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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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I don't remember us ever discussing Battle Reports, in the pre-game. I don't think we have needed them yet, but I don't doubt that in the next 10-20 turns *someone* will attack *someone else*.
I know Battle Reports can be a huge issue for some people ... but I think for a major game (like a demo game ... ) they are pretty much mandatory.
Opinions? Opinions on type? (And did we already discuss this? I don't think so, but something's sticking in the back of my head ... )
I suggest mandatory battle reports that are sent to the victim, until all six teams meet (assuming all six survive to meet), at which point a thread is started and all reports posted there. Reports should be details of:
1) all attacks; unit types, starting HPs, ending HPs
2) all ZOC hits or misses (unit types, ending HPs)
3) all Artillery hits or misses (unit types, ending HPs)
4) All city captures, with or without military combat
(ducks)
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ormuzd
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Oh, god
I expected The Horde to be the first involved in a war. Or maybe there are tensions between them and Euphorica?
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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quote: Originally posted by Krill
quote: There was a bit of a battle there a while back I hear... |
- The Battles for Fort Stanwix (Lego)
- Operation Watergroged, an the Flank at Stanwix (GS)
- The Breakout at Stanwix (GoW)
- The Battle of Abiline (GS)
I was around during the breakout, and I promise you that those battle reports don't show even one tenth of the effort put into that one turn.
1) all attacks; unit types, starting HPs, ending HPs 
2) all ZOC hits or misses (unit types, ending HPs) (I'm to lazy damn you :doitnow!
3) all Artillery hits or misses (unit types, ending HPs) 
4) All city captures, with or without military combat |
lol
Why are ZOC hits/misses difficult?? If people don't want them then I'm fine with that, but I don't see them as being any more difficult, or any less meaningful, than any other element that I posted above. They're a loss of hitpoints by a unit, just like an attack; and they don't really come up that much except during certain later eras in the game (and a well planned attack will avoid them to a large extent anyway). I mean, they're basically just artillery barrages, just not the head-on type, but from the side ...
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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I don't mind doing the hits, but the misses? I don't know all of the circustances under which they happen, so I would not know where them to put them in the report...
Last edited by Krill on 06-03-2005 at 21:47
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ormuzd
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having contact with everyone else mens your actions will be known to the other teams if they want. The least thing a defending team could is reaveal this kind of information
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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Yes, they do.
However, if a bystander is interested in whatever happens to our team, they are welcome to join us. They would be with us for a long time to come...
Last edited by Krill on 25-04-2005 at 22:30
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:36
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I have never seen a ZOC miss being shown in SP game. The unit just goes along it's way as if it wasn't next to a ZOC unit in that case.
We defenately want all attacks, unit types, starting HPs, ending Hps, ZOC hits, artillery hits / misses, and city captures with and without military combat in the order that they occured.
quote: Originally posted by snoopy369
1) all attacks; unit types, starting HPs, ending HPs
2) all ZOC hits or misses (unit types, ending HPs)
3) all Artillery hits or misses (unit types, ending HPs)
4) All city captures, with or without military combat
(ducks) |
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ormuzd
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Just an opinion:
reports are the reason I'm delaying playing DG saves sometimes
With detailed reports playing can take 3 hours, without reports - no more than 30 minutes
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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