Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Governments
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:27
  Old Post 06-04-2005 03:07
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hey that's a good idea about the extremely high unit support; In my current experimental game, I am in the late ancient era, so it will be a little while before I reach Industrialization (the tech I currently have as allowing Social Democracy).

One thing I have discovered, is that it appears that if you make a govt "too strong" as the AI sees it, then all of the AI's like to switch to that govt, no matter their preferences. I had a "Theocracy" govt with 4/6/10 unit support and communal corr. in the Middle Ages, and all the AI's went to it. I had to nerf it a little.

Have you found this to be true? Or was it just some random quirk with all of them going to Theocracy?

theDragon is offline theDragon
Warlord
The Tundra of the Midwest.
Jan 2004
time: 05:27
  Old Post 06-04-2005 08:41
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I have heard that the AI chooses its government solely upon the Unit Support rating and cost stuff... but i dont know...

Hey... oh the subject of that Theocracy you built... what equalized that unit support? Its of my opinion that when a government is made it should have a upside and a downside... like the socialist one we are making here has a good economy but no military...

ShadowKat is offline ShadowKat
Settler

Aug 2004
time: 22:27
  Old Post 06-04-2005 09:44 Visit ShadowKat's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Military-minded governments Support Apolyton, buy Galactic Civilizations

I've noticed a distressing number of AIs going fascist late in the game. I kid you not, one time I had a huge world with something like 3/4 of the civs fascist. Sickening.

Like you say, it's probably for the military. The AIs all seem to be a bit on the warmongerish side, militaristic or otherwise.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:27
  Old Post 08-04-2005 22:48
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Re: Military-minded governments Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by ShadowKat
Like you say, it's probably for the military. The AIs all seem to be a bit on the warmongerish side, militaristic or otherwise.


I agree; hopefully, Civ4 will be a game that better allows for ALL playstyles--if you want to go largely peacefully, you should be able to do that.

These end-game world wars are too predicatable. And you're right, I have noticed them go all Fascist if the massive end-game world war breaks out. (and it usually does).

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:27
  Old Post 08-04-2005 22:56
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by theDragon
I have heard that the AI chooses its government solely upon the Unit Support rating and cost stuff... but i dont know...


Probably so. Or at least it seems like it. I'd like the preferred govt thing to actually mean something...

quote:
Originally posted by theDragon Hey... oh the subject of that Theocracy you built... what equalized that unit support? Its of my opinion that when a government is made it should have a upside and a downside... like the socialist one we are making here has a good economy but no military...


What equalized it was the tile trade penalty (the same one that Despotism has). I have not tested it out though. I'm concentrating on Social D at the moment. Maybe Theocracy is next. My current Social D test game is still in the late ancient (I have not had much time to play). I could have done accel production to get to Industrialization faster but I don't think that's good for testing.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0324 seconds (79.96% PHP - 20.04% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net