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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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The game continues
3250bc
This pic will show where we ended at the last turn
Attachment: 3300 final.jpg
This has been downloaded 21 time(s).
Last edited by Paddy the Scot on 19-03-2005 at 06:00
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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Movement Orders
"North"
Banshees (scout) - 3,6
"East"
The Wanderers (warrior) - 6
Popped Settlers - 4
"South"
Horde Long Eyes (scout) - 6,9
Bataar (warrior) - 2
"West"
The Heavy Axes (warrior) - 3
Becks Beer Boys (warrior) - 2
"Interior"
Bloodletter (warrior) - 3
Bloodseeker (new warrior) - 2,6
Slicers and Dicers (warrior) - fort at Bokhara
Eingana (warrior) - fort at Ta-Tu
George (worker) - road
Harry (worker) - road
Mildred (worker) - road
"Unit Audit"
Warriors = 8
Scouts = 2
Workers = 3
Settler = 1
Build Orders
"Khan's Blood Hall" - warrior 2
Growth in 3 turns
"Ta-Tu" - Settler 12
Growth in 7 turns
"Bokhara" - warrior 4
Growth in 7 turns
Tech Reseach
Iron Working - Currently 2 Turns
next step was 3 turns.
Treasury
77 Gold - at a deficiet of "2 gpt" to the treasury
Trade Negotiations
We reseach Iron Working, Euphorica research wheel, we swap
Longer Term Plans
- next settler for the red circle, KBH, 3,3,3,6
- "Khan's Blood Hall" - ??
- "Ta-Tu" - ??
- "Bokhara" - settlers
- The Wanderers (warrior)- As set down through the further fantastic work of Ambassador Ljube:
d) If settler or city, keep it but later build road to connect our cities to theirs for resource trading. unless we find settler in that hut, protecting that city is more important than meeting evil aqua
- Bataar south for hut before Porkers
- Heavy Axes to monitor that mountains between us and the porkers
- after iron we'll exchange for wheel and then switch off science in preparation of our mass upgrade of warriors to swords
Last edited by Paddy the Scot on 19-03-2005 at 05:31
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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1.
The Banshees Scout opens up more land and riches
Attachment: 3300 north.jpg
This has been downloaded 13 time(s).
Last edited by Paddy the Scot on 17-03-2005 at 17:17
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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2.
I have added some circles where the next Hut spotted by Euphorica just may be... hope we spot it soon
Attachment: 3300 east.jpg
This has been downloaded 14 time(s).
Last edited by Paddy the Scot on 17-03-2005 at 17:21
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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4.
- Heavy Axes (warrior) in blue... which way now?
Attachment: 3300 west.jpg
This has been downloaded 13 time(s).
Last edited by Paddy the Scot on 17-03-2005 at 17:39
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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5.
Attachment: 3300 interior.jpg
This has been downloaded 13 time(s).
Last edited by Paddy the Scot on 17-03-2005 at 17:43
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solax
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When building this new city, I understand we will have roads that connect it the Triad (the 3 main cities) and we will build roads 2 spaces eastern (correct?), so is Euph. building the rest of their roads up to that point or are we suppose to waste our workers production to make sure the trade network is set-up. I guess I'm just making sure that this trade route is entirely worth the production, which I'm sure it is... but a bigger question I have is what is our Interior Plan reguarding the workers we have? To me it makes sense we have our cities connected since I believe we agree to expand to a few more cities before completely mobilizing to take on the porkers, however, are we also going to have the adequate shilds in the city(s) that aren't producing a settler(s) to continue to grow and be able to produce our armies fast enough so that we can avoid having to rush troops at the cost of lives?
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:20
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Would it not be better to send Scout Long Eyes 9-6 to get the maximum range off of those volcanoes? I realize that we are trying to find more huts (and the likelihood of finding two so close is small).
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:20
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Good call Plato, sorry, I was thinking RaR mod (I was playing it last night while fighting a migraine). Thus I was thinking the scout would ignore mvt costs, lol. Yes, 6-9 would be far better.
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Ljube
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Belgrade
May 2003 time: 06:20
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Indeed it may be a good move (6, 9) since we can pop the hut with our Bataar.
Regarding roads, I think we should move the worker next to Ta-Tu in the direction 1 before irrigating. Reason: One more commerce.
Last edited by Ljube on 18-03-2005 at 02:23
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solax
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I agree w/ you Ljube, commerce will be good... every coin counts... we must have $$$ for the War Fund. What's our analysis on shields... do we already have enough or are we mining a couple spots before war?
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