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La Fayette
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albi, france
Oct 2000 time: 06:35
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Welcome shinjuji
The questions you ask are about Multiplaying.
I bet you will get the more precise answers if you ask those questions on the civ2 Multiplayer forum (7 lines below this one).
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debeest
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Both in single-player and in multi-player, the other way to win the game is to land a spaceship on Alpha Centauri. In multi-player, I gather that never happens, because long before that point, it's obvious who's going to win.
In single-player, during the setup at the beginning of the game you can turn off the spaceship option by choosing the "blood-lust only" option. I'm sure you can do that in MGE, too. But for practical purposes, that's the only type of win that ever happens.
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shinjuji
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Thank you very much for your help I got excactly what I wanted to know, What is the difference when playing multiplayer between a simultaneous game and a normal game?
Last edited by shinjuji on 10-03-2005 at 04:14
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:35
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Basically it is as you describe it above.......
During a "normal" game, player 1 plays and until he ends his turn, the only thing that players 2-7 can do is adjust city builds (including rush building) and adjust worker placement but they cannot move units.
During a "simultaneous" game, once the turn begins, all players turns begin, and like a SP game, they proceed through production and then into the movement phase of units. The next turn doesn't begin until all of the players have ended their turn (so Player 3 for instance could be the last one to complete their turn) after which the cycle continues.
Basically Simultaneous play greatly speeds up the early game, before their is much interaction between the players, and allows you to quickly get to the point where the civs have met.....which brings about its greatest drawback. With Simul play the host usually has the least amount of "lag" time (the time required for the players to communicate with the host computer) so the host can order an attack when the person he is attacking doesn't even know there is a unit there yet. (and this is to a lesser degree for the other players, as the player with the slowest connection will have the most lag time and never get the initiative in an attack).
Therefore, if you decide to play Simultaneous, my suggestion would be for you to play up until first contact, and then save, change back the change Mercator suggests above and continue the game normally).
Unfortunately the slowest part of the game, and the part which would benefit most from Simul play, is the later stages, when everyone has many cities to manage and many units to move.
I suppose you have to decide which is more important to you, playing fast or playing on an equal playing field for everyone.
* Sparrowhawk 
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