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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:35
  Old Post 06-03-2005 23:11
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2162 End Turn and 2163 Discussion Support Apolyton buy from Amazon

The turn has arrived. Did we ever decide on #endgame or AndiD as turnplayer?

Attachment: acdg3-morgans-2162.zip
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AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 00:50
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I would gladly volunteer.

Can anyone check AI diplomacy (especially Zak) please without moving any units (!) - he was keen on offering a treaty for nothing the last time. [EDIT: Tech trade question removed, we probably don't want any tech trade right now except D:AP, Neural Grafting or Bio-Engineering...]

Going to take a luck a the turn now.

Last edited by AndiD on 07-03-2005 at 01:25

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Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 01:18
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Heh, lots of interesting things going on and lots of stuff to discuss:

- Yang researches D:AP in six years!.
RFR has to finish a Gator this year to be there in time for techstealing. We need two Gators for a sure techsteal because he has Field Modulation as extra tech and I'm pretty sure techsteal is something random. (Anyone know more on this?)

- Consequence: Our own research should be aimed towards Bio-Engineering for clean reactors ASAP, so Neural Grafting is perfect.

With D:AP and Clean, we will totally be back in business, regardless what Sparta will do by then. I'm not sure whether I would want any tech trade between now and then. The big question will be whether we survive these ~15 years but then - it takes quite a time for the industry crippled Spartans to rebuild their army and sent it to our coast.

- A Hive colony pod has appeard at Choke on This (!) - shall I try to block it?

- A transport foil with an Angel probe has appeared at our eastern coast but apparently aimed towards Uni land - not sure what I shall make of this. -> Mead, something for Angels diplomacy?

- The mindworm at the former MorInd position is gone.

- The Gaian pact is very healthy thanks to their apparent ICS.

- SE settings: I would try to drop psych to 20 but this might not work with two bases to be found this turn (-> chance of two more bases with another drone). I envision something like 20/20/60 - with still 80+ credits per turn thanks to commerce.

- Police State doesn't look overly appealing to me at the moment, for the main reason as it would delay any research by at least 4 years.

20/30/50 Dem: 96 ec/turn, new tech at 10 turns
20/30/50 PS: 75 ec/turn, new tech at 14 turns
Every other slider setting looks worse on first glance.

Looking for input.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 01:24
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A few more things:

- The western foil can pop a pod this turn, shall I try to autocomplete another Half SP on Wheels or a Net Node at ZZT? (I hope, Choke is not nearer than ZZT)

(If I sound pretty research crazy at the moment - that is right, my mid-term goal would be Clean ASAP and keeping our mineral output up with some serious crawler producion until then)

- Another SE option would be Frontier politics, losing just a bit of ecs and tech per turn but giving back only one mineral per base. With a 40 ec hit for the switch - I have the feeling that Frontier could be the worst of both worlds Dem and PS...

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:35
  Old Post 07-03-2005 01:39
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Put an end to popups!

Don't forget that after probing a base, it gets 'high security interlocks'. You may need a 3rd probe to be safe.

AndiD, can you take the helm? I have a feeling Uni is going to develop into a lot more work very soon .

They may take our bases, but they'll never take our money!

-- CTO #endgame

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 01:48
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Lose 30 kilos (of popups)

Can do turnplaying.

Thanks for the note with the security interlocks, but there are two bases at the northern Hive coast to choose from.

Where have we probed the Hive before if at all? Do security interlocks go away after a couple of turns or do they stay throughout the game? (= Never probe a base twice?)

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 07-03-2005 02:03
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quote:
Originally posted by AndiD
***
- A transport foil with an Angel probe has appeared at our eastern coast but apparently aimed towards Uni land - not sure what I shall make of this. -> Mead, something for Angels diplomacy?

***


Geo PM'd me this.

quote:

Apologies for the inconvenience

Boardmembers of the Corporation,

We feel an apology is in order as one of our transports seems to be obstructing one of your transport vessels on it's present course.

We hope this will not profoundly block the arrival time on it's port of origin.

Since our transport is in your territorial waters, we feel as well an explanation of it's presence there is in order.

It is so that only last turn (2161) we got confirmation on who occupied the land it was sailing to at first due to our world map exchange. We promptly decided to change it's course and let it head to the University of Planet's territory in order to let our junior students onboard have a field practice in that area of Planet.

Again, our apologies for any inconvenience

Regards,
IT GeoModder

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 02:08
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Thanks.

Sounds plausible due to where the foil is headed - and if they wanted infiltration or tech they could have agreed to _anything_ one turn ago.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:35
  Old Post 07-03-2005 07:40
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Lose 30 kilos (of popups)

The closest base was probed, and also the third farthest on the northern coast. So the middle one should still have normal security.

Keep in mind Sparta will patrol those waters, though. Land probes might be a better bet.

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 07-03-2005 08:22
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Diplo Notes Support Apolyton or Terrorists Win

Wihou moving anything I tried the following:

First:
Contacted Zak

He offered Field Mod for Superconductor. I couldn't accept so I said no.

Then he demanded Supeconducter. I couldn't give it to him so I said no.

Then he offered a treaty. I think I said yes. He didn't want to talk much afterwards. I suppose I could have asked to make a furthr trade but that may have run afoul of the rules.


Second:
Contacted Lal

He offered us a copy of Sparta's map for 50 EC. As tempted as I was to say yes (to see it before the turnplayer), I said no. Then he didn't want to talk much more.

Third:
Contacted Yang
He didn't want to talk.


We are raking in 179EC per turn including all the commerce income.


Mead

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 07-03-2005 08:26
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quote:
Originally posted by AndiD
Thanks.

Sounds plausible due to where the foil is headed - and if they wanted infiltration or tech they could have agreed to _anything_ one turn ago.



I'm not so sure they didn't try to infiltrate last turn. Thier foil looks a little to far Northeast.

Any way lets make good use of it. If that Spartan ship is searching for targets it may come across thiers first if we take a southern route around the fungus.


Mead

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 07-03-2005 08:38
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General Thoughts and Observations on the Turn Increase the size of your Attachments

It looks like we are going to rolling in cash soon. With all the treaties and Pact we are getting a lot of Commerce income - Total 179 before stockpile bug. With th stockile bug we are getting a lot more with all the stuff we can rush.

With the addtional cash we can turn a lot of doctors into workers to avoid starvation and increase mins. (includes having Agri Narnia work the farm SW of it, Micha Archivs work the forest near it)

We ought to accept Zak's treaty and Lal's offer of the map.

Thre are a few formers on te west side of mount planet. One of them was set to making road. It ought to be stop and moved up the river towards the top one square and ought to start a mine, with the other two formers SW of it coming to help out. We need to get more crawlers going



Gaia - I was surprised at looking at Gaia. They are running a very thin defense. They have very little in the way of infrusturcture but they are working it very hard.

Hive - Perhaps instead of loading our probes on the transport and heading west towards Uni we should load them and head south towards the Hive.

Sparta - I noticed their (2)-1-6 Commando Cruiser north of Yoda Soda.

Mead


PS
I am plannin an intell brief for the DA and Gaians on Spartan activities. Can someone help me out with the screenshots. I am not sure how much I want to give away.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 13:10
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Thanks a lot Mead.

- I will offer a pre-accepted pact to the DA

- I will accept Zak's Treaty and Lal's map. I think we maybe should also trade Superconductor for Field Modulation with Zak -- so we don't need _two_ successful probes for Yang for a sure D:AP in six turns.

- The land probe backup for Yang in addition to the probe foils makes sense - I'll take a look at the details and whether we can have to use a transport foil to get past Yang's units.

- I certainly want to use the western foil for a pod pop next turn.
-> Question: This turn with no movement points left (to be faster than the Angel foil) or next turn being able to escape from a IoD. Even if we lose the foil, it is one mineral consumer less...

- I'm certainly gonna start work on mineral crawlers ASAP.

- I'll take a detailed look at formers and defense and give some screenshot suggestions.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 14:00
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Map (and tech) trade is done - very very interesting.

Turn below. Can someone please ask Yang to withdraw from our territory? Or is that against the rules? (Shouldn't be, we don't _accept_ anything, right)

Attachment: acdg3-morgans-2162_afterdiplo.zip
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Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 15:15
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Lose 30 kilos (of popups)

Did some turnplaying in the meantime -- comments and feedback please.

- Yang withdrawing would be great in several means... please check.

- Popped a IoD with the western Gator (blah) and an Artifact with the tranny. I saw no way that this transport foil could pick up a probe and reach the Hive in time. I would use the artifact for a tech advance with a rushed Node in ZZT or RFR.

- We can use the western Gator on "Labor Network" and the southern Gator for the middle Hive base (which one is it)? I will try to pop a few pods with the western Gator on its way, making sure that it could run away from a IoD each time. A rover probe team is on its way south past Choke.

- I think we should spend our money wiser than on the Gator at RFR - any objections? Switch RFR to a crawler? Keep building the Gator for a replacement of the southern techsteal Gator?

- I virtually closed our labs for this turn and would do this for two or three turns more, meaning 200 ec/turn until we rushed sufficient crawlers and RecTanks for minerals. After that, it could be exactly the other way around, SE wise.

I know I stated something else above but I think there is no need for planning ahead 15 years (until BioEng arrives) if we will be crippled industry-wise for that time being. A rushed NetNode or two could certainly compensate for the low research output. We also have an artifact...

- Our poorly developed Eastside will be a bit neglected by me - Paramiria will build a former for some road network but that will be it for the next five turns. Since it is the coast immediately adjacent to Sparta, we could use the size 1 base as early warnings...

- Most bases do crawlers and some non-coastals even lack a garrison - this is intended and will change within two turns.

- All crawlers inlcuding the Half an SP on Wheels except one do Mineral duty. Impaler Polymers could urgently need some minerals but sacrificing 7 energy hurts...

Attachment: acdg3-morgans-2162_midturn.zip
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:35
  Old Post 07-03-2005 20:54
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Good job guys. Can we rush the Node in a high-energy base near the center? Impaler Polymers maybe?

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 07-03-2005 22:56
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We can try... Impaler Polymers is especially challenged by rehomed units from MorInd. I guess it will be exchanging 7 energy for two minerals from a crawler...

Had you a chance to check whether Yang would withdraw when asked from the midturn save without changing anything else?

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 08-03-2005 05:37
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Got spare money?

quote:
Originally posted by AndiD
We can try... Impaler Polymers is especially challenged by rehomed units from MorInd. I guess it will be exchanging 7 energy for two minerals from a crawler...

Had you a chance to check whether Yang would withdraw when asked from the midturn save without changing anything else?
I'll check.

It is my assumption that if we demand withdrawl he will declare vendetta.

Good news on the Foil getting the artifact. Let's get a Net Node made and cash tht baby in. Maybe before we get DAP, but probably after. Is there a chance that it may result in choppers.

I give you some more thoughts after I look at your turn.


Mead

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 08-03-2005 06:32
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As expected demanding a Hive withdrawl resulted in Yang declaring Vendetta against us. This is not something that we want right now.

After that discovery I took a look at possible rushes.

My suggestions:
We have 116 EC

Agri Narnia 50-12 (6 min) = 38 for Rec Tanks
Hindenberg Hab 48-12 (6 min) = 36 for supply crawler
Micha Archives 44-18 (9 min) = 26 for supply crawler
Paramira 13-2 (1 min) = 11 for former

Total cost 111 EC
Either rush the other 5 EC somewhere or leave for next turn.

Very soon we either need the CDF or a few perimeter defenses. One for Vander, one for Morgan Mussels, one for RFR, one for Impaler. If we can hold out until DAP then we might be able to hold off on the perimeter defenses.


Breaking News: I offered a Pact to Zak and he accepted. Let's do it. It's only a few more EC (I think only 6 more EC income per turn), but extra cash is good. What harm comes from being in a Pact with Uni? Please let me know.


In addition to the permeters let's start a netnode either next turn or the turn after in Impaler. If we can safely do so, lets not let the artifact sit in any of our bases at the end of a turn en route to Impaler until we are ready to connect it to the net node. Neither Sparta not the Gaians need to know that we have an artifact.

I intend to push the DA for a Pact some more.

Mead

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 08-03-2005 07:01
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quote:
Originally posted by AndiD

***

- I will accept Zak's Treaty and Lal's map. I think we maybe should also trade Superconductor for Field Modulation with Zak -- so we don't need _two_ successful probes for Yang for a sure D:AP in six turns.


With the rate Yang is growing (including his lab output) I wouldn't be too surprised if he gets DAP in 5, or maybe even 4 turns. We need to be ready to snag it four turns from now. Let's get our eastern foil moved into a place where it can grab the tech. Let's infiltrate Lal's base with the western foil (if it survives the IOD) and hopefully it will survive the infiltration and take the express trip home (Choke on This would be a nice place for it to return to).

quote:

- The land probe backup for Yang in addition to the probe foils makes sense - I'll take a look at the details and whether we can have to use a transport foil to get past Yang's units.
The foil will take one and a third turns to get the into a position where it can unload the artifact. After it unloads the artifact it can pick up two probes and head south towards Yang.
quote:


***

- I'm certainly gonna start work on mineral crawlers ASAP.

- I'll take a detailed look at formers and defense and give some screenshot suggestions.


Because of the importance of getting DAP as soon as it becomes available I feel that we should work towards getting it by using both the Gator Boats and Foil/Land Probes. Next turn we should rush the Gator Boat in RFR and send it south as well.


On other matters.

We should get the scout infantry off the monolith near Vander and either move it into Vander another base. If we had more cash and fewer needs I would comsider upgrading it (and the other scout to trance-plasma).

I'm not sure, but I think that the trance plasma in Agri Narnia might have not yet touched a monolith, if it is at 'Green' then tht means it has not. If so then we hould have it touch a monolith and get an upgrade while there is still (I hope) time.

Seeing the mass of bases Sparta has to our west I expect another attack within 3 or 4 turns. Their transport has to go back to the Uni east coast (It probably got there this turn (perhaps next), load up on units coming from the Spartan bases (perhaps they are ready now), then come back to our west coast (maybe as soon as two turns from now). I expect at least 4 missile amphib Elite rovers, perhaps more if Sparta was able to get another transport built and to the eastern Uni coast in time.

Mead

PS.

If you look at the three Uni bases you'll see that each base has a Spartan Probe parked in each one. Our borrowing privildges from the university of Uni has been suspended temporaily.

paramir is offline paramir
Prince

Sep 2004
time: 21:35
  Old Post 08-03-2005 10:57
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quote:
- Our poorly developed Eastside will be a bit neglected by me - Paramiria will build a former for some road network but that will be it for the next five turns. Since it is the coast immediately adjacent to Sparta, we could use the size 1 base as early warnings...

if it falls and we make it out of this i want another paramiria built

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 08-03-2005 15:56
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Lose 30 kilos (of popups)

- Pacted with Zak

- Rushed stuff as suggested above

- Moved the Impaler Polymer crawler to a forest so that we can rush a NetNode in two

- Southern foil moved towards Yang

- Argi Naria scout moved towards monolith

- Second Vander monolith scout will move westward, too

- Moved the southern colony pod accidentally - I don't see a decent use for it anyway... (maybe a short lived ec producer -> Morgan Garbage?)

- The western foil has three options for next turn
a) infiltrate Lal (with the risk of being lost) , go home to CoT and be at the next Hive base in five turns
b) move directly east, pop pods (with the risk of tidal waves) and be at the next Hive base in five turns
c) move directly east, do not pop pods and be at the next Hive base in five turns

I suggested in the Gaian diplomacy thread to gift them SotHB and EnvEcon so that they can start on Neural Grafting which they will have more quickly than we. As soon as they get it, they have to give it to us and we can leapfrog to BioEng or MMI.


I personally doubt a bit that a Spartan invasion from the Uni coast might be that as near - I see them industrially challenged (paying support AND expanding quickly) and a bit strapped for cash (Planned). It could rather be that the next wave comes from the east (Gynthium Harbour), having been prepared for the last several turns.

Perimeter defenses for the western fringe bases are definitely in order soon, together with one or two missile rovers for counterpunching.

p.s. There will be definitely a second paramiria if the first one will be attacked - just like the "AndiD Ideas" which will be founded next turn in the very east.

Attachment: acdg3-morgans-2162_endturn.zip
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Last edited by AndiD on 08-03-2005 at 19:01

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 08-03-2005 19:13
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quote:
Originally posted by AndiD
***
I need to check where succesful foils return. Choke on This would be nice, but since its homebase is RFR it could well be RFR. In this case, it could move straight east-southeast and will be there around five turns and may even pop some pods on the way. (Does pod-popping cost a move?) I don't really see a benefit in infiltrating Lal, compared to D:AP.


The major benefit from infiltrating Lal is that we (hopefully) get our Gator Boat back real soon ao we can send it to get DAP from Yang. How long will it take to get it to a Hive base otherwise?

quote:

I suggested in the Gaian diplomacy thread to gift them SotHB and EnvEcon so that they can start on Neural Grafting which they will have more quickly than we. As soon as they get it, they have to give it to us and we can leapfrog to BioEng or MMI.

Good Idea, I'm thinking about it..

quote:


I personally doubt a bit that a Spartan invasion from the Uni coast might be that as near - I see them industrially challenged (paying support AND expanding quickly) and a bit strapped for cash (Planned). It could rather be that the next wave comes from the east (Gynthium Harbour), having been prepared for the last several turns.

I'm not sure where they are coming from, but I see a lot of bases just east of Uni that can create and support a lot of rovers. The way their ship ran westward over our North, and the fact that they already have a fast transport off our western seas makes me think that they will come again from the West. Maybe in addition to the East.

quote:

Perimeter defenses for the western fringe bases are definitely in order soon, together with one or two missile rovers for counterpunching.


Without perimeter defenses our units, including plasma one are mere targets or speed bumps for elite missile rovers. I think a couple or pemiters (Vander and Morgan Mussels, perhaps Implaler) should be a priority over a net node. Don't get me wrong, I want a net node vey soon, but we need to hold off the Spartan advance. Commjammer units would be nice too. What tech do we need for that?

Mead

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 08-03-2005 20:30
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Got spare money?

It's about five turns versus about five turns for the Gator. Practically it's about moving directly southwards through a bit of fungus versus moving nearly directly eastwards and potentially pop some pods.

We can substitute Perimeter Defenses by a block of crawlers for Impaler Polymers for a short time, allowing us a Net Node there and Perimeter Defenses everywhere else. The CDF is a bit further away - the Uni researches IntInt at the moment but will finish in ten years. We should have good chances of getting it through our Pact...

Comm Jammers is Advanced Subatomic Theory, right? It's something we could research from what we have. but Airpower and BioEng still look superior.

If we can survive the next 5 years, we have good chances of defending Sparta and after ten years, we should be well set.

I'm going to post the turn just in time so still 2,5 hours for input.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:35
  Old Post 09-03-2005 07:35
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Full PM-box? Change here!

well since no one else did it let me be the first to say "Woohoo we're still alive!"

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 09-03-2005 08:08
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Got spare money?

True we are still alive.

I am concerned about our chances.

Going against us is the large number of Spartan bases plus the MCC, Command Nexus, and the military power they have.

Going for us is the cash flow.

We need to slow them down until we get DAP.

How? I don't know.

We need to bolstur our defenses.

How? I'm thinking Perimeter defenses well stocked with plasma defenders, 3 probes, and missile rovers. It will take 3 turns to make that happen. Will we be ready next time they come?

I am thinking of tearing up roads from threatened areas towards our core area, at the first sign of trouble to buy us another turn or two.

I am thinking of having enough crawlers (both to help produce mins, but also to be ready to cash in for 4-6 needlejets immediately upon us getting DAP).

I'm thinking of building a cruiser transport to more 4 probes over to western Sparta to infiltrate its westrn bases. I'm thinking of escorting the cruiser with needlejets and expending them, if necessary to empty out the garrison of Spartan units (including probes) so we can probe at will.

I'm thinking that they didn't feel that they were strong enough to take and hold us a few turns ago because otherwise they would have waited and taken and held Morgan Industries instead of destroying it.

I think they still fear our probes.

Since we are doing very little in research now anyways I think we may want to go with Funde to enhance our morale, in particular our probe morale.


Those are my random thoughts, and yes it is good to be alive.


Mead

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King

Aug 2003
time: 00:35
  Old Post 10-03-2005 00:33
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Trading the Map Support Apolyton, buy Galactic Civilizations

I would like to trade the map to the DA for a Pact and thier most current map, plus if I can get it something else.


I would like to trade the map to the Gaians in return for their map.

We need to convince the DA in particular that the Spartans are running away with the game. They took Uni, they are going to take PK, they may take us.

They have the borehole cluster, manifold nexus, and a lot of terrain.

Let me know wjat you all think. We should be able to send screenshots of the map before their turn is up to the DA if they agree.

Mead

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 10-03-2005 03:01
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#28 Report this post to a moderator
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Excellent - you sure you don't wanna become turnplayer?

From bottom to the top:
Totally agree to your diplomacy points - I'll get you some nice screenshots of Spartan, PK and Uni territory. Any update on your position on gifting EnvEcon and SotHB to Gaia in exchange for them research Neural Grafting for us?

I've also thought about Fundy - it helps Support also, compared to Dem. I will do some testing about the effects of Fundy (= enhanced probe team morale) on probe actions, too. Downside is, it utterly kills our research - and we still want research for BioEng and/or MMI as soon as we get Neural Grafting from Gaia.

I plan to invest normally into the labs as soon as we have a wave of crawlers and Perimeters in place - as soon as possible. After D:AP, BioEng and MMI we can really switch the labs off for a while IMO, but not now. (Switch them back on as soon as our force has tripled or quadrupled, with Clean)

As soon we get an early warning of Spartan troops approaching - it will be Fundy though for the morale boost. (We should have thought about that earlier, darn...)

Building a transport foil (noone except Sparta has Doc:Init - I guess this tech is what keeps Sparta in the tech lead) with probes could be close to luxury right now - although we have some probes and a tranny isn't that expensive.
Related thought: We could send the Plasma foil eastwards (or westwards? damn decisions...) right now for an early warning.

I still wonder why they didn't try to hold MorInd and at least attempt to wreak some more havoc - or we just barely lost against their rovers? Our cash position isn't that great for probe actions against someone running Fundy though.

Crawlers, Perimeters, RecTanks and a few selected offense units are top prioritiy right now, definitely. Instead of tearing down the roads, how about armored crawlers and formers for blocking them. Sensors would be great, too (+25% in defense!), but I fear they will come only after the mines.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:35
  Old Post 10-03-2005 03:20
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#29 Report this post to a moderator
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Some screenshots of Spartan land (as Caretakers - Sparta as Sparta gives black population numbers on black background?!)

http://apolyton.net/upload/view.php...screenshots.zip

Note: We should remove every faction data from each image we don't want to share (infobox etc.)! Can you do it or shall I?

Mead is offline Mead
King

Aug 2003
time: 00:35
  Old Post 10-03-2005 03:44
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#30 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by AndiD
Excellent - you sure you don't wanna become turnplayer?

From bottom to the top:
Totally agree to your diplomacy points - I'll get you some nice screenshots of Spartan, PK and Uni territory. Any update on your position on gifting EnvEcon and SotHB to Gaia in exchange for them research Neural Grafting for us?

I have not asked them yet. The sooner we trade it to them the sooner they get the benefits of increased income from EE and increased labs. But the sooner we trade the longer the time differnce between our trade to them and their return trade to us (I like to keep the return trade close in time to our trade to them so they asre less tempted to forget they owe us the tech). How well do we trust them?

quote:

I've also thought about Fundy - it helps Support also, compared to Dem. I will do some testing about the effects of Fundy (= enhanced probe team morale) on probe actions, too. Downside is, it utterly kills our research - and we still want research for BioEng and/or MMI as soon as we get Neural Grafting from Gaia.

I say funde at first sign of trouble.
quote:

I plan to invest normally into the labs as soon as we have a wave of crawlers and Perimeters in place - as soon as possible. After D:AP, BioEng and MMI we can really switch the labs off for a while IMO, but not now. (Switch them back on as soon as our force has tripled or quadrupled, with Clean)

As soon we get an early warning of Spartan troops approaching - it will be Fundy though for the morale boost. (We should have thought about that earlier, darn...)

Building a transport foil (noone except Sparta has Doc:Init - I guess this tech is what keeps Sparta in the tech lead) with probes could be close to luxury right now - although we have some probes and a tranny isn't that expensive.
Related thought: We could send the Plasma foil eastwards (or westwards? damn decisions...) right now for an early warning.

I still wonder why they didn't try to hold MorInd and at least attempt to wreak some more havoc - or we just barely lost against their rovers? Our cash position isn't that great for probe actions against someone running Fundy though.

Crawlers, Perimeters, RecTanks and a few selected offense units are top prioritiy right now, definitely. Instead of tearing down the roads, how about armored crawlers and formers for blocking them. Sensors would be great, too (+25% in defense!), but I fear they will come only after the mines.


Let's not tear down the roads now. Only after we get an indication of invasion if its not too late.

Armored units, unless they are plasma and in perimeter equipped bases (preferably with a sensor nearby) will do little to slow down an invasion. A square without a road slows down every elite rover that has to cross it. A square with a road but with one of our units on it only slows down 1 attacking rover. The rest past throught the wreckage of our units unhindered.


Mead

 
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