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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Euphorica > Turn Orders: 3550bc
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McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:23
  Old Post 03-03-2005 15:22 Visit McMeadows's homepage!
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Turn Orders: 3550bc Suffering from ads?

Actions taken in 3550 BC

worker Rhot: started roading BG
worker McM: finished roading G
worker Snoop: finished mining BG
warrior Rex: moved 6 onto hill
warrior Dog: moved 8 to support worker when barbs might get popped, while maintaining defensive position towards Nirvana

AbbA (2F, 1P, 3C)
3/20 in granary, 36/60 on granary
WF on 3F, 2P, 2C (cow)
WF on 2F, 1P, 3C (ivory)
Total: +3F, +4P, +7s+1g

U2 (2F, 1P, 1C)
14/20 in granary, 14/20 on barracks
WF on 2F, 1P, -C (BG)
Total: +2F, +2P, +1s

Nirvana (2F, 1P, 2C)
10/20 in granary, 5/20 on barracks
WF on 2F, 1P, 1C (RSBG)
Total: +2F, +1P, +2s

Overall: +10s, +1g
wheel @ 90% science in 6 turns.
Treasury @ 9


Remarks

- Ankh-Morpork (Thebes) and Lost Boys (Transylvania) have had their capital grow as well. If I remember correctly these teams also had their capital up and running on the first turn. I’m now just wondering if their growth for 3550 BC has already been taken in account, or that we can only view the situation for the other teams on last turn. Anyway, AM and LB must have had a bonus food tile which they didn’t use as efficiently as we did, as they had a 1 turn head start. We might view some more teams grow on next turn. Maybe everyone has a bonus food tile (and an ivory source) and we’ve used it most efficiently.
- The DR warrior might likely open the goodie hut (I would). Again with turn sequence, I’m wondering if those barbs will get to move before, or after, we are to move. If before, we’re to lose a worker (McM). Things might get nasty as we need to have the warrior close to AbbA due to the barbs, meanwhile DR might turn back on Nirvana… U2 can have an archer on turn 12. Worker Rhot finishes roading turn 10 IDR warrior on goodie hut) and moves on turn 11 (DR warrior 98 from Nirvana). Starts roading on turn 12 (DR warrior 9 from Nirvana) and will be 1 turn too late to have an archer get in time by road from U2 to Nirvana. So we seem to be forced to move warrior Dog back towards U2 to cut off the DR warrior and have the barb that kills our warrior raid AbbA as well.
A sim seems to be able to elucidate the scenario thinking…


Proposal for actions in 3500 BC

worker Rhot: roading
worker McM: hopefully it will still be there and be able to move 478
worker Snoop: start roading mined RSBG (riverside bonus grass)
warrior Rex: move 2 continuing exploring SE
warrior Dog: most likely DR warrior moves 7, in which case we stand ground.

Diplomacy: None, even though the situation is nasty with DR, we should not start discussing about it. It might give them info they didn’t think off, although I doubt it and there are to many unknowns in the equation yet.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:23
  Old Post 04-03-2005 08:10
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Hmm ... i wonder if it's worth asking them to please not set off the barbarian hut? Or telling them that we would consider it tantamount to declaring war, given the likelihood of it being a barbarian ... We could offer that if they don't set it off and we ultimately do set it off, we'll share the benefits of it were it to not be a barbarian?

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:23
  Old Post 04-03-2005 12:44 Visit McMeadows's homepage!
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Fine with me, but you'd better be really quick at it...

correction: probably too late, DR has allready moved..

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