 |
|  |
 |
|
Tomasz
|
|
Ok, I want to leave chieftain for good now. The main problems I encountered when I went to higher levels is that:
- I tend to lose every battle
- AI always get much more ahead of me in research
- And Im never a super power like im always in chieftain :P
Can you give me any advice about:
- what to research first
- how far apart should i put cities
- should I escort my settlers at all times
- what policies should I undertake with AI in order to be polite with most of them.
-and any other advices u think might be useful
I always go on republic and then democracy. And I never have any escorting units around my settlers.
cheers in advance,
Tomasz
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:23
|
|
Originally posted by Tomasz
"- I tend to lose every battle"
That will not continue as long as you have equal units.
"- AI always get much more ahead of me in research"
This is due to not developing your empire effectively as you should be able to out do them at Warlord. It could take a bit as the AI will trade with each other and if they pop a lot of huts, could get a good start. You should be in the action by the second or third tier in the ancient age.
"- And Im never a super power like im always in chieftain :P"
See number one.
"- what to research first"
At warlord you are free to do it nayway you want. Often, if you have alphabet, going for Pjilo beeline is effective.
:- how far apart should i put cities"
If you are not stuck on a small island, CxxC should be fine.
"- should I escort my settlers at all times"
Yes, until you are know what to expect. IOW, if sending to the outer areas, always cover them. Unless you know the land is cleared.
"- what policies should I undertake with AI in order to be polite with most of them."
Don't know, I never care about being polite. They must die at some point anyway.
"-and any other advices u think might be useful"
Manage workers carefully, especially at the start of the game.
"I always go on republic and then democracy. And I never have any escorting units around my settlers."
Well I never go to Demo, but I almost never am religious, so one change is about par for me.
As I said, as long as you know the area is clear of barbs or other civs, send them out naked. If not cover them. What does the form of government have to do with sending settlers out anyway?
If you have roads to the next location, then it is probably safe to send them out, but you will likely need a garrison anyway.
Right now I have just killed the last of the two civs on my contient and went to the middle ages. I have a number of units out as lookouts and I know a large chunk of land is open, but safe. I can send settlers out safely, until one of the two other civs at war with me manage to show up on this contient.
Go get em. Start a thread for your game if it does not go well. Post it and see what ideas and advice comes out of it.
|
|
|  |
 |
|
Solomwi

|
 |
Don King of the Apolyton HLA Movement
Dec 2002 time: 23:23
|
|
Well, I was about to start on the settler escort thing, but it looks like you're ahead of me there. What I was going to say is that one of the biggest changes to my game between warlord and regent was that I stopped going overboard on defense. At warlord, every settler had to be escorted and every town needed two defenders, or so I thought. I could get away with it because I could outproduce the AI so overwhelmingly, but it wasn't really a good thing to do. Once I cut that back, eliminating the need for hordes of spearmen, I could build and support rather large stacks of swords and horses and keep the AI out of my civ by hitting them first.
On higher levels, I defend only towns that can be reached in one turn, make use of a single defender covering two or more towns (vs. barbs, primarily), and typically don't escort my settlers, though that's not a hard and fast rule. When it won't slow the settler down, I'll escort him, but I'm not going to hold a new city up for 3 or 4 turns waiting on a spearman unless the settler is going somewhere particularly perilous.
On the battles, why do you lose? Are you attacking with obsolete units? Are you factoring in defense bonuses? Are you attacking with regulars against vets? Need more information to help here.
On research, are you trading? Up through about monarch, you should be able to easily outpace the AI without trading, eventually, but early on, you might need to trade even at warlord, especially if one or more of your neighbors is expansionist. Secondly, make sure all tiles being worked in your cities are roaded, and maximize use of river tiles. These two things will maximize the raw commerce being generated, in turn giving you the most you can get with which to research. Population is also key. More people means more tiles being worked means more shields, more gold and more research. There's a balancing act to this, though, as you need workers out there improving the tiles. Generally, the worker is going to benefit you more in the long run than a citizen working a tile, since that citizen will be replaced fairly soon after you build the worker. If you have citizens working unimproved tiles, you need more workers.
You can be a superpower at higher levels. It just takes a little longer and requires a little closer attention to details.
What to research first: heavily game dependent. If you're a commercial civ, you may well want to research writing first, for the philosophy beeline. If you're non-expansionist, you may want pottery first, in order to get that granary up in your capital and start pumping out settlers. If you're on an archipelago map, you may want alphabet, in order to get a couple of curraghs out exploring and get a jump on map making. It all depends, but the rule is to take a few minutes during your first turn and figure out which direction will benefit you more.
I prefer CxxC spacing, allowing for breaking the pattern if a better site is one tile away. Some prefer CxxxC, to allow growing room post-sanitation. Again, it can be map-dependent. If you have plenty of land into which to expand, tiles lying idle won't be such a big deal as if you're on a relatively small island all by yourself or squeezed in between a few neighbors. I've found CxxC to be more powerful when it counts, in the early game, in most all situations, though.
Every once in a while, I may throw a backwards AI an obsolete tech to get them back to polite, but I can't say I'm ever overly concerned about AI attitude. They're all going to be pretty irate with me eventually. 
Don't use entertainers as a general rule. The luxury slider can be pretty powerful early on when it keeps a citizen working a tile. As you get used to using the luxury slider, you'll find some situations in which an entertainer is more efficient, but not many. If I have to have a specialist for a turn or two early, I'd rather it be a taxman or scientist (but make sure the scientist actually shaves research time or allows you to bump research down a notch before using it).
I find democracy to be pretty useless, now that I've broken myself of that faster worker addiction. Unit support in C3C for republic means that the financial difference in the two may be negligible, or may actually work in republic's favor (as I've found several times). Lower war weariness more than makes up for the slower workers. Add in that you have to research two optional techs and go through an anarchy to get to democracy, and I just don't see the allure. I'd rather plow ahead into the industrial age and let the AI research those two techs for me at their leisure.
Hope some of this helps, and as things come to me, I'll mention them. Good luck.
|
|
|  |
 |
|
Tomasz
|
|
And how do i get a scientific leader? And are there other types of leaders except the military ones? How do I get them?
Tomasz
|
|
|  |
 |
|
eris
|
|
quote: Originally posted by joncnunn
Also note that if you change victory conditions of a mod to non-default -> No SGLs. (In 1.22) |
This is contrary to my experience. I just finished a game as the Dutch. I was intending "aggressive seamanship" and did not plan on being nice to other civs. Therefore I turned off Diplomatic Victory. (Who needs your Gracious attitude, now? Hmmm?) An SGL got me Bach's Cathedral and my luxury-starved people loved it.
|
|
|  |
 |
|
Tomasz
|
|
I have two more questions:
Is it possible to take a city with a number 1 without destroying it?
Can I take a city together with its cultural influence, like its done in the scenarios?
Tomasz
|
|
|  |
 |
|  |
 |
|
Tomasz
|
|
Well yes, most of my production is spend on buildings ( temples, granaries, libraries, unies, etc ). Most of my diffenders are still warriors , cause ive never had the money to upgrade them. The cities on the borders dont have any defences yet, cause I just built them I know my fault, but they were being built. Plus I was polite with everyone, even with the Russians.
Im in a Democracy right now. The first thing ill research in the industrial age will be nationalism and communism.
I think thats the best gov for war. IMO, if I will be able to repulse the Ruskies, then I should be able to get the rest of the continent.
One more thing, their offensive came to a halt after 4 turns , I dont know what to think about this. Is the AI preparing for a full scale invasion, taking into consideration that it was so easy to beat me in the first place, or are their forces just too weak to penetrate my territory? They lost a lot of men on my cavalries
Here is my save when I got my first Scientific Leader, about 23 turns before the war.
cheers mates
Tomasz
Attachment: albert einstein.sav
This has been downloaded 3 time(s).
|
|
|  |
 |
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:23
|
|
I cannot open either save. Is your Civ ptched to the latest version (Conquests: 1.22)? Could you post a screenshot?
quote: Originally posted by Tomasz
Well yes, most of my production is spend on buildings ( temples, granaries, libraries, unies, etc ). Most of my diffenders are still warriors , cause ive never had the money to upgrade them. The cities on the borders dont have any defences yet, cause I just built them I know my fault, but they were being built. Plus I was polite with everyone, even with the Russians. |
By the time you get Cavalry, you should have some Muskets on your borders. At least 2-3 per city, and more offensive units, of course. You need to make units throughout the game, to keep safe. Discipline yourself to building one unit after each structure, or make sure some cities are building exclusively units (after Barracks). If your military is weak, even your "friends" will turn on you, as they see you are an easy target.
quote: Originally posted by Tomasz
Im in a Democracy right now. The first thing ill research in the industrial age will be nationalism and communism.
I think thats the best gov for war. IMO, if I will be able to repulse the Ruskies, then I should be able to get the rest of the continent. |
You are right about Communism - it is usually the best government for warmongering.
Democracy gets into trouble if a war lasts, the AI is more likely to attack a Democracy, and you can be forced into Anarchy. Unless you have a very strong military, or your country is easy to defend, be careful about switching to this government.
quote: Originally posted by Tomasz
One more thing, their offensive came to a halt after 4 turns , I dont know what to think about this. Is the AI preparing for a full scale invasion, taking into consideration that it was so easy to beat me in the first place, or are their forces just too weak to penetrate my territory? They lost a lot of men on my cavalries |
The first wave of units was depleted, and they could only send what they were building. Like I said - no reserves. At this point you should be able to attack with success. Just make sure to defend your conquests properly, so that no other AI can hurt you.
|
|
|  |
 |
|
Tomasz
|
|
Its C3C alright, but version 1.00. Ill get the new version as soon as possible.
Where can I get it? link?
Tomasz
Last edited by Tomasz on 14-03-2005 at 01:44
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|