barb camp
- Heavy Axes to monitor that mountains between us and the porkers
Trade Negotiations
We reseach Iron Working, Euphorica research Wheel, we swap
We give Warrior Code, Porkers give Ceremonial Burial, 12 gold this turn and 3 gold next turn
Last edited by Paddy the Scot on 03-03-2005 at 06:52
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