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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Ankh-Morpork > Turn 11, 3500 BC
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ormuzd is offline ormuzd
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Jan 2003
time: 07:17
  Old Post 04-03-2005 13:19 Visit ormuzd's homepage!
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Turn 11, 3500 BC Support Apolyton, buy Civilization 2

Pre-Turn Actions
Thebes completes temple, start ?


Military Units
warriors
Cohen -
Grog - 6 (continue exploring as agreed with the Horde)
Constable Carrot - Move after we see what we will get from the goody hut
Warrior -
Royal Guards - open the hut

Workers
Fowler - road
Steve G - clearing wetlands (done in 10)
Mikka - road

Settlers
None

Cities
Switch the cow between Heliopolis and Thebes
Heliopolis - wf 99 (growth next tuen), worker (in 3)
Memphis - wf 33 (growth in 3), granary (in 18)
Thebes - wf 7-74 (growth in 8), ?

Other Actions
science research at 80% - The Wheel in 8 turns
treasury - 2 gold, +3 gpt

Last edited by ormuzd on 04-03-2005 at 14:19

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:17
  Old Post 08-03-2005 16:17 Visit ormuzd's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The turn is here - some initial thouhts and observations

Babylon are offering BW for Masonry - I don't think they are serious, at least I think Masonry is more worth

Thebes completes the temple, not sure what to start there. We can achieve 5 production which means warrior for 2 turns, granary for 12 turns. Thebes will grow after 6 turns (when using the cow) and after this it will make 7 shields per turn. This means the granary will be completed after 11 turns.
If we build a warrior and after this a granary we will need 12 turns (2 for the warrior, 4+6 for the granary)
Prebuilding SoZ... too hard for calculating
Settler - completed at the same time when Thebes reaches size 3

Babylon warrior is near our border (after it has expanded) and there is second Bab warrior to southeast

Mikka will build a road and Heliopolis will be connected next turn when it grows - perfect timing

Royal Guards should open the hut and if we get 3 angry barbs, well we should decide after this

No other ideas yet

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:17
  Old Post 08-03-2005 23:52
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Full PM-box? Change here!


  • I woould suggest that we ask Babylon to move Cain 6 onto the mountain, away from our cities.

  • Swap the cow from Helioo to Thebes, and build another warrior. And to be honest, I would rather build a granary and barracks that build the SoZ.

  • Cohen, Fortify,

  • Grog, 6 or 9. Either works.

  • Do not pop the hut, especially as we don't have enough Warriors to hold the cities if Babylon invades, or protect the workers, if we get barbs.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:17
  Old Post 09-03-2005 01:12 Visit ormuzd's homepage!
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Trun report Help yourself to an AD-FREE life

Pre-Turn Actions
Babylon sent BW in exchange for our Masonry, accepted - sent it back unaccepted
Thebes completes temple, start warrior
Thebes increased due its high culture


Military Units
warriors
Cohen - fortify
Grog - 6, spots barbarian camp
Constable Carrot - Move after we see what we will get from the goody hut
Warrior - renamed to Caracen, moved 2
Royal Guards - 9 (decided to not open the hut yet)

Workers
Fowler - mine (done in 4)
Steve G - clearing wetlands (done in 10)
Mikka - road (done in 2)

Settlers
None

Cities
Switched the cow between Heliopolis and Thebes
Heliopolis - wf 8 (growth next turn), worker (in 3)
Memphis - wf 33 (growth in 3), granary (in 18)
Thebes - wf 7-2 (growth in 6), warrior (in 2)

Other Actions
science research at 80% - The Wheel in 8 turns
treasury - 3 gold, +1 gpt

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