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ormuzd
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Pre-Turn Actions
Thebes completes temple, start ?
Military Units
warriors
Cohen -
Grog - 6 (continue exploring as agreed with the Horde)
Constable Carrot - Move after we see what we will get from the goody hut
Warrior -
Royal Guards - open the hut
Workers
Fowler - road
Steve G - clearing wetlands (done in 10)
Mikka - road
Settlers
None
Cities
Switch the cow between Heliopolis and Thebes
Heliopolis - wf 99 (growth next tuen), worker (in 3)
Memphis - wf 33 (growth in 3), granary (in 18)
Thebes - wf 7-74 (growth in 8), ?
Other Actions
science research at 80% - The Wheel in 8 turns
treasury - 2 gold, +3 gpt
Last edited by ormuzd on 04-03-2005 at 14:19
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ormuzd
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The turn is here - some initial thouhts and observations
Babylon are offering BW for Masonry - I don't think they are serious, at least I think Masonry is more worth
Thebes completes the temple, not sure what to start there. We can achieve 5 production which means warrior for 2 turns, granary for 12 turns. Thebes will grow after 6 turns (when using the cow) and after this it will make 7 shields per turn. This means the granary will be completed after 11 turns.
If we build a warrior and after this a granary we will need 12 turns (2 for the warrior, 4+6 for the granary)
Prebuilding SoZ... too hard for calculating
Settler - completed at the same time when Thebes reaches size 3
Babylon warrior is near our border (after it has expanded) and there is second Bab warrior to southeast
Mikka will build a road and Heliopolis will be connected next turn when it grows - perfect timing
Royal Guards should open the hut and if we get 3 angry barbs, well we should decide after this
No other ideas yet
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:17
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- I woould suggest that we ask Babylon to move Cain 6 onto the mountain, away from our cities.
- Swap the cow from Helioo to Thebes, and build another warrior. And to be honest, I would rather build a granary and barracks that build the SoZ.
- Cohen, Fortify,
- Grog, 6 or 9. Either works.
- Do not pop the hut, especially as we don't have enough Warriors to hold the cities if Babylon invades, or protect the workers, if we get barbs.
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ormuzd
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Pre-Turn Actions
Babylon sent BW in exchange for our Masonry, accepted - sent it back unaccepted
Thebes completes temple, start warrior
Thebes increased due its high culture
Military Units
warriors
Cohen - fortify
Grog - 6, spots barbarian camp
Constable Carrot - Move after we see what we will get from the goody hut
Warrior - renamed to Caracen, moved 2
Royal Guards - 9 (decided to not open the hut yet)
Workers
Fowler - mine (done in 4)
Steve G - clearing wetlands (done in 10)
Mikka - road (done in 2)
Settlers
None
Cities
Switched the cow between Heliopolis and Thebes
Heliopolis - wf 8 (growth next turn), worker (in 3)
Memphis - wf 33 (growth in 3), granary (in 18)
Thebes - wf 7-2 (growth in 6), warrior (in 2)
Other Actions
science research at 80% - The Wheel in 8 turns
treasury - 3 gold, +1 gpt
Attachment: 3500.jpg
This has been downloaded 3 time(s).
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