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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:27
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To me, it looks like the "socialist democracies" have even more trouble with WW than the "liberal democracies." And in addition tend to have smaller militaries. And yes, if you regard many social programs and narrow tax breaks as corruption, they also suffer more from than than "liberal democracies"
This presents a definate playability problem. Who would pick a govt within CivIII that's worse in all ways compared to another govt.
As is, in both stock conquests and AU, it is unpopular among the best players to switch from Republic to Democracy [non-Relgious civ], because Democracy's advantage is generally too small to make up for the probable seven to nine turn anarchy.
I'm starting to think that the best solution is to revert Republic to the pre-Conquests settings. (No free unit support, but no double the cost either.) Combined with adding an FBI Small Wonder that functions as a SPHQ but for Democracies.
Last edited by joncnunn on 13-03-2005 at 00:12
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ShadowKat
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Based on some intense discussions I've had with a friend of mine, I've been thinking lately about adding our two favourite anarchic social-models, Anarchosocialism and Anarchocapitalism. While they aren't "governments" in the traditional sense, they represent a total lack thereof without the entire nation living in chaos - one with a capitalistic economy and the other a socialistic economy. Of course they'd be basically impossible before the modern age and probably require The Internet to apply or somesuch. Thoughts?
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:27
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Actual stats? Well that kind of depends on many other factors, like how the rest of the mod is set up, particularly as it concerns unit cost stats.
As I said though, I think a communal corruption govt with the representative govt trade bonus would be interesting...and that would be:
Social Democracy: 0/0/0 support; unit cost 3 or 4 or 5 (depends) per turn; high WW; communal corruption; no draft; no mp; veteran diplomats (as if that really means anything, heheh); Universal Healthcare wonder (+ happiness?); Corporate Subsidy wonder (?); and maybe one more happiness wonder. Social D would be the ideal govt for happiness-mongers. This is to be compared to, more or less, the govt of many European countries in the real world.
Federal Democracy 0/0/0 support; unit cost 2 or 3 or 4 (depends); high WW; minimal? corruption; draft 1; no mp; Elliot Ness wonder (- like SPHQ), hehe. No, call it "The Constitution" wonder. Supreme Court-type wonder (effect not sure yet). Federal D would be like the govt of the USA, Turkey, Japan, etc.
Constitutional Monarchy 0/0/0 support; unit cost 2 or 3 or 4 (depends); high WW; minimal? corruption; draft 1; no mp; Magna Carta wonder (like SPHQ). And probably one more wonder, maybe one to reduce WW, since const mon's tend to be able to maintain long wars in history. Got to keep these 3 govts more or less equal! Const Mon would obviously be the govt of the UK, maybe Morocco, etc. but I would say countries like the Netherlands (which has a monarchy) are closer to Social D. It's a toss up if you try to transfer real-world govts to any of these categories. Even the U.S.A. has Social D elements in it.
Of course all of these are present in some of the big mods out there, in similar forms. But I agree with you, all of them should be more or less equal--picking which one to play depends on what style the player wants to go with.
I still debate the validity of a modern govt "Fascism". But it is fun and neat. And isn't Communism, technically speaking, an economic system, rather than a form of government? Maybe that could be totalitarianism or something...
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theDragon
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The Tundra of the Midwest.
Jan 2004 time: 05:27
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The only problem I would have with those three governments is the fact they are almost carbon copies of one another.. except of course the wonders.. but I feel that different governments should have different stats all around or at least in more areas than just wonders.
At least thats my personal opinion. :-)
Last edited by theDragon on 20-03-2005 at 07:59
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:27
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quote: Originally posted by theDragon
1) Yes Democratic Socialism will have a communal government, however what should the two government's have as unit free supports? |
Have you done any testing with either of those govts?
I have been doing some testing with a govt with communal corruption, trade bonus, high WW, and zero building maintenance, and 0/0/0 unit support, 5 gpt/turn unit cost.
After limited testing, I am beginning to think that communal corruption, trade bonus, and zero building maintenance is too strong. I had ungodly gold flow per turn that way. I need to test more at higher diff lvls...
So I may experiment with lowering unit support to negative values.
It was just too much. Grant you, I had a sweet starting location, rivers, lux, lots of land, the whole 9 yards.
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