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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn thread - 420 AD
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 07-03-2005 15:05 Visit Modo44's homepage!
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Turn thread - 420 AD Got spare money?

Northern part

Border expanded in Cave of Caerbannog.

Port Avalon finished Harbor. Starts a Temple (to expand borders) or a Market (getting cash sooner).

We got a new Palace extension from our people. They are crazy indeed.

Another Spear can be upgraded.

Worker orders (proposal):

  • 2 Workers head toward Tintagel to chop the Forest without Game.
  • 2 Workes Irrigate near Dark Fores of Eving.
  • 1 Worker joins Port Avalon.
  • 1 Worker joins Holy Grail. The city will be at 0 growth then - stable as long as Castle Anthrax keeps making Settlers.
  • 1 Worker joins Castle Aaaagh. It is safe - there will be 4 Happy and 4 Unhappy people then.
  • 1 Worker joins Cave of Caerbannog. By moving the new Citizen to a Mountain, the city will make 17spt, 15spt with corruption.
  • Maybe join 1 Worker to Château de Loimbard, to make a Scientist there, as Merlin is apparently on a field near Siege Perilous - making food...
  • Irrigate Grassland near Tim's Peak. This will allow the city to work the Coastal tile (behind the Mountains), and grow faster, of course.
  • Does anyone know how exactly one offers a Worker for sale? Holy Grail is near Camelot now...
  • Some of the remaining Workers should probably head south, to help iproving our new land.

City orders (proposal):
  • Castle Anthrax can be switched back to a Settler.
  • Castle Aaaagh will have to move Citizens to the water, to allow Camelot to get its new Citizen working.
  • Château de Loimbard will have to move a Citizen south, to allow the new guy at Swamp Castle to work.

Attachment: ptwdg2 - monty python - 420 ad - north.jpg
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Last edited by Modo44 on 07-03-2005 at 15:14

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 07-03-2005 15:09 Visit Modo44's homepage!
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Southern part

We have a stack of Settlers and Workers moving north now. They will make new cities.

The offensive stack was headed south, but targets ran away (again). I say we move west now, and ask CoD if they could head south. This would split our forces, but maybe that is the only way to provoke Mokey to actually do something.

Attachment: ptwdg2 - monty python - 420 ad - south.jpg
This has been downloaded 9 time(s).

dejon is offline dejon
King

Sep 2002
time: 00:20
  Old Post 07-03-2005 17:09
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Re: Turn thread - 420 AD Suffering from ads?

quote:
Originally posted by Modo44
Northern part

Border expanded in Cave of Caerbannog.

Port Avalon finished Harbor. Starts a Temple (to expand borders) or a Market (getting cash sooner).

We got a new Palace extension from our people. They are crazy indeed.

Another Spear can be upgraded.

Worker orders (proposal):
  • 2 Workers head toward Tintagel to chop the Forest without Game.
  • 2 Workes Irrigate near Dark Fores of Eving.
  • 1 Worker joins Port Avalon.
  • 1 Worker joins Holy Grail. The city will be at 0 growth then - stable as long as Castle Anthrax keeps making Settlers.
  • 1 Worker joins Castle Aaaagh. It is safe - there will be 4 Happy and 4 Unhappy people then.
  • 1 Worker joins Cave of Caerbannog. By moving the new Citizen to a Mountain, the city will make 17spt, 15spt with corruption.
  • Maybe join 1 Worker to Château de Loimbard, to make a Scientist there, as Merlin is apparently on a field near Siege Perilous - making food...
  • Irrigate Grassland near Tim's Peak. This will allow the city to work the Coastal tile (behind the Mountains), and grow faster, of course.
  • Does anyone know how exactly one offers a Worker for sale? Holy Grail is near Camelot now...
  • Some of the remaining Workers should probably head south, to help iproving our new land.

City orders (proposal):
  • Castle Anthrax can be switched back to a Settler.
  • Castle Aaaagh will have to move Citizens to the water, to allow Camelot to get its new Citizen working.
  • Château de Loimbard will have to move a Citizen south, to allow the new guy at Swamp Castle to work.


Please go ahead and play the turn - I am a little pre-occupied this morning.

I'd say Temple for Port Avalon - it will need access to more water in order to make the money.

Everything else looks sound.

Workers must be in the capital city to show up in the trade screen.

dejon is offline dejon
King

Sep 2002
time: 00:20
  Old Post 07-03-2005 17:11
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quote:
Originally posted by Modo44
Southern part

We have a stack of Settlers and Workers moving north now. They will make new cities.

The offensive stack was headed south, but targets ran away (again). I say we move west now, and ask CoD if they could head south. This would split our forces, but maybe that is the only way to provoke Mokey to actually do something.


Sure, we could threaten Chilly Monkey and CoD could threaten Whale Song, leaving Snow Monkey for us both to converge on, assuming they continue to run.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 07-03-2005 19:05 Visit Modo44's homepage!
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What happened:

  • Moved the offensive stack west, leaving 1 Musketeer to go south. He climbed up a Hill and found out, that the city of Snow Monkey is empty. We might be chasing ghosts, but oh well.
  • Moved Workers as described above
  • Added Workers to cities.
  • Moved Citizens.
  • Built a Road in the south.
  • Settlers in the south moved closer to planned city spots.
  • We have a city up north. Named Cat Food for now.

We need embassies on the other continent. We need to ask CoD about their badly placed city.

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